A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
README.md

Plots — authored manipulation stories #

Content home for plot files: one TOML file per plot at assets/plots/<target-or-generic>/<plot-id>.toml.

The binding contract is wiki/mechanics/plots.md — read its contributor contract (the Marcus bar, world-event beats with declared signatures, typed consequences only, honest costs) before writing one. The authoring skill lives at .agents/skills/plot-author/SKILL.md.

Current state: the plots executor is not implemented yet (READY work order plots), so these files are seed content and their field names are illustrative until the implementing commit freezes the schema. The four seeds cover Marcus (service-a-debt), Priya (feed-an-ambition), Ray (buy-indifference), and Dana (manufacture-a-success). Marcus's redirect route is deliberately unwritten — a natural first contribution.

House rules that will not change: plot text is ASCII-only game-string prose, no emoji; contributed plots are proposed on a branch and merged (or not) by Cameron — the canon gate is the merge, and only schema validation is automated.