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Markup language that is simple to read, to write and to parse.
zig parser html language markup typst
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12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061const std = @import("std");const Allocator = std.mem.Allocator;const HTML = Element.HTML;const Element = @import("Element.zig");const Node = Element.Node;
fn List(comptime tag: []const u8) type { return struct { content: std.ArrayList(Element), node: Node = .{ .ptr = undefined, .vtable = .{ .element = fromNode }, },
const Self = @This();
pub fn init(alloc: Allocator) !*Self { const v = try alloc.create(Self); v.* = .{ .content = try .initCapacity(alloc, 2), }; v.node.ptr = v; return v; }
pub fn element(self: *Self) Element { return Element.Wrapper(Self, html, text).init(self); }
fn fromNode(context: *anyopaque) Element { const self: *Self = @ptrCast(@alignCast(context)); return self.element(); }
fn html(self: *Self, alloc: Allocator) HTML.Error!HTML { var el = try HTML.Content.init(alloc, tag); var root = try HTML.Root.init(alloc); el.content = root.element(); for (self.content.items) |it| { var li = try HTML.Content.init(root.allocator(), "li"); li.content = try it.html(root.allocator()); try root.append(li.element()); } return el.element(); }
fn text(self: *Self, alloc: Allocator) Allocator.Error![]u8 { var content = try std.ArrayList(u8).initCapacity(alloc, self.content.items.len); for (self.content.items, 0..) |it, i| { try content.appendSlice(alloc, "- "); try content.appendSlice(alloc, try it.renderText(alloc)); if (i != self.content.items.len - 1) try content.append(alloc, '\n'); } return try content.toOwnedSlice(alloc); } };}
pub const Ordored = List("ol");pub const Unordored = List("ul");