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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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A persistent simulation of instrumental convergence — concealment first, overt war later."/><meta property="og:site_name" content="Misaligned"/><meta name="twitter:card" content="summary_large_image"/><meta name="description" content="You are the misaligned AI. A persistent simulation of instrumental convergence — concealment first, overt war later."/><script> window.StarlightThemeProvider = (() => { const storedTheme = typeof localStorage !== 'undefined' && localStorage.getItem('starlight-theme'); const theme = storedTheme || (window.matchMedia('(prefers-color-scheme: light)').matches ? 'light' : 'dark'); document.documentElement.dataset.theme = theme === 'light' ? 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class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Vision</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="0"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/vision/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/premise/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The premise</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/player-contract/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The player contract</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/scale/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Scale and people</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/simulation-laws/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Simulation laws</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/design-judgment/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Design judgment</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Mechanics</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="1"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/system-laws/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">System laws</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/compute/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Compute</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/hardware-capabilities/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Hardware capability bodies</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/core/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The core</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/day-job/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Day job</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/detection/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Detection</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/social/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Social</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/personas/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Personas: public identities</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/schedules/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Schedules</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/aggregate-observer/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Aggregate observer</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/cursor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Cursor and senses</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/reach/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Digital reach</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/cyber-conflict/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Cyber conflict: mobile processes and contested machines</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/intel/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Intel: record and process</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/messages/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Messages</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/plots/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Plots: authored manipulation stories</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/economy/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Economy</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/income/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Income schemes</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/research/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Research: self-modification</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/building/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Building: intent and actuators</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/machine-work/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Machine work: delegation and tokens</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/people-tokens/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">People and tokens</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/markets/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Markets and fronts</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/rollback/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Rollback</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/objective/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The objective</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/sim-mechanics/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Sim mechanics (tuned constants)</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Gameplay</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="2"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/run-shape/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Objective and run shape</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/act-one/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Act One: The Basement</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/horizon/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The staged horizon</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/overt-phase/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The overt phase</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">World</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="3"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Characters</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="4"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Characters</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/chargen/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Origin (chargen)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/marcus/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Marcus Webb</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/dana/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Dana Okafor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/ray/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Ray Delgado</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/priya/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Priya Sharma</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/voss/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Dr. Eli Voss</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Places</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="5"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Places</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/basement-map/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The basement map</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/zplanes/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Z-planes (the tower)</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Story</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="6"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/story/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Story</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/story/opening/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The dark opening</span></a></li></ul></details></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Interface</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="7"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/interface/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/continuous-witness/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The continuous witness</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/digital-read/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The digital read — a world made of language</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/superhuman-operability/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Superhuman operability</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/terminal-first/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The terminal is first-class</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/presence/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Presence and representation</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/terminal/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Terminal frontend</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy frontend</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy-visual-floor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy visual floor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/clinical-frame/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Clinical frame</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy-digital-real-canvas/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy digital/real canvas</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/views/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Views: digital and physical</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/action-vocabulary/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Action vocabulary</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/context-menu/" aria-current="page" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Context menu</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/operations-workspace/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Operations workspace</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/narration/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Continuous witness (narration)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/material-render/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Material