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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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6 files
README.md
vision/ #
Type: knowledge
The game's premise, player contract, scale laws, simulation laws, and taste
calibration. The Type: law pages here are binding parts of the design
corpus; design-judgment.md is current calibration for applying them. Read
this subject first when deciding why a mechanic belongs.