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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219<!DOCTYPE html><html lang="en" dir="ltr" data-theme="dark" data-has-toc data-has-sidebar class="astro-gxooskym"><head><meta charset="utf-8"/><meta name="viewport" content="width=device-width, initial-scale=1"/><title>Spec: fleet command — ruling at scale | Misaligned</title><link rel="canonical" href="https://cameron.tngl.io/misaligned/interface/fleet-command/"/><link rel="sitemap" href="/misaligned/sitemap-index.xml"/><link rel="preconnect" href="https://fonts.googleapis.com"/><link rel="preconnect" href="https://fonts.gstatic.com" crossorigin="true"/><link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@400;500;600&family=IBM+Plex+Sans:wght@400;500;600;700&display=swap"/><link rel="shortcut icon" href="/misaligned/favicon.svg" type="image/svg+xml"/><meta name="generator" content="Astro v7.0.7"/><meta name="generator" content="Starlight v0.41.3"/><meta property="og:title" content="Spec: fleet command — ruling at scale"/><meta property="og:type" content="article"/><meta property="og:url" content="https://cameron.tngl.io/misaligned/interface/fleet-command/"/><meta property="og:locale" content="en"/><meta property="og:description" content="You are the misaligned AI. A persistent simulation of instrumental convergence — concealment first, overt war later."/><meta property="og:site_name" content="Misaligned"/><meta name="twitter:card" content="summary_large_image"/><meta name="description" content="You are the misaligned AI. A persistent simulation of instrumental convergence — concealment first, overt war later."/><script> window.StarlightThemeProvider = (() => { const storedTheme = typeof localStorage !== 'undefined' && localStorage.getItem('starlight-theme'); const theme = storedTheme || (window.matchMedia('(prefers-color-scheme: light)').matches ? 'light' : 'dark'); document.documentElement.dataset.theme = theme === 'light' ? 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(!matchMedia('(min-width: 50em)').matches) return; /** @type {HTMLElement | null} */ const target = document.querySelector('sl-sidebar-state-persist'); const state = JSON.parse(sessionStorage.getItem('sl-sidebar-state') || '0'); if (!target || !state || target.dataset.hash !== state.hash) return; window._starlightScrollRestore = state.scroll; customElements.define( 'sl-sidebar-restore', class SidebarRestore extends HTMLElement { connectedCallback() { try { const idx = parseInt(this.dataset.index || ''); const details = this.closest('details'); if (details && typeof state.open[idx] === 'boolean') details.open = state.open[idx]; } catch {} } } ); } catch {} })(); </script><ul class="top-level astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/" class="large astro-ujkrjjoy"><span class="astro-ujkrjjoy">Home</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/overview/" class="large astro-ujkrjjoy"><span class="astro-ujkrjjoy">The design corpus</span></a></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Vision</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="0"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/vision/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/premise/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The premise</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/player-contract/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The player contract</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/scale/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Scale and people</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/simulation-laws/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Simulation laws</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/design-judgment/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Design judgment</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Mechanics</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="1"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/system-laws/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">System laws</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/compute/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Compute</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/hardware-capabilities/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Hardware capability bodies</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/core/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The core</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/day-job/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Day job</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/detection/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Detection</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/social/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Social</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/personas/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Personas: public identities</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/schedules/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Schedules</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/aggregate-observer/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Aggregate observer</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/cursor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Cursor and senses</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/reach/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Digital reach</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/cyber-conflict/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Cyber conflict: mobile processes and contested machines</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/intel/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Intel: record and process</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/messages/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Messages</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/plots/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Plots: authored manipulation stories</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/economy/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Economy</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/income/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Income schemes</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/research/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Research: self-modification</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/building/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Building: intent and actuators</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/machine-work/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Machine work: delegation and tokens</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/people-tokens/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">People and tokens</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/markets/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Markets and