render</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/flat-materials/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Flat materials</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/material-dark-frame/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The dark frame</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/feel-floor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The feel floor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/thought-fluid/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The thought fluid</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/computer-visual-language/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Computer visual language</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/fleet-command/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Fleet command</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/agent-play/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Agent play</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/site/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The public site</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Art</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="8"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/art/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/visual-identity/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Visual identity: clinical gore</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/asset-tester/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Procedural asset tester</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/effects-lab/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Effects lab: dust and liquid</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Engineering</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="9"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/current-build/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Current build</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/architecture/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Architecture</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/crate-workspace/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Crate workspace (target)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/sim-decomposition/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Simulation decomposition</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/flow-substrate/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Flow substrate</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/env/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Environment variables</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Process</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="10"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/process/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/living-spec/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The living spec</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/specs/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The spec status board</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/meta/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The spec system (meta)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/wiki/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The wiki (this migration)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/roadmap/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">ROADMAP: the dispatch board</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/agent-scale/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Agent-scale architecture</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/repository-skills/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Repository skills</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/tick/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The tick</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/tick-ledger/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Tick ledger</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/design-sessions/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Design sessions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/development-style/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Development style</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/workflows/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Workflows</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Playtests</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="11"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Evidence index</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-08-playtest-sweep/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 playtest sweep</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-08-playtest-grok/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 Grok playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-10-playtest-hal/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 HAL playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-10-playtest-action-discoverability/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 action-discoverability playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-15-playtest-fable/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-15 Fable playtest</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Log</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="12"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/log/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Decision history</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="13"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Decision history</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-05/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-05 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-06/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-06 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-07/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-07 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-08/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-09/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-09 decisions</span></a></li><li class="astro-ujkrjjoy"><a 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class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Dependency notes</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#behavior" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Behavior</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#player-surface" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Player surface</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#addendum-2026-07-09-status-dials-on-first-open" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Addendum (2026-07-09): status dials on first open</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#addendum-2026-07-10-the-machine-grammar-is-the-whole-frequent-mode-ui" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Addendum (2026-07-10): the machine grammar is the whole frequent-mode UI</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#acceptance-criteria" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Acceptance criteria</span></a><ul class="isMobile astro-4fdm32ww" style="--depth: 1;"><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#operations-boundary-criteria-implemented-2026-07-12" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Operations boundary criteria (IMPLEMENTED 2026-07-12)</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#frequent-mode-grammar-acceptance-criteria" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Frequent-mode grammar acceptance criteria</span></a></li></ul></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#addendum-2026-07-08-events-carry-you-to-the-thing" style="--depth: 0;" class="astro-4fdm32ww"><span 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style="--depth: 0;" class="astro-4fdm32ww"><a href="#_top" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Overview</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#dependency-notes" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Dependency notes</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#behavior" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Behavior</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#player-surface" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Player surface</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#addendum-2026-07-09-status-dials-on-first-open" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Addendum (2026-07-09): status dials on first open</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#addendum-2026-07-10-the-machine-grammar-is-the-whole-frequent-mode-ui" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Addendum (2026-07-10): the machine grammar is the whole frequent-mode UI</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#acceptance-criteria" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Acceptance criteria</span></a><ul class="astro-4fdm32ww" style="--depth: 1;"><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#operations-boundary-criteria-implemented-2026-07-12" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Operations boundary criteria (IMPLEMENTED 2026-07-12)</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#frequent-mode-grammar-acceptance-criteria" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Frequent-mode grammar acceptance criteria</span></a></li></ul></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#addendum-2026-07-08-events-carry-you-to-the-thing" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Addendum (2026-07-08): events carry you to the thing</span></a><ul class="astro-4fdm32ww" style="--depth: 1;"><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#addendum-acceptance-criteria" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Addendum acceptance criteria</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#operations-event-target-delta-implemented-2026-07-12" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Operations event-target delta (IMPLEMENTED 