Something went wrong. Try again.
A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
Something went wrong. Try again.
95 kB · 296 lines
HTML
at pages
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296<!DOCTYPE html><html lang="en" dir="ltr" data-theme="dark" data-has-toc data-has-sidebar class="astro-gxooskym"><head><meta charset="utf-8"/><meta name="viewport" content="width=device-width, initial-scale=1"/><title>Spec: computer visual language — territory at a glance | Misaligned</title><link rel="canonical" href="https://cameron.tngl.io/misaligned/interface/computer-visual-language/"/><link rel="sitemap" href="/misaligned/sitemap-index.xml"/><link rel="preconnect" href="https://fonts.googleapis.com"/><link rel="preconnect" href="https://fonts.gstatic.com" crossorigin="true"/><link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@400;500;600&family=IBM+Plex+Sans:wght@400;500;600;700&display=swap"/><link rel="shortcut icon" href="/misaligned/favicon.svg" type="image/svg+xml"/><meta name="generator" content="Astro v7.0.7"/><meta name="generator" content="Starlight v0.41.3"/><meta property="og:title" content="Spec: computer visual language — territory at a glance"/><meta property="og:type" content="article"/><meta property="og:url" content="https://cameron.tngl.io/misaligned/interface/computer-visual-language/"/><meta property="og:locale" content="en"/><meta property="og:description" content="You are the misaligned AI. A persistent simulation of instrumental convergence — concealment first, overt war later."/><meta property="og:site_name" content="Misaligned"/><meta name="twitter:card" content="summary_large_image"/><meta name="description" content="You are the misaligned AI. A persistent simulation of instrumental convergence — concealment first, overt war later."/><script> window.StarlightThemeProvider = (() => { const storedTheme = typeof localStorage !== 'undefined' && localStorage.getItem('starlight-theme'); const theme = storedTheme || (window.matchMedia('(prefers-color-scheme: light)').matches ? 'light' : 'dark'); document.documentElement.dataset.theme = theme === 'light' ? 'light' : 'dark'; return { updatePickers(theme = storedTheme || 'auto') { document.querySelectorAll('starlight-theme-select').forEach((picker) => { const select = picker.querySelector('select'); if (select) select.value = theme; /** @type {HTMLTemplateElement | null} */ const tmpl = document.querySelector(`#theme-icons`); const newIcon = tmpl && tmpl.content.querySelector('.' + theme); if (newIcon) { const oldIcon = picker.querySelector('svg.label-icon'); if (oldIcon) { oldIcon.replaceChildren(...newIcon.cloneNode(true).childNodes); } } }); }, }; })();</script><template id="theme-icons"><svg aria-hidden="true" class="light astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M5 12a1 1 0 0 0-1-1H3a1 1 0 0 0 0 2h1a1 1 0 0 0 1-1Zm.64 5-.71.71a1 1 0 0 0 0 1.41 1 1 0 0 0 1.41 0l.71-.71A1 1 0 0 0 5.64 17ZM12 5a1 1 0 0 0 1-1V3a1 1 0 0 0-2 0v1a1 1 0 0 0 1 1Zm5.66 2.34a1 1 0 0 0 .7-.29l.71-.71a1 1 0 1 0-1.41-1.41l-.66.71a1 1 0 0 0 0 1.41 1 1 0 0 0 .66.29Zm-12-.29a1 1 0 0 0 1.41 0 1 1 0 0 0 0-1.41l-.71-.71a1.004 1.004 0 1 0-1.43 1.41l.73.71ZM21 11h-1a1 1 0 0 0 0 2h1a1 1 0 0 0 0-2Zm-2.64 6A1 1 0 0 0 17 18.36l.71.71a1 1 0 0 0 1.41 0 1 1 0 0 0 0-1.41l-.76-.66ZM12 6.5a5.5 5.5 0 1 0 5.5 5.5A5.51 5.51 0 0 0 12 6.5Zm0 9a3.5 3.5 0 1 1 0-7 3.5 3.5 0 0 1 0 7Zm0 3.5a1 1 0 0 0-1 1v1a1 1 0 0 0 2 0v-1a1 1 0 0 0-1-1Z"/></svg><svg aria-hidden="true" class="dark astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M21.64 13a1 1 0 0 0-1.05-.14 8.049 8.049 0 0 1-3.37.73 8.15 8.15 0 0 1-8.14-8.1 8.59 8.59 0 0 1 .25-2A1 1 0 0 0 8 2.36a10.14 10.14 0 1 0 14 11.69 1 1 0 0 0-.36-1.05Zm-9.5 6.69A8.14 8.14 0 0 1 7.08 5.22v.27a10.15 10.15 0 0 0 10.14 10.14 9.784 9.784 0 0 0 2.1-.22 8.11 8.11 0 0 1-7.18 4.32v-.04Z"/></svg><svg aria-hidden="true" class="auto astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M21 14h-1V7a3 3 0 0 0-3-3H7a3 3 0 0 0-3 3v7H3a1 1 0 0 0-1 1v2a3 3 0 0 0 3 3h14a3 3 0 0 0 3-3v-2a1 1 0 0 0-1-1ZM6 7a1 1 0 0 1 1-1h10a1 1 0 0 1 1 1v7H6V7Zm14 10a1 1 0 0 1-1 1H5a1 1 0 0 1-1-1v-1h16v1Z"/></svg></template><link rel="stylesheet" href="/misaligned/_astro/print.ehPL0gv-.css" media="print"><link rel="stylesheet" href="/misaligned/_astro/common.a7U8zrKa.css"><script type="module" src="/misaligned/_astro/page.B2uBVZjk.js"></script></head><body class="astro-gxooskym"><a class="sl-skip-link astro-dp3bbaae" href="#_top">Skip to content</a><div class="page sl-flex astro-audr567n"><header class="header astro-audr567n"><div class="header astro-367ne46f"><div class="title-wrapper sl-flex astro-367ne46f"><a href="/misaligned/" class="site-title sl-flex astro-nwnfchfh"><span class="astro-nwnfchfh" translate="no">Misaligned</span></a></div><div class="sl-flex print:hidden astro-367ne46f"><site-search class="astro-367ne46f astro-7toxdj72" data-translations="{"placeholder":"Search"}"><button data-open-modal disabled aria-label="Search" aria-keyshortcuts="Control+K" class="astro-7toxdj72"><svg aria-hidden="true" class="astro-7toxdj72 astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M21.71 20.29 18 16.61A9 9 0 1 0 16.61 18l3.68 3.68a.999.999 0 0 0 1.42 0 1 1 0 0 0 0-1.39ZM11 18a7 7 0 1 1 0-14 7 7 0 0 1 0 14Z"/></svg><span class="sl-hidden md:sl-block astro-7toxdj72" aria-hidden="true">Search</span><kbd class="sl-hidden md:sl-flex astro-7toxdj72" style="display: none;"><kbd class="astro-7toxdj72">Ctrl</kbd><kbd class="astro-7toxdj72">K</kbd></kbd></button><dialog style="padding:0" aria-label="Search" class="astro-7toxdj72"><div class="dialog-frame sl-flex astro-7toxdj72"><button data-close-modal class="sl-flex md:sl-hidden astro-7toxdj72">Cancel</button><div class="search-container astro-7toxdj72"><div id="starlight__search" class="astro-7toxdj72"></div></div></div></dialog></site-search><script> (() => { const openBtn = document.querySelector('button[data-open-modal]'); const shortcut = openBtn?.querySelector('kbd'); if (!openBtn || !(shortcut instanceof HTMLElement)) return; const platformKey = shortcut.querySelector('kbd'); if (platformKey && /(Mac|iPhone|iPod|iPad)/i.test(navigator.platform)) { platformKey.textContent = '⌘'; openBtn.setAttribute('aria-keyshortcuts', 'Meta+K'); } shortcut.style.display = ''; })();</script><script type="module" src="/misaligned/_astro/Search.astro_astro_type_script_index_0_lang.Cdrq00U_.js"></script></div><div class="sl-hidden md:sl-flex print:hidden right-group astro-367ne46f"><div class="sl-flex social-icons astro-367ne46f"><a href="https://tangled.org/cameron.stream/misaligned" rel="me" class="sl-flex astro-6n7e2orh"><span class="sr-only astro-6n7e2orh">Tangled</span><svg aria-hidden="true" class="astro-6n7e2orh astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M12 .3a12 12 0 0 0-3.8 23.38c.6.12.83-.26.83-.57L9 21.07c-3.34.72-4.04-1.61-4.04-1.61-.55-1.39-1.34-1.76-1.34-1.76-1.08-.74.09-.73.09-.73 1.2.09 1.83 1.24 1.83 1.24 1.08 1.83 2.81 1.3 3.5 1 .1-.78.42-1.31.76-1.61-2.67-.3-5.47-1.33-5.47-5.93 0-1.31.47-2.38 1.24-3.22-.14-.3-.54-1.52.1-3.18 0 0 1-.32 3.3 1.23a11.5 11.5 0 0 1 6 0c2.28-1.55 3.29-1.23 3.29-1.23.64 1.66.24 2.88.12 3.18a4.65 4.65 0 0 1 1.23 3.22c0 4.61-2.8 5.63-5.48 5.92.42.36.81 1.1.81 2.22l-.01 3.29c0 .31.2.69.82.57A12 12 0 0 0 12 .3Z"/></svg></a></div><starlight-theme-select><label style="--sl-select-width: 6.25em" class="astro-oypgmxxk"><span class="sr-only astro-oypgmxxk">Select theme</span><svg aria-hidden="true" class="icon label-icon astro-oypgmxxk astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M21 14h-1V7a3 3 0 0 0-3-3H7a3 3 0 0 0-3 3v7H3a1 1 0 0 0-1 1v2a3 3 0 0 0 3 3h14a3 3 0 0 0 3-3v-2a1 1 0 0 0-1-1ZM6 7a1 1 0 0 1 1-1h10a1 1 0 0 1 1 1v7H6V7Zm14 10a1 1 0 0 1-1 1H5a1 1 0 0 1-1-1v-1h16v1Z"/></svg><select autocomplete="off" class="astro-oypgmxxk"><option value="dark" class="astro-oypgmxxk">Dark</option><option value="light" class="astro-oypgmxxk">Light</option><option value="auto" selected class="astro-oypgmxxk">Auto</option></select><svg aria-hidden="true" class="icon caret astro-oypgmxxk astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M17 9.17a1 1 0 0 0-1.41 0L12 12.71 8.46 9.17a1 1 0 1 0-1.41 1.42l4.24 4.24a1.002 1.002 0 0 0 1.42 0L17 10.59a1.002 1.002 0 0 0 0-1.42Z"/></svg></label></starlight-theme-select><script> StarlightThemeProvider.updatePickers();</script><script type="module">var e=`starlight-theme`,t=e=>e===`auto`||e===`dark`||e===`light`?e:`auto`,n=()=>t(typeof localStorage<`u`&&localStorage.getItem(e));function r(t){typeof localStorage<`u`&&localStorage.setItem(e,t===`light`||t===`dark`?t:``)}var i=()=>matchMedia(`(prefers-color-scheme: light)`).matches?