A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
README.md

gameplay/ #

Type: knowledge

How the game actually plays across a run: the big loop (grow, scheme, heat, consequence), the concealment/overt act structure and the reveal hinge, whole-spectrum strategy (ghost through murder-AI as equally valid), and implementation-time tuning targets. This is the "how it feels to sit down and play" layer, distinct from the per-system contracts in mechanics/.