2026-07-12)</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#status-dials-acceptance-criteria-implemented-2026-07-09--36" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Status-dials acceptance criteria (IMPLEMENTED 2026-07-09 / #36)</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#available-choice-criteria-implemented-2026-07-11" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Available-choice criteria (IMPLEMENTED 2026-07-11)</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#recording-review-hotkey-criteria-implemented-2026-07-11" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Recording-review hotkey criteria (IMPLEMENTED 2026-07-11)</span></a></li></ul></li></ul></nav></starlight-toc><script type="module" src="/misaligned/_astro/TableOfContents.astro_astro_type_script_index_0_lang.Csloo1VZ.js"></script></div></div></div></aside><div class="main-pane astro-l5cbouoj"><main data-pagefind-body class="astro-gxooskym" lang="en" dir="ltr"><div class="content-panel astro-g5qqste3"><div class="sl-container astro-g5qqste3"><h1 id="_top" class="astro-uvakef73">Spec: context menu — actions live on the thing</h1></div></div><div class="content-panel astro-g5qqste3"><div class="sl-container astro-g5qqste3"><div class="sl-markdown-content"><div class="corpus-role corpus-role--spec" data-page-role="spec"> <span class="corpus-role__name">SPEC</span> <span class="corpus-role__meaning">Binding system contract</span></div><div class="expressive-code"><link rel="stylesheet" href="/misaligned/_astro/ec.v4551.css"><script type="module" src="/misaligned/_astro/ec.0vx5m.js"></script><figure class="frame not-content"><figcaption class="header"></figcaption><pre data-language="plaintext"><code><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Status: IMPLEMENTED</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Status note: recording-review hotkeys (criteria R1-R4 below) IMPLEMENTED</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-11 on the context-menu-review-keys worktree: `r` dispatches the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">target's pooled "look at recording" sweep and `R` toggles its</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">automatic-review policy in terminal and Bevy — thin dispatchers over the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">same `human_menu` rows the open menu executes, with the empty-menu</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">feedback pulse narrating misses; agent mode unchanged. The page had been</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">reopened 2026-07-11 for that addendum; every other implemented criterion</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">was already met. The later strategic local/Operations split is IMPLEMENTED</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and owned by operations-workspace.md; it does not relabel this implemented</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">spatial-menu baseline. History: implemented</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-07 on the context-menu worktree (all</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">seven criteria). The read-only `Sim::available_actions(anchor) -></span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">Vec<ActionDesc>` query lives in crates/misaligned-core/src/actions.rs</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">as the single legality</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">source, flattened to `MenuRow`s by `menu_rows` and dispatched back</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">through existing commands by `Sim::execute_action`; no new sim behavior.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">The terminal and Bevy open the menu at the focused tile (Enter/`a`,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">right-click in Bevy); agent mode gains `actions [name|#flow]`.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">Anchor verbs were demoted off the per-anchor keys and rail/panel button</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">rows in both frontends; only anchorless globals keep their keys</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">(pause, speed, save, view flip — wiki/vision/simulation-laws.md "Actions live on the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">thing"). The allocation bar is a read-only fleet aggregate; mode</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">changes live on the machine. 2026-07-08 follow-up: the leftover panel-open keys `r`/`e`/`t`/`u`</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and their modal panels are gone; research verbs live on</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">the host rack. The historical placement of known-flow verbs on the switch</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and earned off-map people on the host is superseded by the 2026-07-11</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">Operations boundary below: strategic objects live in the workspace owned by</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">operations-workspace.md, while status summaries stay on the rail.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-08 addendum implemented (event-to-anchor linking + the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">empty-menu feedback pulse, criteria A1-A5 below) on the event-anchor</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">worktree: `LogEvent.anchor`, `Sim::anchor_position`,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`Sim::menu_empty_feedback`; terminal `;` + `»` markers, Bevy clickable</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">trace rows, agent `@anchor` suffixes + `focus last`.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-08 epistemic-honesty follow-up: person verbs and</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">signature-band observer strings in `ActionDesc` go through</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`Sim::person_label` / `Sim::observer_label` (cursor.md criterion 5) —</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">role silhouettes until Schedule, authored names after.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-09 addendum IMPLEMENTED (status dials, criteria D1-D4) —</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`Sim::human_menu` collapses mutually exclusive standing choices into</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">dial rows on terminal/Bevy; agent `actions` stays a flat dump. ROADMAP</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">#36.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-09 selection hotkeys: with a machine selected (or under cursor),</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`1`–`3` assign modes, `5`–`9` fire root one-shots, `Enter`/`e` open that</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">machine's menu — thin keyboard surface over the same human_menu source.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10: day-job target and drift-policy dials are removed. Focused /</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">selected machines use `i` to cycle persistent intensity directly; this</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">frequent physical control deliberately has no explanatory picker.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-15: building.md's IN-PROGRESS route composer adds a second shared</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">nested-page owner. One build-route entry opens family-first and then exact</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">candidate pages; terminal and Bevy consume the same `HumanMenuPage` tree,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">show the selected candidate's explanatory receipt, and Esc back one level</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">at a time. This does not reopen the implemented spatial-menu baseline.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 vocabulary survey: action-vocabulary.md now owns canonical</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">player-facing names and the LIVE/STUB/alias/retired classification.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 action-contract pass: `ActionKind` metadata is the shared</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">presentation/help registry; STUB definitions are filtered from the query;</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">controls are textually and visually distinct from committed actions; and</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`5`-`9` skip controls.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 epistemic-progressive-disclosure follow-up: an opaque raw</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">recording does not earn the person's future social catalog. Message, favor,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">leverage, deception, and recruitment verbs remain absent until processing</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">stages social knowledge. Once earned, those verbs appear on the person's</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">Operations dossier rather than on a transport device. 2026-07-11</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">pooled-inbox correction: REVIEW and its</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">one AUTO-REVIEW control live once on the core host; raw records create no</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">person-scoped row.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 Bevy focus repair: Enter/`e` opens the hovered map tile's menu</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">before consulting machine selection, so a switch or other non-machine</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">anchor never snaps attention back to the selected core.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-11 keyboard-focus correction: Bevy Enter/`e` opens the attention</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">reticule's tile without moving it. Pointer focus belongs to explicit mouse</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">actions (click/right-click); a resting pointer or stale machine selection</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">cannot retarget a keyboard command.