fronts</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/rollback/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Rollback</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/objective/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The objective</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/sim-mechanics/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Sim mechanics (tuned constants)</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Gameplay</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="2"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/run-shape/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Objective and run shape</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/act-one/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Act One: The Basement</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/horizon/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The staged horizon</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/overt-phase/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The overt phase</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">World</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="3"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Characters</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="4"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Characters</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/chargen/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Origin (chargen)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/marcus/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Marcus Webb</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/dana/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Dana Okafor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/ray/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Ray Delgado</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/priya/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Priya Sharma</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/voss/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Dr. Eli Voss</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Places</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="5"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Places</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/basement-map/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The basement map</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/zplanes/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Z-planes (the tower)</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Story</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="6"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/story/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Story</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/story/opening/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The dark opening</span></a></li></ul></details></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Interface</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="7"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/interface/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/continuous-witness/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The continuous witness</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/digital-read/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The digital read — a world made of language</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/superhuman-operability/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Superhuman operability</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/terminal-first/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The terminal is first-class</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/presence/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Presence and representation</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/terminal/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Terminal frontend</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy frontend</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy-visual-floor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy visual floor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/clinical-frame/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Clinical frame</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy-digital-real-canvas/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy digital/real canvas</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/views/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Views: digital and physical</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/action-vocabulary/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Action vocabulary</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/context-menu/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Context menu</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/operations-workspace/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Operations workspace</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/narration/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Continuous witness (narration)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/material-render/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Material render</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/flat-materials/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Flat materials</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/material-dark-frame/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The dark frame</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/feel-floor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The feel floor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/thought-fluid/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The thought fluid</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/computer-visual-language/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Computer visual language</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/fleet-command/" aria-current="page" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Fleet command</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/agent-play/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Agent play</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/site/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The public site</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Art</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="8"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/art/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/visual-identity/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Visual identity: clinical gore</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/asset-tester/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Procedural asset tester</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/effects-lab/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Effects lab: dust and