# Input Examples Progression Seven files that build on each other, each solving a specific problem or expanding features from the previous. Start at [`1-raw.ts`](./src/1-raw.ts) and work down. | File | Problem | Solution | Deps | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------- | -------------------------------------------------- | | [`1-raw.ts`](./src/1-raw.ts) | `data.toString()` can't decode escape sequences — arrow keys produce mojibake | `createInput()` decodes raw bytes into structured events | `@bomb.sh/tty` | | [`2-parser.ts`](./src/2-parser.ts) | Duplicated event handling in data handler and flush timeout | Extract `processEvent()` as a pure function | — | | [`3-signals.ts`](./src/3-signals.ts) | Manual `render()` calls become difficult manage with scale. Use a library which can subscribe to changes and trigger a render after every state change. | `signal()` + `effect()` auto-renders on state change | `alien-signals` (choice optional, user can choose) | | [`4-modes.ts`](./src/4-modes.ts) | Change `seeings()` which requires a revert on before process exits. | `alternateBuffer()` + `settings()` — quit becomes a state flag | `@bomb.sh/tty` | | [`5-stream.ts`](./src/5-stream.ts) | Refactor overloaded data handler with an async iterator and flush all events in one callback. | Async iterator moves flush logic into its own function | `@bomb.sh/tty` | | [`6-events.ts`](./src/6-events.ts) | One all event types including mouse movements and element transitions | Same iterator yields all types; reactive signals drive color transitions | `@bomb.sh/tty` | | [`7-focus.ts`](./src/7-focus.ts) | Double our inputs and handle focus changes (Tab) between them while still supporting transitions | Two panels, Tab/Shift+Tab focus, full reactive treatment on focused panel | `@clack/ui` |