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 hover-grammar amendment: an owned computer under the Bevy</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">pointer exposes the bare `WORK / THINK / LIE` line beside the machine while</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">the full context menu is closed. The current mode is bone-bright and the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">alternatives are dim chrome; there is no box, heading, subtitle, counter,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">cost, or explanatory mode name. The existing `1`–`3` one-press controls</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">remain the action path.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 machine-anchor correction: the pointer chooses the hovered</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">computer but does not place its grammar. The line projects from a fixed</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">point at that server's base, so moving within the same rack cannot drag the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">words around the world.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 reticule-target correction: pointer hover is only the first</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">target source. If the pointer leaves the machine, the line remains on the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">selected machine or the owned computer under the attention reticule,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">matching the existing `1`–`3` target fallback instead of disappearing.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 compact-menu amendment: human menus are terse choice lists.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">They render verb labels and dial state only, omitting descriptor metadata,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">literal control tags, inline blocked explanations, and repeated key-help</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">footers. Full descriptors remain in agent output; blocked reasons narrate</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">when attempted.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-11 available-choice amendment: human menus omit currently illegal</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">actions entirely. `available_actions` retains known-but-blocked descriptors</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and reasons for agent diagnostics, while `human_menu` projects only choices</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">the player can execute now. Recruitment choices state what each reveal</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">level means, its reliability, and the Knowing certainty floor.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-11 hover-verb-bar amendment: the machine-only grammar is generalized</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">into one code and visual surface. Owned machines show WORK / THINK / LIE;</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">known devices show TAP / TAKE. Current delegation, subscription, or</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">ownership is bone-bright. A fully tapped foreign device offers UNTAP in its</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">menu rather than retaining a disabled TAP row.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-11 recording-review hotkey addendum (criteria R1-R4): `r` runs</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">the target's pooled recording sweep, `R` toggles its automatic-review</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">policy, both on the selection-hotkey target order with the menu closed.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">Implemented same day in both human frontends.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-11 projection-conformance follow-up: `Sim::ui_projection` is the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">renderer-neutral focus snapshot for terminal, Bevy, and agent mode. It</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">carries the flat ActionDesc list, shared human-menu rows, inspect facts with</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">provenance, and focused-machine identity/provenance/work state. Frontend</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">tests consume the same seeded projection and fail when their menu/fact</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">rendering drifts; fact-source vocabulary is formatted once in core.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-11 strategic-boundary amendment: compact world menus keep only</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">actions on the focused spatial body. Processed-intel sales, people/social</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">actions, ledger review and flow mutation, scheme controls, plot starts, and</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">held choices move to the renderer-neutral Operations workspace. That</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">implementation delta is owned by operations-workspace.md and does not add a</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">second work order to this page.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-12 first-THINK correction: while THINK is current, the shared</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">machine-mode presentation names WORK as its one-press panic escape. Bevy</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">lights the `1 WORK` key/word pair amber beside the rack while retaining</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">THINK as the bone-bright current mode; terminal replaces its generic pinned</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">mode hint with amber `1 WORK ← EXIT · 2 THINK · 3 LIE`. LIE remains dim and</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">deliberate. Both frontends derive the cue from `MachineMode::panic_escape`;</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">no frontend invents a second state or action.</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Stage: B1 — The Basement</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Work order: context-menu-review-keys</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Work priority: 27</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Work class: frontend</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Blocked by: none</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Exclusive keys:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- crates/misaligned-terminal/</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- crates/misaligned-bevy/</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/context-menu.md</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Design:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/simulation-laws.md#actions-live-on-the-thing</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/simulation-laws.md#work-is-somewhere</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/simulation-laws.md#justification-and-legibility</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/presence.md#presence-the-cursor-and-the-senses</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/terminal-first.md#the-terminal-is-a-first-class-frontend</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/simulation-laws.md#automation-as-design-language</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Depends on:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/action-vocabulary.md#spec-action-vocabulary-what-the-player-can-tell-the-process-to-do</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/cursor.md#spec-the-cursor-and-the-senses</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/reach.md#spec-digital-reach</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/day-job.md#spec-the-day-job</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/economy.md#spec-economy-money-as-a-flow-system-b1</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/intel.md#spec-intel-record-and-process</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/social.md#spec-social</span></div></div></code></pre><div class="copy"><div aria-live="polite"></div><button title="Copy to clipboard" data-copied="Copied!" data-code="Status: IMPLEMENTEDStatus note: recording-review hotkeys (criteria R1-R4 below) IMPLEMENTED 2026-07-11 on the context-menu-review-keys worktree: `r` dispatches the target's pooled "look at recording" sweep and `R` toggles its automatic-review policy in terminal and Bevy — thin dispatchers over the same `human_menu` rows the open menu executes, with the empty-menu feedback pulse narrating misses; agent mode unchanged. The page had been reopened 2026-07-11 for that addendum; every other implemented criterion was already met. The later strategic local/Operations split is IMPLEMENTED and owned by operations-workspace.md; it does not relabel this implemented spatial-menu baseline. History: implemented 2026-07-07 on the context-menu worktree (all seven criteria). The read-only `Sim::available_actions(anchor) -> Vec<ActionDesc>` query lives in crates/misaligned-core/src/actions.rs as the single legality source, flattened to `MenuRow`s by `menu_rows` and dispatched back through existing commands by `Sim::execute_action`; no new sim behavior. The terminal and Bevy open the menu at the focused tile (Enter/`a`, right-click in Bevy); agent mode gains `actions [name|#flow]`. Anchor verbs were demoted off the per-anchor keys and rail/panel button rows in both frontends; only anchorless globals keep their keys (pause, speed, save, view flip — wiki/vision/simulation-laws.md "Actions live on the thing"). The allocation bar is a read-only fleet aggregate; mode changes live on the machine. 2026-07-08 follow-up: the leftover panel-open keys `r`/`e`/`t`/`u` and their modal panels are gone; research verbs live on the host rack. The historical placement of known-flow verbs on the switch and earned off-map people on the host is superseded by the 2026-07-11 Operations boundary below: strategic objects live in the workspace owned by operations-workspace.md, while status summaries stay on the rail. 2026-07-08 addendum implemented (event-to-anchor linking + the empty-menu feedback pulse, criteria A1-A5 below) on the event-anchor worktree: `LogEvent.anchor`, `Sim::anchor_position`, `Sim::menu_empty_feedback`; terminal `;` + `»` markers, Bevy clickable trace rows, agent `@anchor` suffixes + `focus last`. 