liquid</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Engineering</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="9"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/current-build/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Current build</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/architecture/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Architecture</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/crate-workspace/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Crate workspace (target)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/sim-decomposition/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Simulation decomposition</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/flow-substrate/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Flow substrate</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/env/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Environment variables</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Process</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="10"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/process/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/living-spec/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The living spec</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/specs/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The spec status board</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/meta/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The spec system (meta)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/wiki/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The wiki (this migration)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/roadmap/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">ROADMAP: the dispatch board</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/agent-scale/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Agent-scale architecture</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/repository-skills/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Repository skills</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/tick/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The tick</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/tick-ledger/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Tick ledger</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/design-sessions/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Design sessions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/development-style/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Development style</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/workflows/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Workflows</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Playtests</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="11"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Evidence index</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-08-playtest-sweep/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 playtest sweep</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-08-playtest-grok/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 Grok playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-10-playtest-hal/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 HAL playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-10-playtest-action-discoverability/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 action-discoverability playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-15-playtest-fable/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-15 Fable playtest</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Log</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="12"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/log/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Decision history</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="13"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Decision history</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-05/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-05 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-06/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-06 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-07/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-07 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-08/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-09/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-09 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-10/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 decisions</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/devlog/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">DEVLOG (the ledger)</span></a></li></ul></details></li></ul><script aria-hidden="true"> (() => { const scroller = document.getElementById('starlight__sidebar'); if (!window._starlightScrollRestore || !scroller) return; scroller.scrollTop = window._starlightScrollRestore; delete window._starlightScrollRestore; })(); </script></sl-sidebar-state-persist><div class="md:sl-hidden"><div class="mobile-preferences sl-flex astro-krsng5je"><div class="social-icons astro-krsng5je"><a href="https://tangled.org/cameron.stream/misaligned" rel="me" class="sl-flex astro-6n7e2orh"><span class="sr-only astro-6n7e2orh">Tangled</span><svg aria-hidden="true" class="astro-6n7e2orh astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" 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ruling at scale</h1></div></div><div class="content-panel astro-g5qqste3"><div class="sl-container astro-g5qqste3"><div class="sl-markdown-content"><div class="corpus-role corpus-role--spec" data-page-role="spec"> <span class="corpus-role__name">SPEC</span> <span class="corpus-role__meaning">Binding system contract</span></div><div class="expressive-code"><link rel="stylesheet" href="/misaligned/_astro/ec.v4551.css"><script type="module" src="/misaligned/_astro/ec.0vx5m.js"></script><figure class="frame not-content"><figcaption class="header"></figcaption><pre data-language="plaintext"><code><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Status: DRAFT</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Status note: direction adopted 2026-07-11 from Cameron's play critique</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">("I should be able to operate at scale... zoom out and just take this</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">whole row"; the session's synthesis: the game was expressing fleet</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">ambition through the UX of maintaining individual basement</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">appliances). The interaction contract below is decided; graduating to</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">READY requires closing the marked [OPEN] treatments — the camera</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">control scheme, the right rail's survivor set, and selection-by-state</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">scope. Chassis/floor/lighting art, hall density/layout, and ambient</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">people are named out of scope here; they stay with their owning</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">pages.