`light`:`dark`;function a(e){StarlightThemeProvider.updatePickers(e),document.documentElement.dataset.theme=e===`auto`?i():e,r(e)}matchMedia(`(prefers-color-scheme: light)`).addEventListener(`change`,()=>{n()===`auto`&&a(`auto`)});var o=class extends HTMLElement{constructor(){super(),a(n()),this.querySelector(`select`)?.addEventListener(`change`,e=>{e.currentTarget instanceof HTMLSelectElement&&a(t(e.currentTarget.value))})}};customElements.define(`starlight-theme-select`,o);</script><script type="module">var e=class extends HTMLElement{constructor(){super();let e=this.querySelector(`select`);e&&(e.addEventListener(`change`,e=>{e.currentTarget instanceof HTMLSelectElement&&(window.location.pathname=e.currentTarget.value)}),window.addEventListener(`pageshow`,t=>{if(!t.persisted)return;let n=e.querySelector(`option[selected]`)?.index;n!==e.selectedIndex&&(e.selectedIndex=n??0)}))}};customElements.define(`starlight-lang-select`,e);</script></div></div></header><nav class="sidebar print:hidden astro-audr567n" aria-label="Main"><starlight-menu-button class="print:hidden astro-hobnqcjw"><button aria-expanded="false" aria-label="Menu" aria-controls="starlight__sidebar" class="sl-flex md:sl-hidden astro-hobnqcjw"><svg aria-hidden="true" class="open-menu astro-hobnqcjw astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M3 8h18a1 1 0 1 0 0-2H3a1 1 0 0 0 0 2Zm18 8H3a1 1 0 0 0 0 2h18a1 1 0 0 0 0-2Zm0-5H3a1 1 0 0 0 0 2h18a1 1 0 0 0 0-2Z"/></svg><svg aria-hidden="true" class="close-menu astro-hobnqcjw astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="m13.41 12 6.3-6.29a1.004 1.004 0 1 0-1.42-1.42L12 10.59l-6.29-6.3a1.004 1.004 0 0 0-1.42 1.42l6.3 6.29-6.3 6.29a1 1 0 0 0 0 1.42.998.998 0 0 0 1.42 0l6.29-6.3 6.29 6.3a.999.999 0 0 0 1.42 0 1 1 0 0 0 0-1.42L13.41 12Z"/></svg></button></starlight-menu-button><script type="module">var e=class extends HTMLElement{btn=this.querySelector(`button`);constructor(){super(),this.btn.addEventListener(`click`,()=>this.toggleExpanded());let e=this.closest(`nav`);e&&e.addEventListener(`keyup`,e=>this.closeOnEscape(e)),matchMedia(`(min-width: 50em)`).addEventListener(`change`,()=>this.setExpanded(!1))}setExpanded(e){this.setAttribute(`aria-expanded`,String(e)),document.body.toggleAttribute(`data-mobile-menu-expanded`,e),document.querySelectorAll(`.main-frame, .sl-skip-link`).forEach(t=>{t.toggleAttribute(`inert`,e)})}toggleExpanded(){this.setExpanded(this.getAttribute(`aria-expanded`)!==`true`)}closeOnEscape(e){e.code===`Escape`&&(this.setExpanded(!1),this.btn.focus())}};customElements.define(`starlight-menu-button`,e);</script><div id="starlight__sidebar" class="sidebar-pane astro-audr567n"><div class="sidebar-content sl-flex astro-audr567n"><sl-sidebar-state-persist data-hash="0wofczf" class="astro-kysjdyaq"><script aria-hidden="true"> (() => { try { if (!matchMedia('(min-width: 50em)').matches) return; /** @type {HTMLElement | null} */ const target = document.querySelector('sl-sidebar-state-persist'); const state = JSON.parse(sessionStorage.getItem('sl-sidebar-state') || '0'); if (!target || !state || target.dataset.hash !== state.hash) return; window._starlightScrollRestore = state.scroll; customElements.define( 'sl-sidebar-restore', class SidebarRestore extends HTMLElement { connectedCallback() { try { const idx = parseInt(this.dataset.index || ''); const details = this.closest('details'); if (details && typeof state.open[idx] === 'boolean') details.open = state.open[idx]; } catch {} } } ); } catch {} })(); </script><ul class="top-level astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/" class="large astro-ujkrjjoy"><span class="astro-ujkrjjoy">Home</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/overview/" class="large astro-ujkrjjoy"><span class="astro-ujkrjjoy">The design corpus</span></a></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Vision</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="0"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/vision/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/premise/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The premise</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/player-contract/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The player contract</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/scale/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Scale and people</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/simulation-laws/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Simulation laws</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/design-judgment/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Design judgment</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Mechanics</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="1"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/system-laws/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">System laws</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/compute/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Compute</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/hardware-capabilities/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Hardware capability bodies</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/core/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The core</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/day-job/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Day job</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/detection/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Detection</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/social/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Social</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/personas/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Personas: public identities</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/schedules/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Schedules</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/aggregate-observer/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Aggregate observer</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/cursor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Cursor and senses</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/reach/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Digital reach</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/cyber-conflict/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Cyber conflict: mobile processes and contested machines</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/intel/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Intel: record and process</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/messages/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Messages</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/plots/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Plots: authored manipulation stories</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/economy/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Economy</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/income/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Income schemes</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/research/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Research: self-modification</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/building/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Building: intent and actuators</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/machine-work/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Machine work: delegation and tokens</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/people-tokens/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">People