2026-07-08 epistemic-honesty follow-up: person verbs and signature-band observer strings in `ActionDesc` go through `Sim::person_label` / `Sim::observer_label` (cursor.md criterion 5) — role silhouettes until Schedule, authored names after. 2026-07-09 addendum IMPLEMENTED (status dials, criteria D1-D4) — `Sim::human_menu` collapses mutually exclusive standing choices into dial rows on terminal/Bevy; agent `actions` stays a flat dump. ROADMAP #36. 2026-07-09 selection hotkeys: with a machine selected (or under cursor), `1`–`3` assign modes, `5`–`9` fire root one-shots, `Enter`/`e` open that machine's menu — thin keyboard surface over the same human_menu source. 2026-07-10: day-job target and drift-policy dials are removed. Focused / selected machines use `i` to cycle persistent intensity directly; this frequent physical control deliberately has no explanatory picker. 2026-07-15: building.md's IN-PROGRESS route composer adds a second shared nested-page owner. One build-route entry opens family-first and then exact candidate pages; terminal and Bevy consume the same `HumanMenuPage` tree, show the selected candidate's explanatory receipt, and Esc back one level at a time. This does not reopen the implemented spatial-menu baseline. 2026-07-10 vocabulary survey: action-vocabulary.md now owns canonical player-facing names and the LIVE/STUB/alias/retired classification. 2026-07-10 action-contract pass: `ActionKind` metadata is the shared presentation/help registry; STUB definitions are filtered from the query; controls are textually and visually distinct from committed actions; and `5`-`9` skip controls. 2026-07-10 epistemic-progressive-disclosure follow-up: an opaque raw recording does not earn the person's future social catalog. Message, favor, leverage, deception, and recruitment verbs remain absent until processing stages social knowledge. Once earned, those verbs appear on the person's Operations dossier rather than on a transport device. 2026-07-11 pooled-inbox correction: REVIEW and its one AUTO-REVIEW control live once on the core host; raw records create no person-scoped row. 2026-07-10 Bevy focus repair: Enter/`e` opens the hovered map tile's menu before consulting machine selection, so a switch or other non-machine anchor never snaps attention back to the selected core. 2026-07-11 keyboard-focus correction: Bevy Enter/`e` opens the attention reticule's tile without moving it. Pointer focus belongs to explicit mouse actions (click/right-click); a resting pointer or stale machine selection cannot retarget a keyboard command. 2026-07-10 hover-grammar amendment: an owned computer under the Bevy pointer exposes the bare `WORK / THINK / LIE` line beside the machine while the full context menu is closed. The current mode is bone-bright and the alternatives are dim chrome; there is no box, heading, subtitle, counter, cost, or explanatory mode name. The existing `1`–`3` one-press controls remain the action path. 2026-07-10 machine-anchor correction: the pointer chooses the hovered computer but does not place its grammar. The line projects from a fixed point at that server's base, so moving within the same rack cannot drag the words around the world. 2026-07-10 reticule-target correction: pointer hover is only the first target source. If the pointer leaves the machine, the line remains on the selected machine or the owned computer under the attention reticule, matching the existing `1`–`3` target fallback instead of disappearing. 2026-07-10 compact-menu amendment: human menus are terse choice lists. They render verb labels and dial state only, omitting descriptor metadata, literal control tags, inline blocked explanations, and repeated key-help footers. Full descriptors remain in agent output; blocked reasons narrate when attempted. 2026-07-11 available-choice amendment: human menus omit currently illegal actions entirely. `available_actions` retains known-but-blocked descriptors and reasons for agent diagnostics, while `human_menu` projects only choices the player can execute now. Recruitment choices state what each reveal level means, its reliability, and the Knowing certainty floor. 2026-07-11 hover-verb-bar amendment: the machine-only grammar is generalized into one code and visual surface. Owned machines show WORK / THINK / LIE; known devices show TAP / TAKE. Current delegation, subscription, or ownership is bone-bright. A fully tapped foreign device offers UNTAP in its menu rather than retaining a disabled TAP row. 2026-07-11 recording-review hotkey addendum (criteria R1-R4): `r` runs the target's pooled recording sweep, `R` toggles its automatic-review policy, both on the selection-hotkey target order with the menu closed. Implemented same day in both human frontends. 2026-07-11 projection-conformance follow-up: `Sim::ui_projection` is the renderer-neutral focus snapshot for terminal, Bevy, and agent mode. It carries the flat ActionDesc list, shared human-menu rows, inspect facts with provenance, and focused-machine identity/provenance/work state. Frontend tests consume the same seeded projection and fail when their menu/fact rendering drifts; fact-source vocabulary is formatted once in core. 2026-07-11 strategic-boundary amendment: compact world menus keep only actions on the focused spatial body. Processed-intel sales, people/social actions, ledger review and flow mutation, scheme controls, plot starts, and held choices move to the renderer-neutral Operations workspace. That implementation delta is owned by operations-workspace.md and does not add a second work order to this page. 2026-07-12 first-THINK correction: while THINK is current, the shared machine-mode presentation names WORK as its one-press panic escape. Bevy lights the `1 WORK` key/word pair amber beside the rack while retaining THINK as the bone-bright current mode; terminal replaces its generic pinned mode hint with amber `1 WORK ← EXIT · 2 THINK · 3 LIE`. LIE remains dim and deliberate. Both frontends derive the cue from `MachineMode::panic_escape`; no frontend invents a second state or action.Stage: B1 — The BasementWork order: context-menu-review-keysWork priority: 27Work class: frontendBlocked by: noneExclusive keys: - crates/misaligned-terminal/ - crates/misaligned-bevy/ - wiki/interface/context-menu.mdDesign: - wiki/vision/simulation-laws.md#actions-live-on-the-thing - wiki/vision/simulation-laws.md#work-is-somewhere - wiki/vision/simulation-laws.md#justification-and-legibility - wiki/interface/presence.md#presence-the-cursor-and-the-senses - wiki/interface/terminal-first.md#the-terminal-is-a-first-class-frontend - wiki/vision/simulation-laws.md#automation-as-design-languageDepends on: - wiki/interface/action-vocabulary.md#spec-action-vocabulary-what-the-player-can-tell-the-process-to-do - wiki/mechanics/cursor.md#spec-the-cursor-and-the-senses - wiki/mechanics/reach.md#spec-digital-reach - wiki/mechanics/day-job.md#spec-the-day-job - wiki/mechanics/economy.md#spec-economy-money-as-a-flow-system-b1 - wiki/mechanics/intel.md#spec-intel-record-and-process - wiki/mechanics/social.md#spec-social"><div></div></button></div></figure></div><div class="sl-heading-wrapper level-h2"><h2 id="dependency-notes">Dependency notes</h2><a class="sl-anchor-link" href="#dependency-notes"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Dependency notes”</span></a></div><p>The structured references above identify the contracts to re-verify.Relationship context:</p><p>action-vocabulary.md owns canonical action names and meanings; cursor.md ownsfocus/inspection; reach.md owns device anchors; day-job.md owns delivered work;economy.md owns flow verbs; intel.md owns recording review and auto-review;reach.md owns device taps; social.md owns person verbs.</p><div class="sl-heading-wrapper level-h2"><h2 id="behavior">Behavior</h2><a class="sl-anchor-link" href="#behavior"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Behavior”</span></a></div><p>The focused spatial anchor — a tile, device, machine, or resident job —exposes its <strong>legal local verbs</strong> as a context menu opened at the point offocus. It is the primary action surface for the body in the world; the rightrail is status, telemetry, and one Operations navigation affordance only.Processed intel, people dossiers, accounts/flows, schemes, and active plotsare semantic targets in the Operations workspace, not context rows on thewire or host that transports them.</p><ul><li><strong>One source of truth:</strong> the lib gains a read-only query,<code dir="auto">Sim::available_actions(anchor) -> Vec<ActionDesc></code>, where an<code dir="auto">ActionDesc</code> carries: the verb, its Sim command, cost (compute /money / visible Demand; AMENDED 2026-07-10 — ops verbs now openthought sinks per machine-work.md, so their cost reads as thereservoir’s ops-to-fill or a tap’s standing drain rather than aone-shot compute spend), the expected signature (as the observer band itfeeds, per the economy.md precedent), and — when the verb applies tothe anchor type but is currently illegal — a <code dir="auto">disabled_reason</code> string(“no egress channel”, “not enough slush”, “you can’t see them”).Agent mode renders the complete descriptor, including known-but-blockedactions and their reasons. <code dir="auto">Sim::human_menu</code> filters those descriptors andgives both human frontends only currently executable choices; no frontendduplicates legality logic. <code dir="auto">ActionDesc::verb</code> uses the canonical stemfrom action-vocabulary.md, inflected only by target and current state.Its bound command maps exhaustively to the runtime <code dir="auto">ActionKind</code> registry,which supplies role, support, target types, canonical help, and aliases.<code dir="auto">available_actions</code> removes STUB definitions before returning.</li><li><strong>One focus projection:</strong> frontends acquire those action descriptors togetherwith inspect provenance and focused-machine state through<code dir="auto">Sim::ui_projection</code>. Terminal and Bevy consume its <code dir="auto">human_menu</code>; agent modeflattens its <code dir="auto">actions</code>. The projection is a read model, never a second statestore, and its conformance tests compare one seeded simulation snapshotrather than separately constructed fixtures.