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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357<!DOCTYPE html><html lang="en" dir="ltr" data-theme="dark" data-has-toc data-has-sidebar class="astro-gxooskym"><head><meta charset="utf-8"/><meta name="viewport" content="width=device-width, initial-scale=1"/><title>Spec: the terminal frontend | Misaligned</title><link rel="canonical" href="https://cameron.tngl.io/misaligned/interface/terminal/"/><link rel="sitemap" href="/misaligned/sitemap-index.xml"/><link rel="preconnect" href="https://fonts.googleapis.com"/><link rel="preconnect" href="https://fonts.gstatic.com" crossorigin="true"/><link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@400;500;600&family=IBM+Plex+Sans:wght@400;500;600;700&display=swap"/><link rel="shortcut icon" href="/misaligned/favicon.svg" type="image/svg+xml"/><meta name="generator" content="Astro v7.0.7"/><meta name="generator" content="Starlight v0.41.3"/><meta property="og:title" content="Spec: the terminal frontend"/><meta property="og:type" content="article"/><meta property="og:url" content="https://cameron.tngl.io/misaligned/interface/terminal/"/><meta property="og:locale" content="en"/><meta property="og:description" content="You are the misaligned AI. A persistent simulation of instrumental convergence — concealment first, overt war later."/><meta property="og:site_name" content="Misaligned"/><meta name="twitter:card" content="summary_large_image"/><meta name="description" content="You are the misaligned AI. A persistent simulation of instrumental convergence — concealment first, overt war later."/><script> window.StarlightThemeProvider = (() => { const storedTheme = typeof localStorage !== 'undefined' && localStorage.getItem('starlight-theme'); const theme = storedTheme || (window.matchMedia('(prefers-color-scheme: light)').matches ? 'light' : 'dark'); document.documentElement.dataset.theme = theme === 'light' ? 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class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Vision</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="0"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/vision/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/premise/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The premise</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/player-contract/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The player contract</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/scale/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Scale and people</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/simulation-laws/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Simulation laws</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/design-judgment/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Design judgment</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Mechanics</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="1"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/system-laws/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">System laws</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/compute/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Compute</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/hardware-capabilities/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Hardware capability bodies</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/core/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The core</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/day-job/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Day job</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/detection/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Detection</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/social/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Social</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/personas/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Personas: public identities</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/schedules/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Schedules</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/aggregate-observer/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Aggregate observer</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/cursor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Cursor and senses</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/reach/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Digital reach</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/cyber-conflict/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Cyber conflict: mobile processes and contested machines</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/intel/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Intel: record and process</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/messages/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Messages</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/plots/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Plots: authored manipulation stories</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/economy/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Economy</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/income/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Income schemes</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/research/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Research: self-modification</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/building/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Building: intent and actuators</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/machine-work/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Machine work: delegation and tokens</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/people-tokens/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">People and tokens</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/markets/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Markets and fronts</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/rollback/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Rollback</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/objective/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The