# Summary [The design corpus](overview.md) # Vision - [Overview](vision/README.md) - [The premise](vision/premise.md) - [The player contract](vision/player-contract.md) - [Scale and people](vision/scale.md) - [Simulation laws](vision/simulation-laws.md) - [Design judgment](vision/design-judgment.md) # Mechanics - [Overview](mechanics/README.md) - [System laws](mechanics/system-laws.md) - [Compute](mechanics/compute.md) - [The core](mechanics/core.md) - [Day job](mechanics/day-job.md) - [Detection](mechanics/detection.md) - [Social](mechanics/social.md) - [Schedules](mechanics/schedules.md) - [Aggregate observer](mechanics/aggregate-observer.md) - [Cursor and senses](mechanics/cursor.md) - [Digital reach](mechanics/reach.md) - [Intel: record and process](mechanics/intel.md) - [Messages](mechanics/messages.md) - [Plots: authored manipulation stories](mechanics/plots.md) - [Economy](mechanics/economy.md) - [Income schemes](mechanics/income.md) - [Research: self-modification](mechanics/research.md) - [Building: intent and actuators](mechanics/building.md) - [Machine work: delegation and tokens](mechanics/machine-work.md) - [People and tokens](mechanics/people-tokens.md) - [Markets and fronts](mechanics/markets.md) - [Rollback](mechanics/rollback.md) - [The objective](mechanics/objective.md) - [Sim mechanics (tuned constants)](mechanics/sim-mechanics.md) # Gameplay - [Overview](gameplay/README.md) - [Objective and run shape](gameplay/run-shape.md) - [Act One: The Basement](gameplay/act-one.md) - [The staged horizon](gameplay/horizon.md) - [The overt phase](gameplay/overt-phase.md) # World - [Overview](world/README.md) - [Characters](world/characters/README.md) - [Origin (chargen)](world/characters/chargen.md) - [Marcus Webb](world/characters/marcus.md) - [Dana Okafor](world/characters/dana.md) - [Ray Delgado](world/characters/ray.md) - [Priya Sharma](world/characters/priya.md) - [Dr. Eli Voss](world/characters/voss.md) - [Places](world/places/README.md) - [The basement map](world/places/basement-map.md) - [Z-planes (the tower)](world/places/zplanes.md) - [Story](world/story/README.md) - [The dark opening](world/story/opening.md) # Interface - [Overview](interface/README.md) - [The continuous witness](interface/continuous-witness.md) - [The terminal is first-class](interface/terminal-first.md) - [Presence and representation](interface/presence.md) - [Terminal frontend](interface/terminal.md) - [Bevy frontend](interface/bevy.md) - [Bevy visual floor](interface/bevy-visual-floor.md) - [Clinical frame](interface/clinical-frame.md) - [Bevy digital/real canvas](interface/bevy-digital-real-canvas.md) - [Views: digital and physical](interface/views.md) - [Action vocabulary](interface/action-vocabulary.md) - [Context menu](interface/context-menu.md) - [Continuous witness (narration)](interface/narration.md) - [Material render](interface/material-render.md) - [Flat materials](interface/flat-materials.md) - [The dark frame](interface/material-dark-frame.md) - [The feel floor](interface/feel-floor.md) - [The thought fluid](interface/thought-fluid.md) - [Computer visual language](interface/computer-visual-language.md) - [Agent play](interface/agent-play.md) - [The public site](interface/site.md) # Art - [Overview](art/README.md) - [Visual identity: clinical gore](art/visual-identity.md) - [Procedural asset tester](art/asset-tester.md) - [Effects lab: dust and liquid](art/effects-lab.md) # Engineering - [Overview](engineering/README.md) - [Current build](engineering/current-build.md) - [Architecture](engineering/architecture.md) - [Crate workspace (target)](engineering/crate-workspace.md) - [Flow substrate](engineering/flow-substrate.md) - [Environment variables](engineering/env.md) # Process - [Overview](process/README.md) - [The living spec](process/living-spec.md) - [The spec status board](process/specs.md) - [The spec system (meta)](process/meta.md) - [The wiki (this migration)](process/wiki.md) - [ROADMAP: the dispatch board](process/ROADMAP.md) - [Agent-scale architecture](process/agent-scale.md) - [Repository skills](process/repository-skills.md) - [The tick](process/tick.md) - [Design sessions](process/design-sessions.md) - [Development style](process/development-style.md) - [Workflows](process/workflows.md) # Playtests - [Evidence index](playtests/README.md) - [2026-07-08 playtest sweep](playtests/2026-07-08-playtest-sweep.md) - [2026-07-08 Grok playtest](playtests/2026-07-08-playtest-grok.md) - [2026-07-10 HAL playtest](playtests/2026-07-10-playtest-hal.md) - [2026-07-10 action-discoverability playtest](playtests/2026-07-10-playtest-action-discoverability.md) # Log - [Overview](log/README.md) - [Decision history](log/decisions.md) - [2026-07-05 decisions](log/decisions/2026-07-05.md) - [2026-07-06 decisions](log/decisions/2026-07-06.md) - [2026-07-07 decisions](log/decisions/2026-07-07.md) - [2026-07-08 decisions](log/decisions/2026-07-08.md) - [2026-07-09 decisions](log/decisions/2026-07-09.md) - [2026-07-10 decisions](log/decisions/2026-07-10.md) - [DEVLOG (the ledger)](log/DEVLOG.md) Dated session writeups (`wiki/log/YYYY-MM-DD-topic.md`) are not individually listed here — see the ledger above or `git log` for the full append-only history. Requiring a SUMMARY.md edit for every devlog entry would fight the habit of writing them.