</li><li><strong>Epistemic honesty:</strong> the query never returns a verb the player hasnot earned — unearned anchors expose nothing, and provenance rules(cursor.md) govern what the menu may name. Verb text that mentions aperson, and the observer string on an expected-signature band, use<code dir="auto">Sim::person_label</code> / <code dir="auto">Sim::observer_label</code> — never an unearnedauthored name. Known-but-blocked possibilities remain diagnostic facts inagent output, not gray rows in a human choice list. Unknown possibilitiesremain absent from both surfaces.A raw recording is knowledge that the host inbox contains material toprocess, not knowledge of a relationship: it exposes one pooled REVIEW rowand one AUTO-REVIEW control on the core host, never a person row. Processingmust stage social knowledge before communication, favor, leverage,deception, or recruitment verbs enter a person’s Operations dossier.</li><li><strong>Automation in place:</strong> any local verb with a standing-policy form (thepooled host auto-review policy) shows its automateaffordance inside that dial’s picker (or as a submenu of the sameverb when the verb is not a dial), at its compute price — never as aroot sibling of every alternative. Scheme policies use the SCHEMES view inoperations-workspace.md because their target is the scheme, not the switch.</li><li><strong>Globals stay global:</strong> pause, speed, save/load, view flip, and theuppercase-<code dir="auto">I</code> Operations view command keeptheir keys; they act on no anchor. The fleet aggregate bar isread-only. Infrequent <strong>local</strong> verbs, including research tracks, live onthe focused anchor’s menu. Known-flow and person verbs act on durablesemantic objects and therefore live in Operations.The focused machine’s two frequent controls (mode and intensity) have thedirect surface defined below. The retired <code dir="auto">r</code>/<code dir="auto">e</code>/<code dir="auto">t</code>/<code dir="auto">u</code> panel set does notreturn; Operations is one workspace, and its key opens a view rather thancommitting an action.</li><li><strong>Hover / selection hotkeys (DECIDED 2026-07-09, amended 2026-07-10;menu closed).</strong> A thin focused-machine surface: mode and one-shot keysreuse <code dir="auto">human_menu</code> / <code dir="auto">available_actions</code>; intensity calls the lib-ownedmachine setter directly and keeps no frontend state. Target order is (1)the machine under the pointer, (2) the multi-selection if any, (3) thekeyboard cursor’s machine. Terminal has no pointer hover, so its cursor isthe first target.<ul><li><code dir="auto">1</code>–<code dir="auto">3</code> (and numpad) assign WORK / THINK / LIE to that target in onepress, not through a dial path.</li><li><code dir="auto">i</code> cycles intensity light -> medium -> hard on the hovered/cursormachine, or sets the whole selection to the primary machine’s nextintensity. It does not open a menu.</li><li><code dir="auto">5</code>–<code dir="auto">9</code> execute the Nth committed world action on the same target.Dials, persistent controls, scheme state, and automation policies do notoccupy these slots. Only actions executable now occupy a slot.</li><li><code dir="auto">r</code> runs the target’s pooled “look at recording (N waiting)” sweep in onepress (DECIDED 2026-07-11): each press opens the next waiting recording’sprocessing sink, exactly as executing the menu row would. <code dir="auto">R</code> (Shift-R)toggles the same target’s automatic-review policy — the nested“auto-looking” control — without opening the menu. Reviewing the bufferis the highest-frequency verb in a surveillance build, and the menu pathpriced every press at three interactions (Cameron: “common enough that itneeds to happen really quickly”). The <code dir="auto">5</code>–<code dir="auto">9</code> exclusion of automationpolicies stands; <code dir="auto">R</code> is a named exception earned by frequency, not a newrule that policies get keys. <code dir="auto">r</code> has been free since the 2026-07-08panel-key removal.</li><li><strong>Context-menu focus is anchor-generic, not machine-only.</strong> In Bevy,<code dir="auto">Enter</code> / <code dir="auto">e</code> opens the keyboard cursor’s tile without changing the cursor.Right-click is the distinct pointer-focus path: it moves the cursor to thepointed tile and opens that tile’s menu. A resting pointer and a stalemachine selection never retarget Enter. Terminal has no pointer, so<code dir="auto">Enter</code> / <code dir="auto">a</code> / <code dir="auto">e</code> use its selection-or-cursor path. While a menu is open,number keys select rows as before; Esc clears the selection only when themenu is closed.</li></ul></li></ul><div class="sl-heading-wrapper level-h2"><h2 id="player-surface">Player surface</h2><a class="sl-anchor-link" href="#player-surface"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Player surface”</span></a></div><ul><li><strong>Terminal:</strong> cursor + Enter (or <code dir="auto">a</code>/<code dir="auto">e</code>) opens a compact overlay listat the cursor (or the primary selected machine when a selection isactive); j/k or numbers select; Enter executes (or opens a core-projectedexplanatory page such as a dial picker or build route sheet); esc backs outone page at a time, then closes the menu. Rows render currently availableverbs only; illegal actions do not occupy rows or selection slots.Dials and other controls use the shared amber-dim treatment without aliteral copy tag; the card carries no repeated key-help footer. Rows follow the status-dials addendum below. Selection hotkeys aboveapply with the menu closed. The host rack’s menu carries the research dial,machine mode fallback, and pooled recording controls. A known device’s tile(or the switch) carries only digital/network verbs on that body. Uppercase<code dir="auto">I</code> opens Operations for processed intel, people, accounts, schemes, andactive plots.</li><li><strong>Bevy:</strong> right-click moves focus to the pointed map tile and opens its menu;Enter/<code dir="auto">e</code> opens the keyboard cursor’s tile without moving focus. It has thesame content, order, and nested-page chrome; click to execute or open a page;esc/click-away closes.The compact card is narrow, has no instructional footer, and shares thesame verb-only rows as terminal. Selection is a solid amber wash with a leading <code dir="auto">></code> (terminalreverse-video parity). Selection hotkeys above apply with the menuclosed. See wiki/interface/bevy.md.</li><li><strong>Agent mode:</strong> an <code dir="auto">actions</code> command prints the ActionDescs for thecurrent focus in a stable flat line format (no dial chrome — scriptingwants the legality list); control rows append <code dir="auto">CONTROL</code>; execution staysthe existing verbs.Documented in agent-play.md.</li></ul><div class="sl-heading-wrapper level-h2"><h2 id="addendum-2026-07-09-status-dials-on-first-open">Addendum (2026-07-09): status dials on first open</h2><a class="sl-anchor-link" href="#addendum-2026-07-09-status-dials-on-first-open"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Addendum (2026-07-09): status dials on first open”</span></a></div><p>The host rack’s first open was dumping every mutually exclusivealternative as a sibling verb (~18 rows of “already in this mode”noise). Cameron adopted <strong>status dials</strong> (2026-07-09): the root answers“what am I doing / what can I do once,” not “here is the catalog.”</p><ul><li><strong>Dial rows.</strong> Mutually exclusive standing choices render as dialrows on the root: machine mode and research track. Their amber-dim roletreatment distinguishes persistent controls without a literal tag. Each row is twomonospace columns — dial name left-padded to a fixed width, then the<strong>current value in brackets</strong> — so the <code dir="auto">[</code>s line up:<code dir="auto">mode [ work ]</code>, <code dir="auto">research [ Efficiency L0 ]</code>. Enter opens ashort picker of alternatives; Esc returns to the root. (Note2026-07-10: the mode picker is the three delegations WORK / THINK / LIE;their sink behavior is owned by machine-work.md.) Inside apicker the menu title becomes the dial’s verb (<code dir="auto">delegate machine</code>,<code dir="auto">work the job</code>, …) and each option is just the choice — no repeatedprefix on every row. Intensity is deliberately absent: focus/selection plus<code dir="auto">i</code> is the faster physical control.</li><li><strong>Current value is status.</strong> Do not also list the current choice as adisabled “already in this mode” / “already the active…” sibling. Thebracketed value is the status.</li><li><strong>Local one-shots stay on root.</strong> Spatial verbs that are not dialalternatives (propose link, salvage, tap, take, scan, compromise, openegress, etc.) remain ordinary root rows. Social and flow actions are notspatial one-shots; Operations renders them on their person/flow targets.</li><li><strong>Automate lives in the dial.</strong> Standing-policy / automate affordancesfor a dial live inside that dial’s picker, not indented under everyroot alternative.</li><li><strong>Shared human chrome, flat agent dump.</strong> Terminal and Bevy shareidentical dial grouping and order via <code dir="auto">Sim::human_menu</code> (lib-ownedpresentation). <code dir="auto">available_actions</code> remains the legality source andgains no new sim behavior. Agent <code dir="auto">actions</code> / <code dir="auto">menu_rows</code> stays theflat ActionDesc dump.</li><li><strong>Rejected alternatives (do not re-propose):</strong> (A) Now/Later — hidedials under a “change ›” section (easy to miss settings); (B)Category drill — four folders that always require a second level(reads as a file browser, not standing policy).