From 1686b297c709c5e076b2f44793e76d20c8c7b2ce Mon Sep 17 00:00:00 2001 From: bdbch Date: Sat, 7 Feb 2026 15:11:22 +0100 Subject: [PATCH] fix quest completion detection --- State.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/State.lua b/State.lua index bedb843..9d842f8 100644 --- a/State.lua +++ b/State.lua @@ -82,7 +82,7 @@ function F.State:UpdateQuestXP() completeState = C_QuestLog.IsComplete(info.questID) end - local isComplete = completeState == 1 + local isComplete = completeState == 1 or completeState == true if not isComplete then isComplete = C_QuestLog.ReadyForTurnIn(info.questID) end @@ -123,7 +123,7 @@ function F.State:DebugDumpQuests() completeState = C_QuestLog.IsComplete(info.questID) end - local isComplete = completeState == 1 + local isComplete = completeState == 1 or completeState == true if not isComplete and info.questID then isComplete = C_QuestLog.ReadyForTurnIn(info.questID) end -- 2.51.2