A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
README.md

engineering/ #

Type: knowledge

Current-state facts about the codebase: crate layout, the sim/frontend split and the invariants that protect it, determinism guardrails, the save format, and the flow substrate (the shared engine under signals/messages/money). Type: knowledge pages — edited in place, no status field; a stale one is a bug, fixed in the commit that made it stale.