Art direction references #
These are direction references, not runtime tile art.
Locked B1 target #
b1-server-room-direction.png is the canonical visual target for Act One / B1 gameplay.
Use it as the answer to: "what should the basement feel like when the player is still a process in Rack 3?"
What it locks:
- high top-down / orthographic camera
- playable room shape first, mood second
- bone-white floor planes
- gunmetal racks and fixtures
- black cable/conduit geometry as the visual language of systems
- amber only for AI/core/machine activity
- fogged edges as limited sensorium
- low-noise clinical surface treatment
The baseline rule:
B1 should look like a clean systems diagram that became a place.
Amber means cognition or machine activity. Crimson means physical consequence. Neither is decoration.
Foundation compute form #
foundation-compute/selected-asymmetric-service-spine.png is the binding B1
machine-form reference selected on 2026-07-10. It refines the rack without
replacing the locked room direction: tall/slender future compute, a quiet
bone-white primary shell, thick black service structure, one dominant
state-bearing beam, and believable infrastructural weight. See the README in
that directory for the comparison studies and exact keep/remove notes.
Supporting references #
The July 5 mockup pass also produced supporting references:
supporting/story-breach-loading-dock-wet-lab.png— story breach / wet-lab / loading-dock mood.supporting/overt-phase-clinical-trap-corridor.png— overt-phase/key-art direction.supporting/subsystem-server-network-electrical-slice.png— useful subsystem composition: compute, network, electrical.supporting/screen-ui-basement-map-skin.png— useful screen/UI composition.
Do not treat those as equal to the locked target. They are supporting references.
Clinical-frame composition studies #
b1-clinical-frame-balanced.png and
b1-clinical-frame-map-dominant.png were generated from a live Bevy close
capture and adopted on 2026-07-10 as direction studies, not literal runtime
targets.
Use the balanced study for:
- the physical oblique room read;
- porcelain architecture emerging from black;
- the core remaining the amber anchor;
- a quieter edge instrument.
Use the map-dominant study for:
- the world-to-interface proportion;
- a broad, calm Seen floor field;
- strict grouping with less card chrome;
- the sense that the institution is reconstructed only inside perception.
Reject both studies' generated text, invented facts, altered room geometry,
near-top-down camera, and excess teal. The binding synthesis lives in
wiki/interface/clinical-frame.md: keep the real oblique material camera,
combine the first study's physicality with the second study's hierarchy, and
obey the actual fog and palette laws.
Token direction #
token-visual-language-proposal.svg(with a PNG render beside it) is the board Cameron affirmed on 2026-07-09: Demand dockets, then-named knowledge facets, exposure contours, and their fixed anchors on a machine. It is now superseded in part: the fixed anchors, demand docket, palette roles, and simultaneous-family rule stand; the hollow Thought facet does not.token-knowledge-liquid-proposal.svg(historical filename; with PNG render) is the Thought-material study prompted by comparison with the canonicalsite/public/misaligned-cartoon.png. It compares ivory-mercury slugs (selected), a continuous ribbon, and pearl droplets. The material is now the bone-white Thought family; Exposure remains particulate rather than sharing this liquid treatment.thought-fluid-flow-silhouette-reference.pngandthought-fluid-internal-circulation-reference.pngare the two Midjourney studies Cameron selected on 2026-07-10 after rejecting the first smooth-hose capture. The owning spec assigns them different jobs: folded tensile whole-route silhouette, then high-tension skin with marbled internal flow. Their warm metallic hues are not palette permission; the holes bind only as transient extreme-strain windows that surface tension seals. The owning limits live inwiki/interface/thought-fluid.md.
Self-containment rule #
Art direction references that the spec depends on must live in this repository.
Do not point canonical specs, knowledge files, or art-direction docs at
~/Downloads, local scratchpads, expired image URLs, or another agent's
private filesystem. Local paths can appear in a devlog as provenance, but if
future agents are expected to use an image or prompt, commit it here beside
the spec that names it.
Anti-targets #
Avoid:
- purple/cyan Evil Genius inheritance as default
- generic dungeon or cave grime
- cartoon villain softness
- red visual soup
- labels baked into the map as literal text
- concept-art drama that makes the map less playable
The game can become theatrical later. Act One starts as a clean lab system under surveillance.