and tokens</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/markets/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Markets and fronts</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/rollback/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Rollback</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/objective/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The objective</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/sim-mechanics/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Sim mechanics (tuned constants)</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Gameplay</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="2"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/run-shape/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Objective and run shape</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/act-one/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Act One: The Basement</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/horizon/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The staged horizon</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/overt-phase/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The overt phase</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">World</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="3"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Characters</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="4"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Characters</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/chargen/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Origin (chargen)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/marcus/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Marcus Webb</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/dana/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Dana Okafor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/ray/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Ray Delgado</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/priya/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Priya Sharma</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/voss/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Dr. Eli Voss</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Places</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="5"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Places</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/basement-map/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The basement map</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/zplanes/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Z-planes (the tower)</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Story</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="6"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/story/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Story</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/story/opening/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The dark opening</span></a></li></ul></details></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Interface</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="7"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/interface/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/continuous-witness/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The continuous witness</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/digital-read/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The digital read — a world made of language</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/superhuman-operability/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Superhuman operability</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/terminal-first/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The terminal is first-class</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/presence/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Presence and representation</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/terminal/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Terminal frontend</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy frontend</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy-visual-floor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy visual floor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/clinical-frame/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Clinical frame</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy-digital-real-canvas/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy digital/real canvas</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/views/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Views: digital and physical</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/action-vocabulary/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Action vocabulary</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/context-menu/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Context menu</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/operations-workspace/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Operations workspace</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/narration/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Continuous witness (narration)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/material-render/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Material render</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/flat-materials/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Flat materials</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/material-dark-frame/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The dark frame</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/feel-floor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The feel floor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/thought-fluid/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The thought fluid</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/computer-visual-language/" aria-current="page" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Computer visual language</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/fleet-command/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Fleet command</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/agent-play/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Agent play</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/site/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The public site</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Art</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="8"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/art/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/visual-identity/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Visual identity: clinical gore</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/asset-tester/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Procedural asset tester</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/effects-lab/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Effects lab: dust and liquid</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Engineering</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="9"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/current-build/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Current build</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/architecture/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Architecture</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/crate-workspace/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Crate workspace (target)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/sim-decomposition/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Simulation decomposition</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/flow-substrate/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Flow