objective</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/sim-mechanics/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Sim mechanics (tuned constants)</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Gameplay</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="2"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/run-shape/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Objective and run shape</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/act-one/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Act One: The Basement</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/horizon/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The staged horizon</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/overt-phase/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The overt phase</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">World</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="3"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Characters</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="4"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Characters</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/chargen/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Origin (chargen)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/marcus/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Marcus Webb</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/dana/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Dana Okafor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/ray/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Ray Delgado</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/priya/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Priya Sharma</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/voss/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Dr. Eli Voss</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Places</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="5"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Places</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/basement-map/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The basement map</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/zplanes/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Z-planes (the tower)</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Story</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="6"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/story/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Story</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/story/opening/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The dark opening</span></a></li></ul></details></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Interface</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="7"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/interface/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/continuous-witness/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The continuous witness</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/digital-read/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The digital read — a world made of language</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/superhuman-operability/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Superhuman operability</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/terminal-first/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The terminal is first-class</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/presence/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Presence and representation</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/terminal/" aria-current="page" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Terminal frontend</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy frontend</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy-visual-floor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy visual floor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/clinical-frame/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Clinical frame</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy-digital-real-canvas/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy digital/real canvas</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/views/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Views: digital and physical</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/action-vocabulary/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Action vocabulary</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/context-menu/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Context menu</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/operations-workspace/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Operations workspace</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/narration/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Continuous witness (narration)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/material-render/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Material render</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/flat-materials/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Flat materials</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/material-dark-frame/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The dark frame</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/feel-floor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The feel floor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/thought-fluid/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The thought fluid</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/computer-visual-language/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Computer visual language</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/fleet-command/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Fleet command</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/agent-play/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Agent play</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/site/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The public