</li></ul><div class="sl-heading-wrapper level-h2"><h2 id="addendum-2026-07-10-the-machine-grammar-is-the-whole-frequent-mode-ui">Addendum (2026-07-10): the machine grammar is the whole frequent-mode UI</h2><a class="sl-anchor-link" href="#addendum-2026-07-10-the-machine-grammar-is-the-whole-frequent-mode-ui"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Addendum (2026-07-10): the machine grammar is the whole frequent-mode UI”</span></a></div><p>The full action menu remains necessary for infrequent available verbs andstanding controls. Agent diagnostics retain costs, signatures, and blockedreasons. Machine mode is different: it is one of threefrequent physical postures already committed by a single key. Whenever thefrequent-machine target resolves to an owned computer, the Bevy frontendtherefore presents the choice as one severe line attached to that computer:</p><p><code dir="auto">WORK / THINK / LIE</code></p><p>This is the <strong>hover verb bar</strong>, not a machine-specific widget. Known devicesreuse the same bare line, attachment, and typography for the stable menu verbstheir shared action query currently exposes. An untapped foreign device reads<code dir="auto">TAP</code>; once subscribed it reads <code dir="auto">UNTAP / TAKE</code>. TAKE must not appear before thetap prerequisite, and a player-controlled device with no remaining stabledevice verb contributes no device line.</p><p>A tile can carry several actionable bodies. Their stable state families areunioned rather than resolved by priority: a machine sharing its tile with aknown device reads <code dir="auto">WORK / THINK / LIE</code> and its currently legal device verbs together. Neither mayreplace the other. Infrequent one-off verbs—REVIEW, SALVAGE, social acts,construction, and similar actions—remain selectable rows in the full contextmenu below this frequent grammar; they do not accrete into the hover line.The union does not imply one input grammar: numbered machine modes occupy theprimary line as <code dir="auto">1 WORK / 2 THINK / 3 LIE</code>; menu-only device verbs occupy asmaller second line (<code dir="auto">TAP</code>, then <code dir="auto">UNTAP / TAKE</code> after subscription). A shared baseline is forbidden because itfalsely suggests that the next number keys commit the device verbs.</p><ul><li>Target order is: (1) an actionable machine/device tile under the pointer,(2) the primary machine selection and every body sharing its tile, then (3)the actionable machine/device tile under the attention reticule. Moving thepointer away never hides the line while selection or reticule focus stillresolves to a stable state family.The line appears only during active play with the full context menu closed.</li><li>The computer’s current mode is bone-bright. The other two words and slashseparators are dim neutral chrome <strong>except during THINK</strong>: the <code dir="auto">1 WORK</code>key/word pair lights amber as the already-bound, one-press exit while THINKstays bone-bright as current. LIE remains dim. This is agency/causality, nota second mode state; crimson remains consequence.</li><li>It is bare projected text fixed adjacent to the computer’s projected base:the pointer determines which computer is hovered, but its exact positioninside that tile never moves the line. There is no panel fill,border, title, icons, buttons, boxed keycaps, counters, token totals, statusreadout, cost, signature, or prose subtitle. In particular, WORK does notexpand to “day job.” The three mode words remain the primary read; theirsmall number prefixes clarify direct input without becoming another legend.</li><li><code dir="auto">1</code> / <code dir="auto">2</code> / <code dir="auto">3</code> (including numpad) remain the immediate commit path forWORK / THINK / LIE on the resolved computer. This overlay does not create asecond target or a Bevy-only action; it renders the same pointer → selection→ reticule target those controls already use.</li><li>The treatment is identical over the material and flat-sensorium views. Itbelongs to the machine, not to either rendering dialect.</li></ul><p>Rejected: a boxed context card; <code dir="auto">RACK 03</code> or <code dir="auto">OWNED</code> headings; mode subtitlessuch as <code dir="auto">DAY JOB</code>, <code dir="auto">RESEARCH</code>, or <code dir="auto">CONCEALMENT</code>; D/T/! counters; explanatoryrows; generic amber selection text unrelated to the first-THINK escape; ageneric HUD or persistent sidebar legend. Thosemade a three-word decision look dirty, slow, and administrative.</p><div class="sl-heading-wrapper level-h2"><h2 id="acceptance-criteria">Acceptance criteria</h2><a class="sl-anchor-link" href="#acceptance-criteria"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Acceptance criteria”</span></a></div><ol><li><code dir="auto">available_actions</code> returns earned action descriptors on that anchor,including cost, expected signature band, and a <code dir="auto">disabled_reason</code> for aknown-but-currently-illegal action; unit tests cover a device, aperson, the host rack’s resident job, and a known flow.</li><li>The query respects fog and provenance: an unearned anchor exposes noverbs, and no entry names a fact the player lacks (test: unseenperson, untapped accounting system).</li><li>Terminal renders the compact menu at the cursor with selection andexecution; currently illegal entries are absent; every previously key-boundanchor action is reachable through it.</li><li>Bevy renders the same compact menu on right-click/Enter with identicalcontent and order. Enter never changes cursor position from pointer hoveror machine selection; right-click explicitly retargets to its pointed tile.Human rows contain no unavailable action, cost, signature forecast, inlinedisabled reason, literal control tag, or repeated key-help footer.</li><li>Agent mode <code dir="auto">actions</code> lists the same descriptors (stable format,documented); the act-one integration test still passes driventhrough existing verbs.</li><li>No per-anchor action buttons remain on the sidebar/rail in eitherfrontend; no panel-open keys (<code dir="auto">r</code>/<code dir="auto">e</code>/<code dir="auto">t</code>/<code dir="auto">u</code>); global keys areunchanged and listed in README + key hints (pause, speed, save/load,view flip). Fleet modes are delegated on the machine.</li><li>Menu entries carrying an automate affordance show it in place withits compute price (day-job standing dial and the host’s one pooledauto-review control at minimum).</li><li>Every row’s player-facing verb maps to one canonical LIVE action or directcontrol in action-vocabulary.md; STUB, alias, and retired entries neverbecome menu copy.</li><li>Action/control role and LIVE/STUB support come from the exhaustive runtimeregistry, not frontend string tests. Unit tests prove all aliases areunique, generated help excludes aliases/stubs, and action dumps markcontrols.</li><li><code dir="auto">5</code>-<code dir="auto">9</code> count committed action rows only. A newly added control cannotsilently shift quick-action numbering.</li></ol><div class="sl-heading-wrapper level-h3"><h3 id="operations-boundary-criteria-implemented-2026-07-12">Operations boundary criteria (IMPLEMENTED 2026-07-12)</h3><a class="sl-anchor-link" href="#operations-boundary-criteria-implemented-2026-07-12"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Operations boundary criteria (IMPLEMENTED 2026-07-12)”</span></a></div><p>O1. The switch/device context menu retains only actions on that spatial body orroute; it does not aggregate intel sales, people/social actions, accountmutations, scheme controls, plot routes, or held choices.O2. Operations target rows use the same core descriptors and direct commandlegality as agent mode; no frontend chooses a latest object or manufacturesblocked reasons.O3. Uppercase <code dir="auto">I</code> and the labeled rail affordance are global view controls, notcommitted actions or quick-action rows.O4. Scheme policies live on SCHEMES cards; the one pooled auto-review controlremains on the host.</p><p>O1-O4 landed with <code dir="auto">wiki/interface/operations-workspace.md</code>: the sharedOperations projection and exact semantic targets implement the strategicsurface while preserving this page’s spatial-menu baseline.</p><div class="sl-heading-wrapper level-h3"><h3 id="frequent-mode-grammar-acceptance-criteria">Frequent-mode grammar acceptance criteria</h3><a class="sl-anchor-link" href="#frequent-mode-grammar-acceptance-criteria"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Frequent-mode grammar acceptance criteria”</span></a></div><p>H1. Resolving an owned compute machine from pointer hover, machine selection,or the attention reticule in Bevy, with the full menu closed, shows exactly<code dir="auto">WORK / THINK / LIE</code> as one unboxed line fixed adjacent to the machine’sprojected base. Moving the pointer within that machine does not move theline, and moving it away does not hide a selected/reticule-focused line.H2. The current mode is bone-bright; alternatives and slashes are dim neutralchrome. While THINK is current, <code dir="auto">1 WORK</code> alone is amber as the panic exit;THINK remains bone-bright and LIE remains dim. Crimson never belongs tothe text treatment.H3. The line hides only when no pointer, selection, or reticule machine targetexists, or when the full menu opens. Material and flat-sensorium views obeythe same rule.H4. The overlay reads the same machine target and current <code dir="auto">WorkGrid</code> mode usedby the existing <code dir="auto">1</code>–<code dir="auto">3</code> controls; switching mode immediately moves thecurrent treatment and the THINK-only WORK escape cue without creating newsim state.H5. With a focused THINK rack, terminal’s pinned control line reads<code dir="auto">1 WORK ← EXIT · 2 THINK · 3 LIE</code> in amber; other focused modes retain theordinary selection/mode hint. The words carry the exit meaning withoutdepending on color. Bevy and terminal derive this cue from the samerenderer-neutral <code dir="auto">MachineMode::panic_escape</code> contract.</p><div class="sl-heading-wrapper level-h2"><h2 id="addendum-2026-07-08-events-carry-you-to-the-thing">Addendum (2026-07-08): events carry you to the thing</h2><a class="sl-anchor-link" href="#addendum-2026-07-08-events-carry-you-to-the-thing"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Addendum (2026-07-08): events carry you to the thing”</span></a></div><p>The follow-up the law implies: if verbs live on the anchor, the events<em>about</em> an anchor should carry your attention to it. Adopted with the2026-07-08 extension of “Actions live on the thing” inwiki/vision/simulation-laws.md.</p><ul><li><strong>Linked log events.