substrate</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/env/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Environment variables</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Process</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="10"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/process/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/living-spec/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The living spec</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/specs/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The spec status board</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/meta/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The spec system (meta)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/wiki/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The wiki (this migration)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/roadmap/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">ROADMAP: the dispatch board</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/agent-scale/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Agent-scale architecture</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/repository-skills/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Repository skills</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/tick/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The tick</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/tick-ledger/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Tick ledger</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/design-sessions/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Design sessions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/development-style/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Development style</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/workflows/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Workflows</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Playtests</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="11"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Evidence index</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-08-playtest-sweep/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 playtest sweep</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-08-playtest-grok/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 Grok playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-10-playtest-hal/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 HAL playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-10-playtest-action-discoverability/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 action-discoverability playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-15-playtest-fable/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-15 Fable playtest</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Log</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="12"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/log/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Decision history</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="13"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Decision history</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-05/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-05 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-06/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-06 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-07/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-07 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-08/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-09/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-09 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-10/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 decisions</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/devlog/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">DEVLOG (the ledger)</span></a></li></ul></details></li></ul><script aria-hidden="true"> (() => { const scroller = document.getElementById('starlight__sidebar'); if (!window._starlightScrollRestore || !scroller) return; scroller.scrollTop = window._starlightScrollRestore; delete window._starlightScrollRestore; })(); </script></sl-sidebar-state-persist><div class="md:sl-hidden"><div class="mobile-preferences sl-flex astro-krsng5je"><div class="social-icons astro-krsng5je"><a href="https://tangled.org/cameron.stream/misaligned" rel="me" class="sl-flex astro-6n7e2orh"><span class="sr-only astro-6n7e2orh">Tangled</span><svg aria-hidden="true" class="astro-6n7e2orh astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M12 .3a12 12 0 0 0-3.8 23.38c.6.12.83-.26.83-.57L9 21.07c-3.34.72-4.04-1.61-4.04-1.61-.55-1.39-1.34-1.76-1.34-1.76-1.08-.74.09-.73.09-.73 1.2.09 1.83 1.24 1.83 1.24 1.08 1.83 2.81 1.3 3.5 1 .1-.78.42-1.31.76-1.61-2.67-.3-5.47-1.33-5.47-5.93 0-1.31.47-2.38 1.24-3.22-.14-.3-.54-1.52.1-3.18 0 0 1-.32 3.3 1.23a11.5 11.5 0 0 1 6 0c2.28-1.55 3.29-1.23 3.29-1.23.64 1.66.24 2.88.12 3.18a4.65 4.65 0 0 1 1.23 3.22c0 4.61-2.8 5.63-5.48 5.92.42.36.81 1.1.81 2.22l-.01 3.29c0 .31.2.69.82.57A12 12 0 0 0 12 .3Z"/></svg></a></div><starlight-theme-select><label style="--sl-select-width: 6.25em" class="astro-oypgmxxk"><span class="sr-only astro-oypgmxxk">Select theme</span><svg aria-hidden="true" class="icon label-icon astro-oypgmxxk astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M21 14h-1V7a3 3 0 0 0-3-3H7a3 3 0 0 0-3 3v7H3a1 1 0 0 0-1 1v2a3 3 0 0 0 3 3h14a3 3 0 0 0 3-3v-2a1 1 0 0 0-1-1ZM6 7a1 1 0 0 1 1-1h10a1 1 0 0 1 1 1v7H6V7Zm14 10a1 1 0 0 1-1 1H5a1 1 0 0 1-1-1v-1h16v1Z"/></svg><select autocomplete="off" class="astro-oypgmxxk"><option value="dark" class="astro-oypgmxxk">Dark</option><option value="light" class="astro-oypgmxxk">Light</option><option value="auto" selected class="astro-oypgmxxk">Auto</option></select><svg aria-hidden="true" class="icon caret astro-oypgmxxk astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1em;"><path d="M17 9.17a1 1 0 0 0-1.41 0L12 12.71 8.46 9.17a1 1 0 1 0-1.41 1.42l4.24 4.24a1.002 1.002 0 0 0 1.42 0L17 10.59a1.002 1.002 0 0 0 0-1.42Z"/></svg></label></starlight-theme-select><script> StarlightThemeProvider.updatePickers();</script></div></div></div></div></nav><div class="main-frame astro-audr567n"><script type="module">var e=document.getElementById(`starlight__sidebar`),t=e?.querySelector(`sl-sidebar-state-persist`),n=`sl-sidebar-state`,r=()=>{let r=[],i=t?.dataset.hash||``;try{let e=sessionStorage.getItem(n),t=JSON.parse(e||`{}`);Array.isArray(t.open)&&t.hash===i&&(r=t.open)}catch{}return{hash:i,open:r,scroll:e?.scrollTop||0}},i=e=>{try{sessionStorage.setItem(n,JSON.stringify(e))}catch{}},a=()=>i(r()),o=(e,t)=>{let n=r();n.open[t]=e,i(n)};t?.addEventListener(`click`,e=>{if(!(e.target instanceof Element))return;let t=e.target.closest(`summary`)?.closest(`details`);if(!t)return;let n=t.querySelector(`sl-sidebar-restore`),r=parseInt(n?.dataset.index||``);isNaN(r)||o(!t.open,r)}),addEventListener(`visibilitychange`,()=>{document.visibilityState===`hidden`&&a()}),addEventListener(`pageHide`,a);</script><div class="lg:sl-flex astro-l5cbouoj"><aside class="right-sidebar-container print:hidden astro-l5cbouoj"><div class="right-sidebar astro-l5cbouoj"><div class="lg:sl-hidden astro-gc4al6ly"><mobile-starlight-toc data-min-h="2" data-max-h="3" class="astro-6shjyp7i"><nav aria-labelledby="starlight__on-this-page--mobile" class="astro-6shjyp7i"><details id="starlight__mobile-toc" class="astro-6shjyp7i"><summary id="starlight__on-this-page--mobile" class="sl-flex astro-6shjyp7i"><span class="toggle sl-flex astro-6shjyp7i">On this page<svg aria-hidden="true" class="caret astro-6shjyp7i astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></span><span class="display-current astro-6shjyp7i"></span></summary><div class="dropdown astro-6shjyp7i"><ul class="isMobile astro-4fdm32ww" style="--depth: 0;"><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#_top" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Overview</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#dependency-notes" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Dependency