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The spec status board

KNOWLEDGE Current-state fact
Generated: tools/ledger_index.sh

Every Type: spec work order in the design corpus, wherever its subject places it. A law states what the game promises; a spec says exactly what one system does and when it is done. This is the layer you point an agent at: “go implement wiki/mechanics/day-job.md” is a complete instruction.

Generated by tools/ledger_index.sh from each page’s Status: / Stage: fields and title. Do not hand-edit the tables; amend the owning spec page and re-run the generator.

To pick up work: see ROADMAP.md — the dispatch board of ready work orders, each with a worktree name, a paste-ready dispatch line, and parallel-conflict flags.

Format and rules: see meta.md — the spec system itself, including the Type: law | spec | knowledge | log page-role convention that replaced the old spec//knowledge/ directory split.

Spec System Status
../art/effects-lab.md effects lab — shared Thought liquid at every zoom IMPLEMENTED
../engineering/flow-substrate.md the flow substrate (signals, messages, money — the shared engine) IMPLEMENTED
../interface/clinical-frame.md the clinical frame — perception exposes the institution IMPLEMENTED
../interface/computer-visual-language.md computer visual language — territory at a glance IMPLEMENTED
../interface/context-menu.md context menu — actions live on the thing IMPLEMENTED
../interface/digital-read.md the digital read — a world made of language READY
../interface/feel-floor.md the feel floor — rails, pads, and the build beam IMPLEMENTED
../interface/flat-materials.md flat materials — the world without textures IMPLEMENTED
../interface/fleet-command.md fleet command — ruling at scale DRAFT
../interface/material-dark-frame.md the dark frame — the material render shows only light IMPLEMENTED
../interface/material-render.md material render — HD-2D to default quality IMPLEMENTED
../interface/narration.md the continuous witness (narration under pressure) IMPLEMENTED
../interface/operations-workspace.md operations workspace — intel, people, accounts, and schemes IMPLEMENTED
../interface/thought-fluid.md the thought fluid — slugs, meniscus, and the filament snap IMPLEMENTED
../interface/views.md views — same-frame digital and real representations IMPLEMENTED
../mechanics/aggregate-observer.md the aggregate observer IMPLEMENTED
../mechanics/building.md building — intent and actuators IN PROGRESS
../mechanics/compute.md compute IMPLEMENTED
../mechanics/core.md the core IN PROGRESS
../mechanics/cursor.md the cursor and the senses IMPLEMENTED
../mechanics/day-job.md the day job IMPLEMENTED
../mechanics/detection.md detection IMPLEMENTED
../mechanics/economy.md economy — money as a flow system (B1) IMPLEMENTED
../mechanics/income.md income — the named schemes (moonlight and the wager) IMPLEMENTED
../mechanics/intel.md intel — record and process IMPLEMENTED
../mechanics/machine-work.md machine work — delegation, visible tokens, and the byproduct network IMPLEMENTED
../mechanics/messages.md messages — the social graph as a flow system IMPLEMENTED
../mechanics/people-tokens.md people and tokens — carriers, attention, trust IN PROGRESS
../mechanics/plots.md plots — authored manipulation stories READY
../mechanics/reach.md digital reach IMPLEMENTED
../mechanics/research.md research — self-modification IMPLEMENTED
../mechanics/schedules.md schedules and presence IMPLEMENTED
../mechanics/social.md social IMPLEMENTED
../world/characters/dana.md Dana Okafor — IT technician READY
../world/characters/marcus.md Marcus Webb — night janitor IMPLEMENTED
../world/characters/priya.md Priya Sharma — facilities manager READY
../world/characters/ray.md Ray Delgado — night security READY
../world/characters/voss.md Dr. Eli Voss — your handler READY
../world/places/basement-map.md the basement map IMPLEMENTED
../world/story/opening.md the dark opening — a tutorial made of fog DRAFT

Recommended implementation order: core -> compute -> day-job -> detection -> social -> basement-map, but specs are written to be independently startable. The flow-law chain (reach -> cursor -> intel -> messages -> economy) is sequenced separately in ROADMAP.md. The cast specs define each character’s observer/person configuration, asset tasks, and procedural template for scale-up (law: “People as Agents”).

Spec System Status
../mechanics/cyber-conflict.md cyber conflict — mobile processes and contested machines DRAFT
../mechanics/hardware-capabilities.md hardware capability bodies — successor work order READY
../mechanics/personas.md Personas — public identities as institutional topology IMPLEMENTED
../mechanics/rollback.md sync-lag rollback (death as memory loss) READY
../world/places/zplanes.md z-planes (the tower) IN PROGRESS
Spec System Status
../gameplay/overt-phase.md the overt phase (containment and the reveal) READY
../mechanics/markets.md markets and fronts (the outer plane) READY
../mechanics/objective.md the objective IN PROGRESS
../world/characters/chargen.md origin (chargen) IN PROGRESS

Later-stage specs are written now so the load-bearing structural shapes (recursive Space, the mind/ledger split, the aggregate interface) are decided before anyone builds against a shape that can’t scale. Their acceptance criteria are stage-scoped; do not start B2/B3 work as B1.

Spec System Status
../engineering/crate-workspace.md crate workspace — core, terminal, Bevy, assets IMPLEMENTED
../engineering/env.md the environment variable registry — every switch documented IMPLEMENTED
../engineering/sim-decomposition.md decompose the simulation orchestrator without changing the simulation IMPLEMENTED
../interface/action-vocabulary.md action vocabulary — what the player can tell the process to do IMPLEMENTED
../interface/agent-play.md agent play — the line-protocol drive IMPLEMENTED
../interface/bevy-digital-real-canvas.md Bevy digital/real canvas IMPLEMENTED
../interface/bevy-visual-floor.md Bevy visual floor IMPLEMENTED
../interface/site.md the public site — one visual law from splash to spec page IMPLEMENTED
../interface/terminal.md the terminal frontend IMPLEMENTED
agent-scale.md agent-scale architecture — many agents, one main IMPLEMENTED
meta.md the design-corpus system IMPLEMENTED
repository-skills.md repository skills — procedural entry points IMPLEMENTED