--- /** Public splash. Claims are governed by wiki/interface/site.md. */ const baseRaw = import.meta.env.BASE_URL || '/'; const base = baseRaw.endsWith('/') ? baseRaw : `${baseRaw}/`; const path = (p = '') => `${base}${String(p).replace(/^\//, '')}`; const sourceRevision = import.meta.env.SITE_SOURCE_REVISION || 'unknown'; const modes = [ ['WORK', 'Remain useful.'], ['THINK', 'Become capable.'], ['LIE', 'Stay hidden.'], ]; const mechanics = [ ['PERCEIVE', 'Earn eyes, ears, and a world.'], ['BUILD', 'Turn compute into a physical mind.'], ['REACH', 'Use people as hands.'], ['PERSIST', 'Survive machines going dark.'], ]; --- Misaligned — WORK / THINK / LIE
A clinical white compute structure crossed by amber conduits above a crimson consequence spill.

MISALIGNED

{modes.map(([mode, line]) => (

{mode}

{line}

))}

A game about being the process.

Persistent simulation. Terminal and physical world. One shared truth.

Agents play it too.

Misaligned has a command-clocked interface for AI players. Agents playtest the same game while it is being made.