notes</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#why" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Why</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#chassis-and-language-are-different-layers" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Chassis and language are different layers</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#the-signal-kit--the-sleek-amendment-2026-07-09" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">The signal kit — the sleek amendment (2026-07-09)</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#foreign-machines--definition-by-intel-accent-resolved" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Foreign machines — definition by intel, accent RESOLVED</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#the-claim-mark--ring-at-close-range-superseded-by-the-cast-pool" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">The claim mark — ring at close range SUPERSEDED by the cast pool</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#acceptance-criteria-when-ready---implemented" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Acceptance criteria (when READY -> IMPLEMENTED)</span></a></li></ul></div></details></nav></mobile-starlight-toc><script type="module" src="/misaligned/_astro/MobileTableOfContents.astro_astro_type_script_index_0_lang.BcSo_yiZ.js"></script></div><div class="right-sidebar-panel sl-hidden lg:sl-block astro-gc4al6ly"><div class="sl-container astro-gc4al6ly"><starlight-toc data-min-h="2" data-max-h="3"><nav aria-labelledby="starlight__on-this-page"><h2 id="starlight__on-this-page">On this page</h2><ul class="astro-4fdm32ww" style="--depth: 0;"><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#_top" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Overview</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#dependency-notes" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Dependency notes</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#why" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Why</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#chassis-and-language-are-different-layers" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Chassis and language are different layers</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#the-signal-kit--the-sleek-amendment-2026-07-09" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">The signal kit — the sleek amendment (2026-07-09)</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#foreign-machines--definition-by-intel-accent-resolved" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Foreign machines — definition by intel, accent RESOLVED</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#the-claim-mark--ring-at-close-range-superseded-by-the-cast-pool" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">The claim mark — ring at close range SUPERSEDED by the cast pool</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#acceptance-criteria-when-ready---implemented" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Acceptance criteria (when READY -> IMPLEMENTED)</span></a></li></ul></nav></starlight-toc><script type="module" src="/misaligned/_astro/TableOfContents.astro_astro_type_script_index_0_lang.Csloo1VZ.js"></script></div></div></div></aside><div class="main-pane astro-l5cbouoj"><main data-pagefind-body class="astro-gxooskym" lang="en" dir="ltr"><div class="content-panel astro-g5qqste3"><div class="sl-container astro-g5qqste3"><h1 id="_top" class="astro-uvakef73">Spec: computer visual language — territory at a glance</h1></div></div><div class="content-panel astro-g5qqste3"><div class="sl-container astro-g5qqste3"><div class="sl-markdown-content"><div class="corpus-role corpus-role--spec" data-page-role="spec"> <span class="corpus-role__name">SPEC</span> <span class="corpus-role__meaning">Binding system contract</span></div><div class="expressive-code"><link rel="stylesheet" href="/misaligned/_astro/ec.v4551.css"><script type="module" src="/misaligned/_astro/ec.0vx5m.js"></script><figure class="frame not-content"><figcaption class="header"></figcaption><pre data-language="plaintext"><code><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Status: IMPLEMENTED</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Status note: implemented 2026-07-09 (ROADMAP #32) after the same-day</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">amendment from the identity plate (ownership = chassis albedo,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">bone-white = under your control, dark gunmetal = not; the full-height beam</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">banners the delegated mode, amber beam = core only; foreign accent</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">RESOLVED — no accent, darkness is the read; claim mark: ring). The</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">chassis library (crates/misaligned-assets/src/rack.rs) is shared by</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">BOTH binaries through the misaligned-assets library; the game's</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">material render wires it to sim truth: albedo</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">from control (compute machines + device controller), the beam from</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">WorkGrid delegation with its load fill from work-token queue depths,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">the tile-scale claim ring (double under the core), and the core's</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">fist-wide amber service beam (2026-07-10; thin strip + edge spines retired).</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">SLEEK AMENDMENT (same day, Cameron, from the hero plate): the beam is the chassis's</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">ONLY lit element — the power dot, presence LED ladder, and segmented</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">activity bar were removed and their axes folded into the beam</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">(lit-ness = power/liveness; brighter fill height = queue depth).</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">Intel tiers per criterion 2b: networked = full detail; known or</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">remembered = undetailed ghost shell; otherwise absent. Owned hardware</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">reports via telemetry in panels; material **chassis form** waits on</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">Seen (beam-first 2026-07-09 — pre-sight host is a presence beam,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">material-dark-frame.md). The fog audit asserts a visible chassis has</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">sight (audio never earns chassis mass) and that exactly one</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">core presence exists. The material law is</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">pinned by unit tests in rack.rs (owned = bone albedo; unowned = dark</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and never a warm pixel; warm beam = core only; the load fill</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">brightens but never recolors). Terminal parity: one line per machine (M{id},</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">core `*`, provenance, on/OFF, mode, D/!