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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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3 files
README.md
engineering/ #
Type: knowledge
Current-state facts about the codebase: crate layout, the sim/frontend
split and the invariants that protect it, determinism guardrails, the
save format, and the flow substrate (the shared engine under
signals/messages/money). Type: knowledge pages — edited in place, no
status field; a stale one is a bug, fixed in the commit that made it
stale.