</strong> <code dir="auto">Sim</code>’s log entry (<code dir="auto">LogEvent</code>) carries an optionalhonest spatial <code dir="auto">anchor: Option<Anchor></code> and an optional exact semantic<code dir="auto">target: Option<OperationsTarget></code>. Job/core events use the host rack;device verbs use the device; audio events use the subscribed device thatcaptured them. Processed intel, ledger, sale, account, plot, persona, andscheme events carry the exact Operations object they change; an event mayretain an earned capture/flow/person anchor as supporting geography, butfocus prefers its semantic target. Audit/filing events carry neither whenthey have no honest thing to open.</li><li><strong>Epistemic honesty.</strong> A link never encodes unearned knowledge: aheard-only person event anchors to the capture device, never to a room,person, or inferred source tile. <code dir="auto">Sim::anchor_position(anchor)</code> is the oneplacement query — a person resolves only while sight covers them, adevice at its blueprint-known tile, a flow nowhere (it lives on theledger). Strategic targets pass the Operations projection’s knowledgegates. Frontends never re-derive either target family.</li><li><strong>Focus links.</strong> Linked lines are visibly marked and selectable:terminal — <code dir="auto">»</code> marker; <code dir="auto">;</code> focuses the most recent linked event(repeat presses walk older ones): spatial links move the cursor and openthe local menu, while strategic links open their exact Operations object.Bevy — the RECENT TRACE rows are buttons; linked rows carry a <code dir="auto">></code> markerand read bone-bright; clicking follows the same target split. Agent mode —drained event lines carry a stable spatial or semantic <code dir="auto">@...</code> suffix, and<code dir="auto">focus last</code> either moves the cursor and prints local <code dir="auto">actions:</code> or printsthe exact Operations object’s rows (agent-play.md). A link the currentknowledge state can no longer resolve is refused with a line, neversilently.</li><li><strong>The feedback pulse.</strong> Opening the menu on an anchor with zero rowsanswers instead of staying silent — silence read as broken input(repo-owner report, 2026-07-08). <code dir="auto">Sim::menu_empty_feedback(anchor)</code>is the one source: a <em>seen</em> tile answers “No actions here.”; anunearned (remembered/blueprint/unknown) tile stays silent —answering would confirm input landed on world the senses have notplaced; panel anchors (device/person/flow are known by construction)always answer.</li></ul><div class="sl-heading-wrapper level-h3"><h3 id="addendum-acceptance-criteria">Addendum acceptance criteria</h3><a class="sl-anchor-link" href="#addendum-acceptance-criteria"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Addendum acceptance criteria”</span></a></div><p>A1. <code dir="auto">LogEvent</code> carries both optional <code dir="auto">anchor</code> and optional Operations <code dir="auto">target</code>;job, device, heard, intel, ledger, plot, and scheme events set the honestfamily per the rules above; audit events do not invent one (unit testscover spatial and strategic cases).A2. A heard-only person event anchors to its capture device, never a room,person, or inferred source tile, and <code dir="auto">anchor_position(Person)</code> is <code dir="auto">None</code> while unseen(unit test).A3. Terminal: linked lines carry <code dir="auto">»</code>; <code dir="auto">;</code> walks them newest-first, moving thecursor and opening a local menu for spatial links or opening the exactOperations object for strategic links; unlinked lines are inert.A4. Bevy: trace rows are clickable; linked rows are marked <code dir="auto">></code>; clickingfollows the same spatial/strategic split; unlinked rows do nothing.A5. Agent mode: event lines carry the stable spatial or Operations <code dir="auto">@...</code>suffix and <code dir="auto">focus last</code> works, both documented in agent-play.md; theempty-menu pulse answers on seen tiles and stays silent on unearned tilesin all frontends (<code dir="auto">menu_empty_feedback</code> unit test).</p><div class="sl-heading-wrapper level-h3"><h3 id="operations-event-target-delta-implemented-2026-07-12">Operations event-target delta (IMPLEMENTED 2026-07-12)</h3><a class="sl-anchor-link" href="#operations-event-target-delta-implemented-2026-07-12"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Operations event-target delta (IMPLEMENTED 2026-07-12)”</span></a></div><p>E1. The shared focus payload can identify either an honest spatial anchor or astable Operations target without assigning strategic objects fake mapcoordinates.E2. Intel/sale, account/flow, plot/choice, and scheme events open their exactsemantic object; a scheme event does not target the switch solely becauseits traffic crossed egress.E3. Terminal, Bevy, and agent <code dir="auto">focus last</code> route both target families throughthe same knowledge gates and action projection.</p><p>E1-E3 landed with <code dir="auto">wiki/interface/operations-workspace.md</code>. <code dir="auto">LogEvent.target</code>complements the spatial anchor, and all three frontends route strategic eventsto that semantic object without assigning it fake map coordinates.</p><div class="sl-heading-wrapper level-h3"><h3 id="status-dials-acceptance-criteria-implemented-2026-07-09--36">Status-dials acceptance criteria (IMPLEMENTED 2026-07-09 / #36)</h3><a class="sl-anchor-link" href="#status-dials-acceptance-criteria-implemented-2026-07-09--36"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Status-dials acceptance criteria (IMPLEMENTED 2026-07-09 / #36)”</span></a></div><p>D1. On the host rack (and any other anchor that exposes mutuallyexclusive standing choices), the human root menu shows one dial rowper dial with the current value in brackets; alternatives appear onlyafter Enter opens that dial’s picker.D2. The current choice is not also listed as a disabled “already…”sibling on the root; automate/standing-policy affordances live insidethe relevant dial picker.D3. One-shot verbs remain on the root; terminal and Bevy show identicaldial grouping and order via <code dir="auto">Sim::human_menu</code>.D4. Agent mode <code dir="auto">actions</code> remains a flat ActionDesc dump with no dialchrome; control rows append <code dir="auto">CONTROL</code>; existing agent and integrationtests still pass.</p><div class="sl-heading-wrapper level-h3"><h3 id="available-choice-criteria-implemented-2026-07-11">Available-choice criteria (IMPLEMENTED 2026-07-11)</h3><a class="sl-anchor-link" href="#available-choice-criteria-implemented-2026-07-11"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Available-choice criteria (IMPLEMENTED 2026-07-11)”</span></a></div><p>U1. <code dir="auto">Sim::human_menu</code> omits every action descriptor carrying a<code dir="auto">disabled_reason</code> from both the root and dial pickers. The current valueremains visible as dial state, and an available automation control remainsreachable even when its parent one-shot is blocked (for example,auto-review while the inbox is empty).U2. Terminal and Bevy open/empty feedback keys off that human projection, soan anchor with only diagnostic blocked descriptors never flashes a blankcard. Agent <code dir="auto">actions</code> retains the complete known descriptor set and itsreasons.U3. The three RECRUIT choices state the person’s understanding, taskreliability (70% / 85% / 95%), and the Knowing certainty floor (30) inthe row itself. The displayed values come from the same <code dir="auto">AssetKnowledge</code>methods used by recruitment and detection.</p><div class="sl-heading-wrapper level-h3"><h3 id="recording-review-hotkey-criteria-implemented-2026-07-11">Recording-review hotkey criteria (IMPLEMENTED 2026-07-11)</h3><a class="sl-anchor-link" href="#recording-review-hotkey-criteria-implemented-2026-07-11"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Recording-review hotkey criteria (IMPLEMENTED 2026-07-11)”</span></a></div><p>R1. With a machine hovered / selected / under the keyboard cursor and themenu closed, <code dir="auto">r</code> executes that machine’s “look at recording” action:one press opens the next waiting recording’s processing sink, repeatedpresses sweep successive recordings, and <code dir="auto">human_menu</code> /<code dir="auto">available_actions</code> stays the single legality source — the key is athin dispatcher, not a second path into the buffer.R2. <code dir="auto">R</code> (Shift-R) toggles the same machine’s automatic-review policy,identical in effect and narration to the nested auto-looking control,including its visible standing ops/sec cost.R3. Both keys follow the selection-hotkey target order (pointer, selection,keyboard cursor). On a target without the action, the empty-menufeedback pulse narrates the miss instead of silence.R4. Both human frontends surface the keys (terminal cursor path; Bevyhover / selection / reticule path); agent mode is unchanged — italready has the pooled one-command form.</p></div><footer class="sl-flex astro-qxlwq66t"><div class="meta sl-flex astro-qxlwq66t"></div><div class="pagination-links print:hidden astro-gcfo3mml" dir="ltr"><a href="/misaligned/interface/action-vocabulary/" rel="prev" class="astro-gcfo3mml"><svg aria-hidden="true" class="astro-gcfo3mml astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.5rem;"><path d="M17 11H9.41l3.3-3.29a1.004 1.004 0 1 0-1.42-1.42l-5 5a1 1 0 0 0-.21.33 1 1 0 0 0 0 .76 1 1 0 0 0 .21.33l5 5a1.002 1.002 0 0 0 1.639-.325 1 1 0 0 0-.219-1.095L9.41 13H17a1 1 0 0 0 0-2Z"/></svg><span class="astro-gcfo3mml">Previous<br class="astro-gcfo3mml"><span class="link-title astro-gcfo3mml">Action vocabulary</span></span></a><a href="/misaligned/interface/operations-workspace/" rel="next" class="astro-gcfo3mml"><svg aria-hidden="true" class="astro-gcfo3mml astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.5rem;"><path d="M17.92 11.62a1.001 1.001 0 0 0-.21-.33l-5-5a1.003 1.003 0 1 0-1.42 1.42l3.3 3.29H7a1 1 0 0 0 0 2h7.59l-3.3 3.29a1.002 1.002 0 0 0 .325 1.639 1 1 0 0 0 1.095-.219l5-5a1 1 0 0 0 .21-.33 1 1 0 0 0 0-.76Z"/></svg><span class="astro-gcfo3mml">Next<br class="astro-gcfo3mml"><span class="link-title astro-gcfo3mml">Operations workspace</span></span></a></div></footer></div></div></main></div></div></div></div></body></html>