A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
README.md

vision/ #

Type: knowledge

The pitch, the gap it fills, the design pillars, and the taste calibration (design-judgment.md) that lets an agent tell a good idea from a plausible one. Read this first if you are new to the project — it is the "why" that every mechanic, character, and line of code answers to. The constitution (DESIGN.md, at the repo root) is the binding form of this vision; these pages are commentary and calibration around it, not a second law.