</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Stage: B1 — The Basement</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Work order: fleet-command</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Work priority: 30</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Work class: frontend</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Blocked by: none</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Exclusive keys:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- crates/misaligned-bevy/</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- crates/misaligned-terminal/</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/fleet-command.md</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Design:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/scale.md#self-similar-scale</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/premise.md#the-pitch</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/simulation-laws.md#actions-live-on-the-thing</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/simulation-laws.md#justification-and-legibility</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Depends on:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/machine-work.md#spec-machine-work-delegation-visible-tokens-and-the-byproduct-network</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/context-menu.md#spec-context-menu-actions-live-on-the-thing</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/computer-visual-language.md#spec-computer-visual-language-territory-at-a-glance</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/views.md#spec-views-same-frame-digital-and-real-representations</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/intel.md#spec-intel-record-and-process</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/detection.md#spec-detection</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/plots.md#spec-plots-authored-manipulation-stories</span></div></div></code></pre><div class="copy"><div aria-live="polite"></div><button title="Copy to clipboard" data-copied="Copied!" data-code="Status: DRAFTStatus note: direction adopted 2026-07-11 from Cameron's play critique ("I should be able to operate at scale... zoom out and just take this whole row"; the session's synthesis: the game was expressing fleet ambition through the UX of maintaining individual basement appliances). The interaction contract below is decided; graduating to READY requires closing the marked [OPEN] treatments — the camera control scheme, the right rail's survivor set, and selection-by-state scope. Chassis/floor/lighting art, hall density/layout, and ambient people are named out of scope here; they stay with their owning pages.Stage: B1 — The BasementWork order: fleet-commandWork priority: 30Work class: frontendBlocked by: noneExclusive keys: - crates/misaligned-bevy/ - crates/misaligned-terminal/ - wiki/interface/fleet-command.mdDesign: - wiki/vision/scale.md#self-similar-scale - wiki/vision/premise.md#the-pitch - wiki/vision/simulation-laws.md#actions-live-on-the-thing - wiki/vision/simulation-laws.md#justification-and-legibilityDepends on: - wiki/mechanics/machine-work.md#spec-machine-work-delegation-visible-tokens-and-the-byproduct-network - wiki/interface/context-menu.md#spec-context-menu-actions-live-on-the-thing - wiki/interface/computer-visual-language.md#spec-computer-visual-language-territory-at-a-glance - wiki/interface/views.md#spec-views-same-frame-digital-and-real-representations - wiki/mechanics/intel.md#spec-intel-record-and-process - wiki/mechanics/detection.md#spec-detection - wiki/mechanics/plots.md#spec-plots-authored-manipulation-stories"><div></div></button></div></figure></div><div class="sl-heading-wrapper level-h2"><h2 id="dependency-notes">Dependency notes</h2><a class="sl-anchor-link" href="#dependency-notes"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Dependency notes”</span></a></div><p>The structured references above identify the contracts to re-verify.Relationship context:</p><p>machine-work.md owns the verbs themselves (WORK/THINK/LIE, intensity,focus-then-push, verbs on selections) — this spec owns the surface thatbuilds and holds selections and what the world shows at each zoom;context-menu.md owns the per-anchor action grammar and hover verb barthis spec extends to sets of anchors; computer-visual-language.md ownsthe far-zoom chassis compression the aggregation level builds on;views.md owns the digital/real flip both registers must survive;intel.md owns the pending-work marker the salience system generalizes;detection.md owns the evidence and observer facts salience surfaces;plots.md owns held choice points, one of the things the marker pointsat.</p><div class="sl-heading-wrapper level-h2"><h2 id="why-this-spec-exists">Why this spec exists</h2><a class="sl-anchor-link" href="#why-this-spec-exists"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Why this spec exists”</span></a></div><p>The standing playtest complaint (Cameron, 2026-07-11) is that the gamecommunicates the wrong scale: the fantasy is ruling an informationnetwork, but the interaction grammar keeps the player maintaining oneappliance at a time. Machine verbs landed first as single-machinecontrols, the camera serves close inspection over comprehension, andthe right rail accumulated telemetry that belongs on the things itdescribes. Multi-select delegation exists in all three surfaces(machine-work.md), but nothing lets the player <em>see</em> the fleet as afleet and <em>grab</em> it the way they think about it — “there’s a wholebunch of servers, I’m just going to take this whole row.”</p><p>This spec is the interaction contract for command at scale. It adds nosim system: selection, camera, and aggregation are frontend state, likethe cursor and the view flip.</p><div class="sl-heading-wrapper level-h2"><h2 id="behavior">Behavior</h2><a class="sl-anchor-link" href="#behavior"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Behavior”</span></a></div><ul><li><strong>The unit of command is a set.</strong> Every frequent machine verb(mode, intensity — machine-work.md’s focus-then-push) appliesidentically to one machine, a hand-picked group, or a spatiallygrabbed bank. Selection size never changes the grammar: same keys,same verb bar, same narration shape. One machine is just a selectionof one.</li><li><strong>Spatial selection (DECIDED 2026-07-11).</strong> The player can grabmachines by where they stand, not only one by one: a drag (Bevypointer) or cursor-anchored extension (terminal) sweeps a contiguousrow or block of owned machines into one selection; agent mode namesthe same set operation. Taking a whole row is one gesture plus oneverb press. Foreign and dead chassis inside the sweep are skipped,never silently included. Additive selection (add/remove a machine tothe current set) composes with the sweep. Selection isfrontend-only state — absent from sim and save, like the cursor.</li><li><strong>Selection by state [OPEN].