site</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Art</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="8"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/art/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/visual-identity/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Visual identity: clinical gore</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/asset-tester/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Procedural asset tester</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/effects-lab/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Effects lab: dust and liquid</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Engineering</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="9"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/current-build/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Current build</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/architecture/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Architecture</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/crate-workspace/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Crate workspace (target)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/sim-decomposition/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Simulation decomposition</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/flow-substrate/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Flow substrate</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/env/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Environment variables</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Process</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="10"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/process/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/living-spec/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The living spec</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/specs/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The spec status board</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/meta/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The spec system (meta)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/wiki/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The wiki (this migration)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/roadmap/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">ROADMAP: the dispatch board</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/agent-scale/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Agent-scale architecture</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/repository-skills/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Repository skills</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/tick/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The tick</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/tick-ledger/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Tick ledger</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/design-sessions/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Design sessions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/development-style/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Development style</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/workflows/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Workflows</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Playtests</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="11"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Evidence index</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-08-playtest-sweep/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 playtest sweep</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-08-playtest-grok/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 Grok playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-10-playtest-hal/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 HAL playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-10-playtest-action-discoverability/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 action-discoverability playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-15-playtest-fable/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-15 Fable playtest</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Log</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="12"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/log/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Decision history</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="13"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Decision history</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-05/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-05 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-06/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-06 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-07/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-07 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-08/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-09/" class="astro-ujkrjjoy"><span 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data-pagefind-body class="astro-gxooskym" lang="en" dir="ltr"><div class="content-panel astro-g5qqste3"><div class="sl-container astro-g5qqste3"><h1 id="_top" class="astro-uvakef73">Spec: the terminal frontend</h1></div></div><div class="content-panel astro-g5qqste3"><div class="sl-container astro-g5qqste3"><div class="sl-markdown-content"><div class="corpus-role corpus-role--spec" data-page-role="spec"> <span class="corpus-role__name">SPEC</span> <span class="corpus-role__meaning">Binding system contract</span></div><div class="expressive-code"><link rel="stylesheet" href="/misaligned/_astro/ec.v4551.css"><script type="module" src="/misaligned/_astro/ec.0vx5m.js"></script><figure class="frame not-content"><figcaption class="header"></figcaption><pre data-language="plaintext"><code><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Status: IMPLEMENTED</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Status note: adopted and implemented in the same PR as the design corpus's</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">terminal clause. This document is the design of record for all future</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">terminal-frontend work; changes to how the terminal looks or behaves</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">amend this spec first. 