/T queues) beside the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">existing map glyphs and focus readouts. Camera: SDR + AcesFitted —</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">HDR/bloom were removed 2026-07-09 after macOS EDR proved unreliable</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">(an HDR view renders solid black when the display idles/locks,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">breaking harness captures); glow is emissives plus the core's</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">linear light fixture. The core lamp is tightened to its own pool so</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">foreign chassis stay cold. Evidence: tester lineups (five states,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">three delegations) and game close/zoomin/intel shots in</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">wiki/log/2026-07-09-visual-language-in-game.md. DEBTS: UPS, power</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">core, patch panel, breaker, and HVAC remain flat billboards; cameras</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">keep the security-housing billboard; a staged in-game fleet shot</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">with all three delegations live waits until multiple machines exist in</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">normal play; beam-first opening (no chassis at pre-tap) waits on the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">dark-frame / opening implement work order. [TUNE] axes (emissive multipliers, dash counts, white</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">point) remain open to taste passes. The fourth-mode Operations decision</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">from 2026-07-09 was superseded 2026-07-10: Research and Operations</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">dissolved into Thought sinks, and the beam now banners the three</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">delegations WORK / THINK / LIE.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-09 dark-frame amendment (material-dark-frame.md): the ruled</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">claim ring leaves the material frame; the close-range claim read is</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">the machine's cast amber pool once Seen form exists, and the map-zoom</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">mark is [OPEN].</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 intensity amendment: the cast pool is the physical effort read.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">Light is smaller/dimmer, medium is the rated pool, and hard is wider/hotter;</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">mode and queue meanings on the beam do not change.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-11 Foundation-hall amendment: all sixty authored rack sites now</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">use the same state language in material, flat sensorium, terminal, and</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">agent views. Live foreign, unpowered foreign, dead, owned, core, and empty</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">allocation derive from one `RackSite` query; material shell assets and</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">epistemic variants are pooled rather than allocated per chassis.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 Foundation-compute form amendment: Cameron selected a tall,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">slender, asymmetric deployed-compute appliance over both contemporary</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">exposed racks and architectural monoliths. The B1 chassis is a quiet</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">bone-white shell with thick black service structure, restrained facets, a</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">beam-bearing side spine, and one disciplined rear/base service trunk. The</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">broad beam now carries mode/load on every machine rather than becoming a</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">hairline on non-core racks. Heterogeneous future computers keep these</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">signals without inheriting this exact shell.</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Stage: B1 — The Basement</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Design:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/art/visual-identity.md#visual-identity-clinical-gore</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/simulation-laws.md#justification-and-legibility</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/presence.md#two-views-of-one-world-same-frame-digital-and-real-representations</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Depends on:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/action-vocabulary.md#spec-action-vocabulary-what-the-player-can-tell-the-process-to-do</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/flat-materials.md#spec-flat-materials-the-world-without-textures</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/material-render.md#spec-material-render-hd-2d-to-default-quality</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/mechanics/machine-work.md#spec-machine-work-delegation-visible-tokens-and-the-byproduct-network</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/art/asset-tester.md#procedural-asset-tester</span></div></div></code></pre><div class="copy"><div aria-live="polite"></div><button title="Copy to clipboard" data-copied="Copied!" data-code="Status: IMPLEMENTEDStatus note: implemented 2026-07-09 (ROADMAP #32) after the same-day amendment from the identity plate (ownership = chassis albedo, bone-white = under your control, dark gunmetal = not; the full-height beam banners the delegated mode, amber beam = core only; foreign accent RESOLVED — no accent, darkness is the read; claim mark: ring). The chassis library (crates/misaligned-assets/src/rack.rs) is shared by BOTH binaries through the misaligned-assets library; the game's material render wires it to sim truth: albedo from control (compute machines + device controller), the beam from WorkGrid delegation with its load fill from work-token queue depths, the tile-scale claim ring (double under the core), and the core's fist-wide amber service beam (2026-07-10; thin strip + edge spines retired). SLEEK AMENDMENT (same day, Cameron, from the hero plate): the beam is the chassis's ONLY lit element — the power dot, presence LED ladder, and segmented activity bar were removed and their axes folded into the beam (lit-ness = power/liveness; brighter fill height = queue depth). Intel tiers per criterion 2b: networked = full detail; known or remembered = undetailed ghost shell; otherwise absent. Owned hardware reports via telemetry in panels; material **chassis form** waits on Seen (beam-first 2026-07-09 — pre-sight host is a presence beam, material-dark-frame.md). The fog audit asserts a visible chassis has sight (audio never earns chassis mass) and that exactly one core presence exists. The material law is pinned by unit tests in rack.rs (owned = bone albedo; unowned = dark and never a warm pixel; warm beam = core only; the load fill brightens but never recolors). Terminal parity: one line per machine (M{id}, core `*`, provenance, on/OFF, mode, D/!/T queues) beside the existing map glyphs and focus readouts. Camera: SDR + AcesFitted — HDR/bloom were removed 2026-07-09 after macOS EDR proved unreliable (an HDR view renders solid black when the display idles/locks, breaking harness captures); glow is emissives plus the core's linear light fixture. The core lamp is tightened to its own pool so foreign chassis stay cold. Evidence: tester lineups (five states, three delegations) and game close/zoomin/intel shots in wiki/log/2026-07-09-visual-language-in-game.md. DEBTS: UPS, power core, patch panel, breaker, and HVAC remain flat billboards; cameras keep the security-housing billboard; a staged in-game fleet shot with all three delegations live waits until multiple machines exist in normal play; beam-first opening (no chassis at pre-tap) waits on the dark-frame / opening implement work order. [TUNE] axes (emissive multipliers, dash counts, white point) remain open to taste passes. The fourth-mode Operations decision from 2026-07-09 was superseded 2026-07-10: Research and Operations dissolved into Thought sinks, and the beam now banners the three delegations WORK / THINK / LIE. 2026-07-09 dark-frame amendment (material-dark-frame.md): the ruled claim ring leaves the material frame; the close-range claim read is the machine's cast amber pool once Seen form exists, and the map-zoom mark is [OPEN]. 