From de69dde3da829b61ea7773cca28529d3d8ce4e19 Mon Sep 17 00:00:00 2001 From: "Glitch (assets-lib)" Date: Fri, 10 Jan 2020 19:01:59 +0000 Subject: [PATCH] =?UTF-8?q?=F0=9F=8C=93=F0=9F=92=95=20Checkpoint=20./READM?= =?UTF-8?q?E.md:93264/1875?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 95831e2..0c1037a 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,24 @@ # Kowloon Walled City VR -## Source Model +## Source data -IIRC I generated the mtl and obj from [this sketchup file on 3dwarehouse.com](https://3dwarehouse.sketchup.com/collection/u86e3e850-75c6-41f8-bb8c-db9ae8d660d5/Kowloon-Walled-City?sortBy=modifyTime%20DESC&searchTab=model&hl=en), but it was a while ago and I can't remember 😅 +The original Sketchup file is from this Japanese group [working to create the model](http://3d.kowloon-walled-city.info/top/en). -## Detailing +They published on [3dwarehouse.com here](https://3dwarehouse.sketchup.com/collection/u86e3e850-75c6-41f8-bb8c-db9ae8d660d5/Kowloon-Walled-City?sortBy=modifyTime%20DESC&searchTab=model&hl=en). + +![original sketch](https://i.imgur.com/qXCHkcg.png) + +## Surface vs model I saw [this post](https://twitter.com/mflux/status/874182080359350273) from @mflux about procedural building generation that looked in the right direction. And @colonthree replied with [examples of their work which was even closer](https://twitter.com/Colonthreee/status/874278263186747392). -Their [tumblr post](has ) \ No newline at end of file +Their [tumblr post](https://colonthreeenterprises.tumblr.com/post/130285597286/finally-i-got-to-test-the-particle-setup-i-had-in) has more detail. + +The "splash some paint on" approach would to apply those approaches to generating material for surfaces. + +More interesting would be to integrate the object file as instructions for the procedural generation of the buildings. + +![texture](https://i.imgur.com/XlAPWuS.png) \ No newline at end of file -- 2.51.2