A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

README.md

mechanics/ #

Type: knowledge

System contracts: Type: spec pages with the meta.md header (Status / Stage / Design / Depends on) and acceptance criteria, plus sim-mechanics.md (the cross-cutting ledger of actual tuned constants referenced by [TUNE] markers across every spec here). If you were pointed at a system to implement or audit, its spec lives in this directory. See ../process/specs.md for the full status board.