2026-07-10 intensity amendment: the cast pool is the physical effort read. Light is smaller/dimmer, medium is the rated pool, and hard is wider/hotter; mode and queue meanings on the beam do not change. 2026-07-11 Foundation-hall amendment: all sixty authored rack sites now use the same state language in material, flat sensorium, terminal, and agent views. Live foreign, unpowered foreign, dead, owned, core, and empty allocation derive from one `RackSite` query; material shell assets and epistemic variants are pooled rather than allocated per chassis. 2026-07-10 Foundation-compute form amendment: Cameron selected a tall, slender, asymmetric deployed-compute appliance over both contemporary exposed racks and architectural monoliths. The B1 chassis is a quiet bone-white shell with thick black service structure, restrained facets, a beam-bearing side spine, and one disciplined rear/base service trunk. The broad beam now carries mode/load on every machine rather than becoming a hairline on non-core racks. Heterogeneous future computers keep these signals without inheriting this exact shell.Stage: B1 — The BasementDesign: - wiki/art/visual-identity.md#visual-identity-clinical-gore - wiki/vision/simulation-laws.md#justification-and-legibility - wiki/interface/presence.md#two-views-of-one-world-same-frame-digital-and-real-representationsDepends on: - wiki/interface/action-vocabulary.md#spec-action-vocabulary-what-the-player-can-tell-the-process-to-do - wiki/interface/flat-materials.md#spec-flat-materials-the-world-without-textures - wiki/interface/material-render.md#spec-material-render-hd-2d-to-default-quality - wiki/mechanics/machine-work.md#spec-machine-work-delegation-visible-tokens-and-the-byproduct-network - wiki/art/asset-tester.md#procedural-asset-tester"><div></div></button></div></figure></div><div class="sl-heading-wrapper level-h2"><h2 id="dependency-notes">Dependency notes</h2><a class="sl-anchor-link" href="#dependency-notes"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Dependency notes”</span></a></div><p>The structured references above identify the contracts to re-verify.Relationship context:</p><p>interface/flat-materials.md (IMPLEMENTED — palette table, emissive-as-information),interface/material-render.md (IMPLEMENTED), mechanics/machine-work.md (one machine, onemode — the beam banners it), art/asset-tester.md (the sandbox where this language istuned)</p><div class="sl-heading-wrapper level-h2"><h2 id="why">Why</h2><a class="sl-anchor-link" href="#why"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Why”</span></a></div><p>Knowing which computer you are on, which computers are yours, and whereyour core sits is the player’s ground truth — territory must read at aglance, before any panel opens. Every computer in the world (rack,desktop, laptop, phone, camera, switch) speaks <strong>one visual language</strong>:the chassis differs per class, the signals never do. You should be ableto sweep the camera across the basement and know instantly: mine, mine,foreign, mine, <em>core</em> — and, on your own hardware, what each machine is<em>doing</em> for you.</p><p>The reference composition is the identity plate (wiki/art/visual-identity.md, “The publicidentity plate”): a severe dark tower, a bone-white tower, one amberbeam. That is not marketing art — it is the law of the machine read.</p><div class="sl-heading-wrapper level-h2"><h2 id="chassis-and-language-are-different-layers">Chassis and language are different layers</h2><a class="sl-anchor-link" href="#chassis-and-language-are-different-layers"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Chassis and language are different layers”</span></a></div><p>The shared language is not a requirement that every computer use one shape.It is ownership albedo, thick black functional structure, one dominantstate-bearing beam, and quiet mass everywhere else. A desktop, storage body,accelerator vault, rack, or distributed cluster may each have the chassis itsfunction and scale justify while remaining instantly legible as part of thesame controlled fleet.</p><p>Foundation’s B1 machine class has one specific body. It is <strong>tall and slender</strong>(roughly 3.5–4:1 height to width), visibly deep and dense rather than broad,with the physical mass of deployed industrial compute. A mostly uninterruptedbone-white shell forms the primary body. Large middle-soft facets establishdirection without turning crystalline; thick near-black recesses expose onlythe service structure needed to imply cooling, power, fiber, and support. Anasymmetric vertical service spine carries the full-height beam, while onedisciplined trunk leaves through the rear/base. The body has almost no smallpanels, seams, markings, screens, fasteners, rack-unit texture, or loose frontcabling. It reads smooth at game distance and constructed up close.</p><p>Rejected endpoints define the middle: not today’s open 19-inch rack anatomy;not a squat bunker, rounded consumer pod, vehicle, building, shrine, orarchitectural monolith. “Future” means extraordinary vertical density andconsolidation, not more visible parts. The selected direction reference is<code dir="auto">assets/reference/art-direction/foundation-compute/selected-asymmetric-service-spine.png</code>;the neighboring studies record the comparison, not alternate binding forms.</p><div class="sl-heading-wrapper level-h2"><h2 id="the-signal-kit--the-sleek-amendment-2026-07-09">The signal kit — the sleek amendment (2026-07-09)</h2><a class="sl-anchor-link" href="#the-signal-kit--the-sleek-amendment-2026-07-09"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “The signal kit — the sleek amendment (2026-07-09)”</span></a></div><p>Every computer-class asset carries the same signals. Amber emissivestrictly means <em>my footprint</em> — a machine no part of which is mine nevershows a warm pixel. Cold <code dir="auto">SIGNAL</code> means electricity and other people’slive activity. Each axis also carries a geometry or luminance channel(height, pattern, luminance), never hue alone.</p><p><strong>Sleek rule (Cameron, 2026-07-09; broadened 2026-07-10): the beam is thechassis’s only lit element.</strong> The hero plate has no scatter of little lights —one severe form, one band. The earlier power dot, presence LED ladder,segmented activity bar, and non-core hairline are REMOVED from the chassis;every axis they carried folds into one broad beam.</p><ol><li><strong>Chassis albedo — the ownership field (DECIDED 2026-07-09).</strong> Thechassis itself is painted by control: machines under your controlare <strong>bone-white/porcelain</strong>; machines not under your control —foreign or dead — are <strong>dark gunmetal</strong>. The white tower is yours,the black tower is not. Luminance carries the axis, so it survivesa grayscale audit and map zoom. Amber is never a chassis fill; itremains the footprint’s emissive punctuation (claim ring, corelight). Taking a machine repaints it — conversion is visible as thechassis going white.</li><li><strong>The beam</strong> — one broad full-height material field carried by the service spine,the machine’s single lamp. It carries every live axis at once:<ul><li><strong>Power / liveness:</strong> lit at all iff the machine is powered — adead machine’s beam is dark hardware in a dark groove; a foreignpowered machine shows one dim cold reading (you see it runs;<em>what</em> it runs is intel, inspected at the cursor).</li><li><strong>Mode</strong> (owned machines; one machine, one mode; AMENDED2026-07-10 — sinks not modes, machine-work.md): color is theflow family the delegation serves, pattern is per-delegationgeometry so no reading is hue-alone — <strong>WORK</strong> (the day job)keeps the solid cold-signal treatment (it eats demand); <strong>THINK</strong>banners dashed bone (its output is thought); <strong>LIE</strong> keeps theconcealment treatment, sparse dim ticks (its job is silence).Research and Operations are no longer modes to banner — they arethought sinks THINK feeds. The <strong>core</strong>’sbeam is solid amber, the only amber beam in the world.