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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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6 files
README.md
engineering/ #
Type: knowledge
Current-state facts about the codebase: the current-build snapshot, crate
layout (as-built monorepo + pointer to the decided workspace), the
sim/frontend split and the invariants that protect it, determinism
guardrails, the save format, and the flow substrate (the shared engine under
signals/messages/money). Process work orders that change structure:
crate-workspace.md,
agent-scale.md. Type: knowledge pages —
edited in place, no status field; a stale one is a bug, fixed in the commit
that made it stale.