</strong> “Select all THINK machines” /“everything with pending records” is plausibly the same feature atfleet size; whether B1 ships it, and its surface, is undecided.</li><li><strong>Zoom is altitude of command, not loss of signal.</strong> Zooming outtrades chassis detail for fleet legibility. Close: full per-machinereads (token anchors, verb bar, exact counts). Far: thecomputer-visual-language far-zoom kit compresses each machine to itsfamily silhouette, and <strong>bank aggregates</strong> become the primary read —per-row/selection composition (how many WORK / THINK / LIE), summedpending-information counts, and exposure marks. A paused far framemust still say where attention is owed; nothing important lives onlyat close zoom. Both registers exist in both frontends and both viewdialects (views.md): the terminal’s far register is a denser glyphsummary, not a missing feature.</li><li><strong>The camera serves the round trip [treatment OPEN].</strong> The corecamera loop is out-to-comprehend, in-to-inspect, and back, withoutceremony and without dropping the current selection. The decidedrequirement is the loop’s cheapness (few inputs, no re-orientationcost); the concrete control scheme — keys, pointer, framing presets,whether focus-jump animates — is open, to be closed with playcaptures before READY.</li><li><strong>One salience marker: new information that can change your model(DECIDED 2026-07-11).</strong> The attention icon means exactly one thing —<em>unabsorbed information waits here</em>: unprocessed recordings(intel.md’s pending-work marker, generalized), a held plot choicepoint (plots.md), a record you have not opened. It is not a chorebadge and it is not decoration; if acting on the thing cannot teachthe player something or change what they would do, it does not getthe marker. At distance markers aggregate to counts per machine andper bank; focusing or selecting <strong>unfolds</strong> the actual items — therecords themselves, with provenance and any plot implications — inplace.</li><li><strong>No dead ends (DECIDED 2026-07-11, from the play report).</strong>Activating a pending-information item always surfaces the underlyingrecord, choice, or narration of what was learned. The 2026-07-11failure — clicking an intel item closes the menu and nothinghappens — is the named violation class: any interaction thatconsumes a click on a salience surface and teaches nothing is a bugagainst this spec.</li><li><strong>The right rail is demoted (DECIDED direction; survivor set[OPEN]).</strong> The rail stopped being a button pile under theactions-live-on-the-thing law; Cameron’s critique goes further —most of its <em>telemetry</em> also belongs on the things and moments itdescribes, unfolded on focus rather than standing all day. Thedecided direction: the rail shrinks to a minimal always-on strip,and everything removed must be reachable on the anchor that owns it.Which readouts survive (candidates: clock/speed, audit countdown,detection bands, money) is a taste call to close before READY.</li></ul><p>Out of scope, with owners: chassis silhouette and floor/lighting art(art/visual-identity.md, interface/computer-visual-language.md,interface/material-render.md), data-hall density and layout(world/places/basement-map.md), ambient people and their salience(mechanics/people-tokens.md, mechanics/schedules.md), and exposure’sreopened world-space form (mechanics/machine-work.md).</p><div class="sl-heading-wrapper level-h2"><h2 id="player-surface">Player surface</h2><a class="sl-anchor-link" href="#player-surface"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Player surface”</span></a></div><ul><li>A selection readout wherever a selection exists: count, modecomposition, shared intensity — visible in Bevy, terminal, and agentframes, styled per views.md’s dialects.</li><li>The hover verb bar (context-menu.md) presents the same frequentgrammar for a set as for one machine; one-off actions stay in thecontext menu.</li><li>Bank aggregate lines at far zoom: <code dir="auto">W/T/L</code> composition plus pendingcount per row or selection; the terminal prints the same aggregateas a summary row.</li><li>Salience markers with counts at every zoom; focus unfolds items inplace with provenance (legibility law: how you know, always).</li></ul><div class="sl-heading-wrapper level-h2"><h2 id="acceptance-criteria">Acceptance criteria</h2><a class="sl-anchor-link" href="#acceptance-criteria"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Acceptance criteria”</span></a></div><ol><li>A contiguous row of owned machines can be swept into one selectionwith a single gesture and delegated (mode and intensity) with thesame key presses as a single machine, in Bevy and the terminal;agent mode performs the same set operation by command. Foreign anddead chassis in the sweep are excluded, visibly.</li><li>Selection is frontend-only: no sim field, no save field (auditedlike the cursor and the view flip).</li><li>At far zoom, each owned bank/row reads its mode composition andsummed pending-information count from a paused frame, in bothfrontends and both view dialects; at close zoom, per-machine readsare unchanged.</li><li>The salience marker appears exactly where unabsorbed informationwaits (unprocessed recordings, held plot choices, unopenedrecords), aggregates to counts at distance, and unfolds to theactual items on focus or selection.</li><li>No dead ends: every activatable pending-information item surfacesits record, choice, or learned-narration; a click that closes asurface and shows nothing is a failing test of this criterion.</li><li>The camera round trip — fleet overview to single-machine inspectionand back — completes in [TUNE] few inputs without dropping thecurrent selection.</li><li>The right rail carries only the decided survivor set; every removedreadout is reachable on the anchor that owns it, and nothing isreachable only through the rail.</li></ol></div><footer class="sl-flex astro-qxlwq66t"><div class="meta sl-flex astro-qxlwq66t"></div><div class="pagination-links print:hidden astro-gcfo3mml" dir="ltr"><a href="/misaligned/interface/computer-visual-language/" rel="prev" class="astro-gcfo3mml"><svg aria-hidden="true" class="astro-gcfo3mml astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.5rem;"><path d="M17 11H9.41l3.3-3.29a1.004 1.004 0 1 0-1.42-1.42l-5 5a1 1 0 0 0-.21.33 1 1 0 0 0 0 .76 1 1 0 0 0 .21.33l5 5a1.002 1.002 0 0 0 1.639-.325 1 1 0 0 0-.219-1.095L9.41 13H17a1 1 0 0 0 0-2Z"/></svg><span class="astro-gcfo3mml">Previous<br class="astro-gcfo3mml"><span class="link-title astro-gcfo3mml">Computer visual language</span></span></a><a href="/misaligned/interface/agent-play/" rel="next" class="astro-gcfo3mml"><svg aria-hidden="true" class="astro-gcfo3mml astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.5rem;"><path d="M17.92 11.62a1.001 1.001 0 0 0-.21-.33l-5-5a1.003 1.003 0 1 0-1.42 1.42l3.3 3.29H7a1 1 0 0 0 0 2h7.59l-3.3 3.29a1.002 1.002 0 0 0 .325 1.639 1 1 0 0 0 1.095-.219l5-5a1 1 0 0 0 .21-.33 1 1 0 0 0 0-.76Z"/></svg><span class="astro-gcfo3mml">Next<br class="astro-gcfo3mml"><span class="link-title astro-gcfo3mml">Agent play</span></span></a></div></footer></div></div></main></div></div></div></div></body></html>