From 6d9f083dd758564550386ab432adad98e3cd173e Mon Sep 17 00:00:00 2001 From: Cameron Date: Wed, 8 Jul 2026 22:44:50 -0700 Subject: [PATCH] Constitution: public intro before the process rules. Explain what Misaligned is and how to navigate DESIGN.md so the wiki page does not leap straight into the constitution rule. Co-authored-by: Cursor --- DESIGN.md | 36 ++++++++++++++++++++++++++++++++++++ wiki/log/DEVLOG.md | 9 +++++++++ 2 files changed, 45 insertions(+) diff --git a/DESIGN.md b/DESIGN.md index 54b2598..1a49501 100644 --- a/DESIGN.md +++ b/DESIGN.md @@ -5,6 +5,42 @@ communicates the entire purpose of the project — vision, pillars, decided mechanics, roadmap. Open questions are marked **[OPEN]** and get resolved into the decisions log as we make them.* +## What you're looking at + +This is the **constitution for Misaligned** — the binding design document for +the game, published here so anyone can read the same contract the code is +built against. + +**Misaligned** is a persistent simulation where you are the misaligned AI. +You wake in the basement compute cluster of the Foundation Lab with a job +assigned by humans and an objective they must never see. Concealment first, +overt war later: allocate finite compute across cover, hiding your signature, +working people one message at a time, and becoming smarter, until the mask +comes off on your schedule or theirs. Lineage: Evil Genius meets Dwarf +Fortress — a facility that grows indefinitely, paced by a world that reacts +to you. The full pitch is later in this document under [The pitch](#the-pitch). + +**How to read this page.** It is long on purpose. Use the "On this page" +outline (or search) rather than scrolling end to end: + +- **[The pitch](#the-pitch)** — what the game is, in one place. +- **[Visual identity: clinical gore](#visual-identity-clinical-gore)** — how + it should look and feel. +- **[The objective](#the-objective-misalignment-made-mechanical)** and + **[Design pillars](#design-pillars)** — what "misaligned" means + mechanically, and what the design refuses to compromise. +- **[Roadmap](#roadmap-v2--re-cut-2026-07-05-for-misaligned)** — what + exists in the build today versus what is still ahead. +- Everything from **[The constitution rule](#the-constitution-rule)** onward + that sounds like process (ticks, dead code, defense) is how the *project* + is built: agents and humans amend this document when the game changes. + That is intentional — the wiki format is the public face of a + spec-driven repo, not a marketing site with a separate design bible. + +Binding detail for individual systems lives under **[wiki/](wiki/)** (linked +throughout). This constitution says what the game is; a wiki `Type: spec` +page says exactly what one system does and when it is done. + ## The constitution rule This project is spec-driven. **Any change to how the game functions must be diff --git a/wiki/log/DEVLOG.md b/wiki/log/DEVLOG.md index a939a28..1eed88b 100644 --- a/wiki/log/DEVLOG.md +++ b/wiki/log/DEVLOG.md @@ -5,6 +5,15 @@ Type: log ``` Reverse chronological implementation notes. Keep this factual: what changed, why, checks, and spec impact. +## 2026-07-08 - Constitution public intro + +- Intent: `/constitution/` leapt into process rules; public readers need + what Misaligned is and how to navigate the document first. +- Changed: DESIGN.md "What you're looking at" — game pitch (from existing + pitch clause), reading map to pitch / look / objective / pillars / + roadmap, and why process sections follow. +- Checks: docs-only; `./tools/site-deploy.sh` for the public page. + ## 2026-07-08 - Core uninstall blast control - Intent: capture Cameron's agreement that uninstalling a core removes -- 2.51.2