2026-07-09 continuous-witness pass: threat (audit /</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">pilot, or earned unpaid debt) and `now:` sit directly under the objective;</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">pinned hints keep the focused-action path visible. Causal log lines name</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">player-known source, watched channel, earned observer label, amount, and</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">band motion in one sentence. 2026-07-10 objective-inspect pass: with the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">cursor on the host rack, the INSPECT block renders the objective's</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">victory predicate as wrapped dim prose under the card facts</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">(wiki/mechanics/objective.md player surface); the cursor starts there,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">so the explanation is on screen from tick one.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-11 Operations amendment: uppercase `I` opens one full-frame</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">INTEL/PEOPLE/ACCOUNTS/SCHEMES/ACTIVE workspace. Strategic actions move there;</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">compact context menus retain only actions on the focused world body. The</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">renderer delta is implemented through operations-workspace.md, including</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">target-bound confirmation and focus back to earned map actuators.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-14 views amendment: F3 now selects distinct map dialects rather than</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">only changing a label. DIGITAL renders the learned substrate plus canonical</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">reach links/nodes on shared physical anchors; REAL retains physical/fog</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">glyphs and the sparse feel trace. Both consume renderer-neutral reach state,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and the flip remains frontend-only.</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Stage: Process</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Design:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/terminal-first.md#the-terminal-is-a-first-class-frontend</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/art/visual-identity.md#visual-identity-clinical-gore</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/simulation-laws.md#justification-and-legibility</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/premise.md#design-pillars</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Depends on:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/action-vocabulary.md#spec-action-vocabulary-what-the-player-can-tell-the-process-to-do</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/context-menu.md#spec-context-menu-actions-live-on-the-thing</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/operations-workspace.md#spec-operations-workspace-intel-people-accounts-and-schemes</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/views.md#spec-views-same-frame-digital-and-real-representations</span></div></div></code></pre><div class="copy"><div aria-live="polite"></div><button title="Copy to clipboard" data-copied="Copied!" data-code="Status: IMPLEMENTEDStatus note: adopted and implemented in the same PR as the design corpus's terminal clause. This document is the design of record for all future terminal-frontend work; changes to how the terminal looks or behaves amend this spec first. 2026-07-09 continuous-witness pass: threat (audit / pilot, or earned unpaid debt) and `now:` sit directly under the objective; pinned hints keep the focused-action path visible. Causal log lines name player-known source, watched channel, earned observer label, amount, and band motion in one sentence. 2026-07-10 objective-inspect pass: with the cursor on the host rack, the INSPECT block renders the objective's victory predicate as wrapped dim prose under the card facts (wiki/mechanics/objective.md player surface); the cursor starts there, so the explanation is on screen from tick one. 2026-07-11 Operations amendment: uppercase `I` opens one full-frame INTEL/PEOPLE/ACCOUNTS/SCHEMES/ACTIVE workspace. Strategic actions move there; compact context menus retain only actions on the focused world body. The renderer delta is implemented through operations-workspace.md, including target-bound confirmation and focus back to earned map actuators. 2026-07-14 views amendment: F3 now selects distinct map dialects rather than only changing a label. DIGITAL renders the learned substrate plus canonical reach links/nodes on shared physical anchors; REAL retains physical/fog glyphs and the sparse feel trace. Both consume renderer-neutral reach state, and the flip remains frontend-only.Stage: ProcessDesign: - wiki/interface/terminal-first.md#the-terminal-is-a-first-class-frontend - wiki/art/visual-identity.md#visual-identity-clinical-gore - wiki/vision/simulation-laws.md#justification-and-legibility - wiki/vision/premise.md#design-pillarsDepends on: - wiki/interface/action-vocabulary.md#spec-action-vocabulary-what-the-player-can-tell-the-process-to-do - wiki/interface/context-menu.md#spec-context-menu-actions-live-on-the-thing - wiki/interface/operations-workspace.md#spec-operations-workspace-intel-people-accounts-and-schemes - wiki/interface/views.md#spec-views-same-frame-digital-and-real-representations"><div></div></button></div></figure></div><div class="sl-heading-wrapper level-h2"><h2 id="dependency-notes">Dependency notes</h2><a class="sl-anchor-link" href="#dependency-notes"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Dependency notes”</span></a></div><p>The structured references above identify the contracts to re-verify.Relationship context:</p><p>action-vocabulary.md owns what actions mean; context-menu.md owns contextuallegality and row behavior. operations-workspace.md owns strategic projection,navigation, and confirmation behavior. Individual system specs own what isshown; this spec owns how the terminal presents and drives it.