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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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27 files
README.md
mechanics/ #
Type: knowledge
System contracts: Type: spec pages with the meta.md header (Status /
Stage / Design / Depends on) and acceptance criteria, plus
sim-mechanics.md (the cross-cutting ledger of actual tuned constants
referenced by [TUNE] markers across every spec here). If you were pointed
at a system to implement or audit, its spec lives in this directory. See
../process/specs.md for the full status board.