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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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2 files
README.md
gameplay/ #
Type: knowledge
How the game actually plays across a run: the big loop (grow, scheme,
heat, consequence), the concealment/overt act structure and the reveal
hinge, whole-spectrum strategy (ghost through murder-AI as equally valid),
and implementation-time tuning targets. This is the "how it feels to sit
down and play" layer, distinct from the per-system contracts in
mechanics/.