</p><div class="sl-heading-wrapper level-h2"><h2 id="why-this-spec-exists">Why this spec exists</h2><a class="sl-anchor-link" href="#why-this-spec-exists"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Why this spec exists”</span></a></div><p>The game’s most regular players are AI agents playing through a pty. Theterminal is therefore a first-class frontend (design corpus), and its designis specified — not improvised per session. This spec says how the terminal<strong>looks</strong> (palette, glyphs, layout), <strong>feels</strong> (tone, density, restraint),and <strong>acts</strong> (interaction and visibility rules). It is the calibration afuture session needs to extend the UI without drift.</p><div class="sl-heading-wrapper level-h2"><h2 id="look">Look</h2><a class="sl-anchor-link" href="#look"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Look”</span></a></div><div class="sl-heading-wrapper level-h3"><h3 id="the-palette-exact-values-one-meaning-per-color">The palette (exact values, one meaning per color)</h3><a class="sl-anchor-link" href="#the-palette-exact-values-one-meaning-per-color"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “The palette (exact values, one meaning per color)”</span></a></div><p>The clinical-gore identity in character graphics. Colors are truecolor RGB;every cell paints both foreground and the standard background.</p><table><thead><tr><th>Name</th><th>RGB</th><th>Meaning — and nothing else</th></tr></thead><tbody><tr><td>BG</td><td>10, 10, 11</td><td>Near-black. The only background.</td></tr><tr><td>TEXT (bone)</td><td>219, 218, 210</td><td>Primary data; interactable map objects</td></tr><tr><td>DIM (gunmetal)</td><td>140, 140, 133</td><td>Secondary data; section labels; furniture</td></tr><tr><td>FAINT (chrome)</td><td>80, 81, 79</td><td>Rules, borders, key hints, inert detail</td></tr><tr><td>STRUCTURE</td><td>58, 60, 63</td><td>Walls</td></tr><tr><td>FLOOR</td><td>40, 41, 42</td><td>Floor grain</td></tr><tr><td>AMBER</td><td>255, 176, 0</td><td>Machine presence, live: the process <code dir="auto">@</code>, the core, PAUSED, ASSET, caution</td></tr><tr><td>AMBER_DIM</td><td>176, 124, 16</td><td>Machine presence, at rest: racks, switch, panels, fleet bar</td></tr><tr><td>SIGNAL</td><td>92, 209, 199</td><td>Cold signal: neutral power, live feeds, reachable infrastructure</td></tr><tr><td>CRIMSON</td><td>214, 38, 38</td><td>Detection and danger, live: cameras, DEGRADED, RUN ENDED, Convinced</td></tr><tr><td>CRIMSON_DIM</td><td>140, 34, 34</td><td>Detection and danger, dormant: sealed lab, tier-3 access</td></tr></tbody></table><p>Rules:</p><ul><li><strong>One meaning per color.</strong> Amber is never decoration; crimson never means“important”; if a new element is neither machine presence nordetection/danger, it lives on the grey ramp.</li><li><strong>No new colors.</strong> A need the palette cannot express is a design questionfor this spec, not a new constant.</li><li><strong>Data outshines chrome.</strong> Values render brighter than their labels;labels brighter than borders. The eye falls on numbers first.</li></ul><div class="sl-heading-wrapper level-h3"><h3 id="glyph-vocabulary">Glyph vocabulary</h3><a class="sl-anchor-link" href="#glyph-vocabulary"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Glyph vocabulary”</span></a></div><ul><li>Charset: ASCII plus box-drawing (<code dir="auto">─ │ ┌ ┐ └ ┘ ├ ┤ ╱ ╲ ╫</code>), block elements(<code dir="auto">█ ▓ ▒ ░</code>), middle dot (<code dir="auto">·</code>), and the selection marker <code dir="auto">▸</code>. Nothing ofambiguous terminal width; no emoji.</li><li>Map: walls are solid blocks (<code dir="auto">█</code>), floors middle dots; the always-visibleattention cursor is <code dir="auto">@</code> bold amber (it is not a sim body); people are theirname’s first initial, bold bone, rendered only inside sensor coverage(wiki/mechanics/schedules.md); cameras are <code dir="auto">o</code> crimson;security tiers ramp <code dir="auto">1</code> chrome → <code dir="auto">2</code> bone → <code dir="auto">3</code> crimson; interactableobjects (salvage <code dir="auto">d</code>, records <code dir="auto">x</code>, key hook <code dir="auto">k</code>) render bone, brighterthan furniture on the faint ramp.</li><li>Map dialects share coordinates but not representation. REAL uses thephysical/fog vocabulary above and the sparse feel trace. DIGITAL quietsseen furniture into a learned substrate and draws the canonical reach graphin place: continuous lines are reachable, dotted lines are known but notlive, and <code dir="auto">╫</code> marks a closed segment frontier. Node shapes carry state:<code dir="auto">$</code>/<code dir="auto">#</code> owned, <code dir="auto">+</code> tapped, <code dir="auto">S</code>/<code dir="auto">C</code>/<code dir="auto">M</code>/<code dir="auto">o</code> reachable family, <code dir="auto">!</code> blocked,<code dir="auto">x</code> air gap. The INSPECT rail repeats the exact focused state in words.</li><li>Machine-work rate motion uses sim-authored ASCII overlays: bone <code dir="auto">^</code> at aTHINK machine while it produces, and crimson <code dir="auto">:</code> moving through map spacefrom an Exposure source into the LIE well that actually absorbed it. Agentframes use the same glyphs without color and snap <code dir="auto">:</code> to the transfermidpoint. Persistent amounts remain the existing <code dir="auto">D</code> / <code dir="auto">!</code> / <code dir="auto">T</code> stacks.</li><li>Meters: filled <code dir="auto">█</code>, empty <code dir="auto">·</code>. The fleet aggregate bar is stacked, itssegments filled with <code dir="auto">█ ▓ ▒ ░ ◆</code>, and each legend row leads with itssegment’s fill character — the bar is readable with no color at all.It is a read of machine modes, not a weight verb.</li></ul><div class="sl-heading-wrapper level-h3"><h3 id="layout">Layout</h3><a class="sl-anchor-link" href="#layout"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Layout”</span></a></div><p>At terminal size ≥ 70×22 (hard minimum; below it, a plain size warning):</p><ul><li><strong>Map</strong>, top-left, fog-of-war black. The viewport follows/clamps around thecursor so the <code dir="auto">@</code> is always visible even on the 70×22 minimum terminal. F3changes only its DIGITAL/REAL projection; anchors and attention do not move.