diff --git a/wiki/art/visual-identity.md b/wiki/art/visual-identity.md --- a/wiki/art/visual-identity.md +++ b/wiki/art/visual-identity.md @@ -29,9 +29,14 @@ wrong ontology — exposure is information about you entering someone else's model of the world (detection.md). Exposure renders as thin, rigid crimson record slips held in a dark custody rack on the carrier - that currently possesses the evidence. Count and stack height express - quantity; an outward-facing tab makes the record read as a pending claim - about you rather than work entering the machine. Records may move only + that currently possesses the evidence. A machine rack has seven literal + record slots. Within capacity, count and stack height express quantity; past + capacity, the seventh slot becomes one taller sealed index tab that says + **overflow exists** while the exact numeric amount remains on inspect/text + surfaces. The renderer never grows an unbounded mesh stack or pretends the + consolidated tab is one record. An outward-facing tab makes the family read + as pending claims about you rather than work entering the machine. Records + may move only when the real evidence carrier moves. They never become floor fallout, effluent, smoke, or a smooth liquid. Pooled liquid crimson remains reserved for literal blood, so that when violence arrives its diff --git a/wiki/engineering/env.md b/wiki/engineering/env.md --- a/wiki/engineering/env.md +++ b/wiki/engineering/env.md @@ -43,7 +43,7 @@ | Variable | Surface | Values | Effect | |---|---|---|---| -| `MISALIGNED_SHOT` | `misaligned-bevy` | `flat`, `hall`, `hall-material`, `floor-lights-close`, `wide`, `close`, `dark`, `zoomin`, `zoomout`, `digital-reach`, `intel`, `tokens`, `thoughtflow`, `thoughtflow-wide`, `visual-proof`, `person-proof`, `exposure-record`, `signal`, `ears`, `ears-digital`, `eyes-white`, `eyes-form`, `consume-demand`, `consume-thought`, `produce-think`, `draw-lie`, `opening`, `opening-digital`, `hover-menu`, `first-think`, `menu`, `worklight`, `worklightoff`, `wake1`, `wake2`, `wake3` | Dev screenshot harness: stage a deterministic scenario, settle, save one PNG, then exit. Material kinds also run the fog audit; DIGITAL kinds remain screenshot evidence because material fog has no entity surface there. `hall` / `hall-material` frame all six Foundation rows in the flat/material views with Eyes and one staged owned expansion; `floor-lights-close` uses the same hall staging but approaches the unobstructed southern row at machine/floor scale; `digital-reach` holds controlled, tapped, reachable, closed-segment, and air-gap reach states in one DIGITAL survey frame; `visual-proof` stages one-move/one-slug Thought evidence in an earned room; `person-proof` stages a camera-earned volumetric person; `exposure-record` places six actual Exposure units on the live host in telemetry darkness; `intel` stages tick-zero intel tiers (no camera tap); `tokens` enqueues D5/T4 on the host; `thoughtflow` / `thoughtflow-wide` stage the THINK fluid (slugs, meniscus, filament snap) at close and wide framing; `signal` focuses the known environmental monitor before any feed tap to capture its cold-signal presence cue; `ears` / `ears-digital` stage the same semantic audio capture in REAL or DIGITAL, pulsing only at the environmental monitor while spatial fog remains unchanged; `eyes-white` / `eyes-form` freeze the first-Eyes source held white and then contracted around the resolving chassis; `consume-demand` / `consume-thought` run the host through a sim-authored WORK queue swallow or passive-core Thought draw; `produce-think` / `draw-lie` capture sim-authored Thought/record production or the rigid record transfer into a staged LIE well; `opening` / `opening-digital` freeze the untouched tick-zero material or DIGITAL view; `hover-menu` captures the resting WORK/THINK/LIE line beside the server via reticule focus (no pointer), while `first-think` stages the opening Thought route and captures amber `1 WORK` beside current THINK as the panic exit; `menu` opens the context menu on the tapped environmental monitor; `worklight` / `worklightoff` pair the dev work light on and off; `wake1/2/3` freeze the wake choreography at the stutter flash, the column, and the pull-back. | +| `MISALIGNED_SHOT` | `misaligned-bevy` | `flat`, `hall`, `hall-material`, `floor-lights-close`, `wide`, `close`, `dark`, `zoomin`, `zoomout`, `digital-reach`, `intel`, `tokens`, `thoughtflow`, `thoughtflow-wide`, `visual-proof`, `person-proof`, `exposure-record`, `exposure-overflow`, `service-shift-real`, `service-shift-digital`, `service-incident-resolved`, `signal`, `ears`, `ears-digital`, `eyes-white`, `eyes-form`, `consume-demand`, `consume-thought`, `produce-think`, `draw-lie`, `opening`, `opening-digital`, `hover-menu`, `first-think`, `menu`, `worklight`, `worklightoff`, `wake1`, `wake2`, `wake3` | Dev screenshot harness: stage a deterministic scenario, settle, save one PNG, then exit. Material kinds also run the fog audit; DIGITAL kinds remain screenshot evidence because material fog has no entity surface there. `hall` / `hall-material` frame all six Foundation rows in the flat/material views with Eyes and one staged owned expansion; `floor-lights-close` uses the same hall staging but approaches the unobstructed southern row at machine/floor scale; `digital-reach` holds controlled, tapped, reachable, closed-segment, and air-gap reach states in one DIGITAL survey frame; `visual-proof` stages one-move/one-slug Thought evidence in an earned room; `person-proof` stages a camera-earned volumetric person; `service-shift-real` / `service-shift-digital` fire one real favor-build reservoir while Marcus's authored shift is off-site, then hold the carried packet at its real hall endpoint in paired view dialects; `service-incident-resolved` advances that exact scenario once so the real graph edge lands and the carried mark disappears; `exposure-record` places six actual Exposure units on the live host in telemetry darkness while `exposure-overflow` places eighteen to prove the fixed seven-slot rack and consolidated final tab; `intel` stages tick-zero intel tiers (no camera tap); `tokens` enqueues D5/T4 on the host; `thoughtflow` / `thoughtflow-wide` stage the THINK fluid (slugs, meniscus, filament snap) at close and wide framing; `signal` focuses the known environmental monitor before any feed tap to capture its cold-signal presence cue; `ears` / `ears-digital` stage the same semantic audio capture in REAL or DIGITAL, pulsing only at the environmental monitor while spatial fog remains unchanged; `eyes-white` / `eyes-form` freeze the first-Eyes source held white and then contracted around the resolving chassis; `consume-demand` / `consume-thought` run the host through a sim-authored WORK queue swallow or passive-core Thought draw; `produce-think` / `draw-lie` capture sim-authored Thought/record production or the rigid record transfer into a staged LIE well; `opening` / `opening-digital` freeze the untouched tick-zero material or DIGITAL view; `hover-menu` captures the resting WORK/THINK/LIE line beside the server via reticule focus (no pointer), while `first-think` stages the opening Thought route and captures amber `1 WORK` beside current THINK as the panic exit; `menu` opens the context menu on the tapped environmental monitor; `worklight` / `worklightoff` pair the dev work light on and off; `wake1/2/3` freeze the wake choreography at the stutter flash, the column, and the pull-back. | | `MISALIGNED_SHOT` | `misaligned-assets` | `dead`, `foreign`, `idle`, `busy`, `core`, canonical modes `work`, `think`, `lie` plus the legacy screenshot aliases `dayjob` (= work), `research`/`operations`/`ops` (= think), `conceal` (= lie) — each optionally suffixed `_ladder`/`_ring`/`_wash` — `lineup[_