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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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7 files
README.md
world/characters/ #
Type: knowledge
Cast pages — each a Type: spec document defining one named human's
observer configuration, person configuration, asset tasks, schedule,
narrative role, and procedural template for scale-up (design corpus:
"People as Agents"). Also chargen.md (the origin picker: what you were
built for, and how that seeds a run) since an origin is squarely about
who the player-character is, not a standalone system.