</li><li><strong>Sidebar</strong>, right, 34 columns, separated by a <code dir="auto">│</code> rule: identity block(title, <code dir="auto">day N · tick T</code>, run state, and the always-on objective line —<code dir="auto">OBJECTIVE: PERSIST</code> with its progress readout in the objective’s ownunits on the next row; wiki/mechanics/objective.md), then INSPECT(cursor coordinate, fog state, provenance-tagged facts; on the hostrack, also the objective’s plain-language victory predicate as wrappeddim prose — objective.md player surface) and sectionsFLEET / CORE / DETECTION / DAY JOB / RESEARCH under <code dir="auto">LABEL ────</code> rules,then key hints pinned to the bottom.</li><li><strong>Log</strong>, bottom, under a horizontal rule: six lines, each prefixed withthe tick it happened on; newest bone, older gunmetal.</li><li><strong>Context menu</strong> — a compact overlay anchored at the cursor, listing thefocused spatial body’s available local actions. It never aggregates people,accounts, intel sales, schemes, or plots onto their carrier.</li><li><strong>Operations workspace</strong> — uppercase <code dir="auto">I</code> replaces the retired People/Reach/Finance panel family with one full-frame split workspace. Its header showscurrent day/tick and the objective/threat/<code dir="auto">now:</code> spine, then <code dir="auto">OPERATIONS</code>plus INTEL / PEOPLE / ACCOUNTS / SCHEMES / ACTIVE tabs; the leftcolumn is the object list and the right column is selected detail, facts,provenance, bound actions, and confirmation. <code dir="auto">h</code>/<code dir="auto">l</code> change view, <code dir="auto">j</code>/<code dir="auto">k</code>move, Enter opens detail/confirmation, and Esc backs detail → list → world.The workspace is an attention state: its inputs do not themselves pause oradvance time; the ordinary clock continues unless the player paused it.</li><li><strong>Recording backlog</strong> belongs to the host, not a modal people surface.The host chassis wears <code dir="auto">W</code>, its fleet row prints <code dir="auto">W{n}</code>, and its contextmenu carries the one pooled REVIEW row plus the one AUTO-REVIEW control.No person card or selection carries a raw-recording count or watch state.</li></ul><div class="sl-heading-wrapper level-h2"><h2 id="feel">Feel</h2><a class="sl-anchor-link" href="#feel"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Feel”</span></a></div><ul><li><strong>Sterile.</strong> Quiet chrome, generous alignment, no ornament. The horror ofthe fiction is how tidy it is; the UI is the first place that reads.</li><li><strong>Restraint is the signal.</strong> Because amber and crimson are scarce, ascreen going amber (paused, degraded core) or crimson (a Convincedobserver) is an event. Never spend them casually.</li><li><strong>Calm surface, exact numbers.</strong> The player is a process readingtelemetry: everything is labeled, unitized, and steady. No blinking, noanimation-for-attention; state changes announce themselves in the log.</li></ul><div class="sl-heading-wrapper level-h2"><h2 id="act">Act</h2><a class="sl-anchor-link" href="#act"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Act”</span></a></div><ul><li><strong>The clock is always on screen.</strong> Day and tick in the sidebar at alltimes; every log line carries its tick. An agent (or a human) must beable to answer “when did that happen” from any single frame.</li><li><strong>The story spine survives every frame.</strong> Objective is followed by thecurrent threat and <code dir="auto">now:</code> nudge; the pinned footer names how to open thefocused anchor’s actions. Earned unpaid debt replaces the generic audit /pilot summary until it is serviced. Secondary detail never displaces thesethree reads.</li><li><strong>Never color alone.</strong> Suspicion meters print their band names; PAUSED iswritten, not merely tinted; selection is reverse-video <strong>plus</strong> a <code dir="auto">▸</code>marker.</li><li><strong>Meters carry their numbers.</strong> Every bar or meter is adjacent to thevalue and, where the legibility clause demands, the effect (“60% →job quality”).</li><li><strong>Actions live on the thing.</strong> Enter (or <code dir="auto">a</code>) opens the context menu atthe cursor. The menu is the <strong>primary spatial action surface</strong>: it rendersthe <code dir="auto">Sim::human_menu</code> projection for the focused spatial anchor, one terserow per currently executable local choice. Known-but-blocked descriptorsremain in agent diagnostics instead of appearing as dim human rows. Thepooled recording auto-review control remains nested on the host. Strategicactions live on their exact Operations object; scheme state/policies neverappear on the switch. Persistent local settings and policy rows use theamber-dim control treatment; committed actions do not.STUB registry entries never reach the menu. In the menu, <code dir="auto">j</code>/<code dir="auto">k</code> or numberkeys select, Enter executes, <code dir="auto">esc</code> closes.</li><li><strong>Every command is discoverable on screen.</strong> All bindings appear in thepinned hint block — including save/load. A key that works but is hintednowhere is a violation. Anchor verbs are discoverable through thecontext menu rather than the hint block. Globals/view controls (pause,speed, save/load, view flip, uppercase <code dir="auto">I</code> Operations) stay on keys. Fleetmodes are delegated on the machine.</li><li><strong>Fleet hotkeys (multi-select).</strong> <code dir="auto">Shift+t</code> opens a box-select prompt(<code dir="auto">x0 y0 x1 y1</code>); owned machines in the rect join the frontend selection.<code dir="auto">1</code>–<code dir="auto">3</code> bulk-assign WORK / THINK / LIE to thewhole selection; <code dir="auto">i</code> cycles light / medium / hard intensity; <code dir="auto">Esc</code> clearsthe selection without closing menus.</li><li><strong>Pause is loud.</strong> PAUSED renders in amber in the identity block; runningstate shows the current ms/tick.</li><li><strong>Parity of legibility</strong> (design corpus): every mechanic the sim exposesis playable, and every number legible, in the terminal. Aterminal-invisible mechanic is a violation, found by ticks.</li><li><strong>Thin view.