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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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2 files
README.md
vision/ #
Type: knowledge
The pitch, the gap it fills, the design pillars, and the taste calibration
(design-judgment.md) that lets an agent tell a good idea from a plausible
one. Read this first if you are new to the project — it is the "why" that
every mechanic, character, and line of code answers to. The constitution
(DESIGN.md, at the repo root) is the binding form of this vision; these
pages are commentary and calibration around it, not a second law.