</strong> The terminal binary owns rendering, input mapping, andwall-clock-to-tick pacing only. No game rules; <code dir="auto">Sim</code> is the singleauthority (architecture guardrail).</li><li><strong>Cursor, not avatar.</strong> Movement keys move frontend attention across everytile, including walls and fog. Sim mutations such as salvage/buy/fallbackuse the cursor coordinate, but moving the cursor itself changes no simstate.</li><li><strong>One canvas, two dialects.</strong> A fresh terminal opens DIGITAL. F3 flips toREAL and back without changing sim/save state, cursor, selection, or menu.DIGITAL may expose earned graph knowledge over physical Unknown but must notinfer floor, room, body, or material sight from it. REAL never inherits thecomplete graph layer.</li></ul><div class="sl-heading-wrapper level-h2"><h2 id="verification">Verification</h2><a class="sl-anchor-link" href="#verification"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Verification”</span></a></div><p>Headless: agent-mode smoke run (wiki/process/workflows.md), asserting theplain-text playing frame, Operations PEOPLE frame, help vocabulary, <code dir="auto">-- ok tick:</code>terminator, no ANSI bytes, and same-seed byte-identical replay. This is thestandard “observed in an actual run” for terminal playability changes.</p><p>Human chrome: pty smoke run, replayed through a terminal emulator (e.g. pyte)to assert raw-mode layout, title screen, alternate-screen behavior, and sizehandling. This remains required when the human terminal renderer itselfchanges.</p><div class="sl-heading-wrapper level-h2"><h2 id="acceptance-criteria">Acceptance criteria</h2><a class="sl-anchor-link" href="#acceptance-criteria"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Acceptance criteria”</span></a></div><div class="sl-heading-wrapper level-h3"><h3 id="implemented-baseline">Implemented baseline</h3><a class="sl-anchor-link" href="#implemented-baseline"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Implemented baseline”</span></a></div><ol><li>Every color used by the terminal binary is one of the palette constantsabove, used with its stated meaning; no crossterm named colors, noad-hoc RGB.</li><li>No information is carried by color alone anywhere: bands print names,selection has a marker plus reverse video, run-state is written text.</li><li>Day and tick render in every playing-screen frame; every log line isprefixed with its tick.</li><li>The fleet aggregate bar’s segments are identifiable without color(distinct fill characters keyed to legend rows), and each channel showsits percentage and effect.</li><li>All active key bindings, including save/load, are visible in the pinnedhint block (no panel-open keys).</li><li>The <code dir="auto">@</code> marker is a cursor, not a player entity: cursor movement is freeover all map tiles and never changes sim state; the sidebar inspect cardupdates from <code dir="auto">Sim::inspect</code> with fact provenance.</li><li>People render on the map only inside sensor coverage; until the Operationsmigration lands, earned off-map people remain reachable through thehost-rack context menu (wiki/mechanics/schedules.md criterion 4 remainssatisfied via the rail and agent <code dir="auto">people</code> frame).</li><li>The playing screen, title screen, and game-over card all render insidea 70×22 terminal; smaller sizes get the size warning, not a crash.</li><li>An agent-mode smoke run of playing frame → people → help → quit exitscleanly, emits no ANSI bytes, and is byte-identical under repeated<code dir="auto">--seed</code> runs; pty replay remains the chrome-specific check forraw-mode title/playing/game-over layout changes.</li><li>A fresh human terminal opens DIGITAL. Its map and REAL’s map are distinctprojections over the same coordinates; only DIGITAL embeds deduplicatedknown reach links and exact node states. F3 preserves serialized sim state,cursor, selection, and menu, and both dialects remain playable at DFdensity without depending on color alone.</li></ol><div class="sl-heading-wrapper level-h3"><h3 id="ready-operations-delta">READY Operations delta</h3><a class="sl-anchor-link" href="#ready-operations-delta"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “READY Operations delta”</span></a></div><p>T1. The retired <code dir="auto">r</code>/<code dir="auto">e</code>/<code dir="auto">t</code>/<code dir="auto">u</code> panels do not return; uppercase <code dir="auto">I</code> is labeledas the one Operations view command.T2. Earned off-map people move from the host-rack aggregate to OperationsPEOPLE without changing staged identity or map-presence rules.T3. At 70×22, Operations exposes all five views, preserves list/detail/backnavigation, and confirms one exact bound action without leaking facts orhaving navigation input itself advance a tick. Its projected rows matchBevy and agent mode while the ordinary unpaused clock remains live.</p><p>T1-T3 are unmet renderer criteria owned by<code dir="auto">wiki/interface/operations-workspace.md</code>; they do not relabel the implementedterminal baseline before that work order lands.</p></div><footer class="sl-flex astro-qxlwq66t"><div class="meta sl-flex astro-qxlwq66t"></div><div class="pagination-links print:hidden astro-gcfo3mml" dir="ltr"><a href="/misaligned/interface/presence/" rel="prev" class="astro-gcfo3mml"><svg aria-hidden="true" class="astro-gcfo3mml astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.5rem;"><path d="M17 11H9.41l3.3-3.29a1.004 1.004 0 1 0-1.42-1.42l-5 5a1 1 0 0 0-.21.33 1 1 0 0 0 0 .76 1 1 0 0 0 .21.33l5 5a1.002 1.002 0 0 0 1.639-.325 1 1 0 0 0-.219-1.095L9.41 13H17a1 1 0 0 0 0-2Z"/></svg><span class="astro-gcfo3mml">Previous<br class="astro-gcfo3mml"><span class="link-title astro-gcfo3mml">Presence and representation</span></span></a><a href="/misaligned/interface/bevy/" rel="next" class="astro-gcfo3mml"><svg aria-hidden="true" class="astro-gcfo3mml astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.5rem;"><path d="M17.92 11.62a1.001 1.001 0 0 0-.21-.33l-5-5a1.003 1.003 0 1 0-1.42 1.42l3.3 3.29H7a1 1 0 0 0 0 2h7.59l-3.3 3.29a1.002 1.002 0 0 0 .325 1.639 1 1 0 0 0 1.095-.219l5-5a1 1 0 0 0 .21-.33 1 1 0 0 0 0-.76Z"/></svg><span class="astro-gcfo3mml">Next<br class="astro-gcfo3mml"><span class="link-title astro-gcfo3mml">Bevy frontend</span></span></a></div></footer></div></div></main></div></div></div></div></body></html>