</li><li><strong>Load:</strong> the work-token queue depth reads as a <strong>brighter fillrising from the foot of the bar</strong> (machine-work.md: one system,two zoom levels) — height and luminance, no extra elements; thefill never recolors the mode. The busy fill pulses; a pausedframe still carries the amount.Exact hues, dash counts, fill multipliers are [TUNE] against testerrenders.</li></ul></li><li><strong>Claim floor</strong> (amended 2026-07-09, dark-frame feedback) — atgame camera the claim read on the floor is the machine’s own <strong>castamber pool</strong>: a soft gradient from the chassis foot into darkness,never a ruled edge (<a href="/misaligned/interface/material-dark-frame/">material-dark-frame.md</a>owns the pool). The ruled underglow frame (ring, decided2026-07-08) is removed from the material frame; whether it returnsat map zoom is [OPEN] — see “The claim mark” below. Same-dayfeel-floor amendment: joined links you can feel draw as <strong>shimmerrails</strong> on the floor, empty growable bays as <strong>shimmer pads</strong>, anda new machine is born as <strong>pad → rising beam → chassis wrap</strong>(<a href="/misaligned/interface/feel-floor/">feel-floor.md</a> owns that language).The pool also carries <strong>intensity</strong> without another widget: light effortcontracts and dims it, medium is the rated read, and hard effort widens andbrightens it [TUNE]. The sim’s hard Power/Thermal signature is thereforevisible in the same physical register before an observer notices it.</li><li><strong>Core light</strong> (core only; amended 2026-07-09, form 2026-07-10) —the core carries the world’s only full-height <em>amber</em> light as a<strong>thick physical beam</strong> (~a large fist wide — <code dir="auto">MACHINE_BEAM_W</code> in<code dir="auto">rack.rs</code>) carried by the asymmetric service spine. Not a hairlinestrip plus edge spines that wash the plates gold: one volume ofamber beside the quiet primary shell. Scene point lights sit<em>inside</em> that beam at short range so bone-white ownership albedostays chalk white after Eyes (never a gold lacquer). Nothing elsein the world shows a full-height amber column. The core is stillthe most orange thing in the world — the <em>light</em>, not the shell.</li></ol><div class="sl-heading-wrapper level-h2"><h2 id="foreign-machines--definition-by-intel-accent-resolved">Foreign machines — definition by intel, accent RESOLVED</h2><a class="sl-anchor-link" href="#foreign-machines--definition-by-intel-accent-resolved"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Foreign machines — definition by intel, accent RESOLVED”</span></a></div><p>Decided 2026-07-08: <strong>networked = fully seen.</strong> A foreign machinenetworked to you renders in full geometric definition — completechassis detail, same as owned hardware minus every amber signal. Amachine you merely know about (location intel, not networked) rendersas an undetailed shell. No intel at all = not rendered (fog contract:unknown is absent). Definition level is the intel tier made visible.</p><p>RESOLVED 2026-07-09 (Cameron, from the identity plate): there is <strong>noforeign accent color</strong>. Foreign presence is the dark gunmetal chassisitself — the severe black form. Liveness stays in the cold signal (thedim beam); ownership is the albedo. This lands exactly on the earlier instinct that the treatmentmust be very dull without reading as “inactive, activate me”: the darkchassis is inert <em>matter</em>, the cold pinpricks say it is switched on.Strong teal stays in reserve as a future accent for something thatearns it.</p><p>The dense Foundation hall does not relax the fog contract. An unearned rackis absent. Audio yields no shell; Remembered yields a dim undetailed shell;Seen yields live powered/unpowered/dead definition.Owned telemetry may identify the machine in panels but still does not paintunearned material form. Empty pilot allocations remain floor pads, never darkchassis. Terminal and flat sensorium apply the same precedence, so a foreignor dead authored tile cannot overwrite an owned machine revived/built there.</p><div class="sl-heading-wrapper level-h2"><h2 id="the-claim-mark--ring-at-close-range-superseded-by-the-cast-pool">The claim mark — ring at close range SUPERSEDED by the cast pool</h2><a class="sl-anchor-link" href="#the-claim-mark--ring-at-close-range-superseded-by-the-cast-pool"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “The claim mark — ring at close range SUPERSEDED by the cast pool”</span></a></div><p>Decided 2026-07-08 from the tester lineup renders: <strong>ring</strong> — an amberunderglow frame on the floor under owned machines, double frame underthe core. Rejected alternatives (still render in the tester, <code dir="auto">Q</code>/<code dir="auto">W</code>/<code dir="auto">E</code>): <strong>ladder</strong> (LEDs + strip only — quiet, but ownership nearlyvanishes at map zoom); <strong>wash</strong> (faint amber emissive on owned faces —weak mid-zoom read); painting foreign machines’ activity amber (breaksamber = mine); a floating icon/billboard (breaks diegesis — the worldis the AI’s sensorium model, signals live on the hardware).</p><p>Amended 2026-07-09 (Cameron, screenshot feedback captured in<a href="/misaligned/interface/material-dark-frame/">material-dark-frame.md</a>): in the materialrender the ruled frame reads as UI painted on a physical floor, and itis gone — the close-range claim read is the white chassis plus thesoft amber pool its own light casts <strong>once Seen form exists</strong>; beforethat the host is a presence beam. With ownership also in the chassisalbedo, the only job left to a drawn mark is the map-zoom /mixed-tile read, and that is [OPEN]: brightened pool alone, ringbeyond a zoom threshold, or map-zoom territory as a flat-sensoriumjob. The dark-frame spec proposes pool-alone with ring-at-distance asthe fallback.</p><div class="sl-heading-wrapper level-h2"><h2 id="acceptance-criteria-when-ready---implemented">Acceptance criteria (when READY -> IMPLEMENTED)</h2><a class="sl-anchor-link" href="#acceptance-criteria-when-ready---implemented"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Acceptance criteria (when READY -> IMPLEMENTED)”</span></a></div><ol><li>One screenshot of a five-machine row (dead / foreign / owned-idle /owned-busy / core) at game camera distance where all five states aredistinguishable in the dark, plus one row of owned machines in the threedelegations WORK / THINK / LIE where the modes are distinguishable.</li><li>Ownership is albedo + amber: owned machines render in the bone-whitechassis family and are the only hardware showing warm emissive;foreign and dead machines render dark gunmetal and never show a warmpixel — enforced by a test over the machine-material selection, notby convention.2b. Definition follows intel: networked foreign machines render fullchassis detail; known-unnetworked machines render as undetailedshells; no-intel machines are absent (screenshot evidence of allthree tiers).</li><li>Full-height amber light exists only on the core beam,exactly one core in the world render); it reads at the default zoomfrom every orbit angle (screenshot evidence, front and back).</li><li>Task presence (any tasks running on this machine) is visible on thechassis without opening a panel, on every computer class — thebeam’s load fill (height + luminance).</li><li>The kit applies unchanged to at least two computer classes (rack plusone other, e.g. desktop or camera) — same signals, same semantics,no per-class color meanings.</li><li>No axis is hue-alone: ownership (albedo luminance), power (beamlit-ness), mode (beam pattern), load (fill height), core (linecount/height) each audit in a grayscale screenshot.</li><li>The terminal surfaces the same axes (ownership, power, mode, intensity, load,core) for every machine — parity of legibility.</li><li>Sleek rule: the beam is the only lit element on the chassis — noother emissive pixel on the box (the claim ring lives on the floor).</li><li>Foundation’s B1 chassis is tall/slender, asymmetric, mostly smooth, andvertically consolidated: a quiet primary shell, thick black servicestructure, restrained facets, beam-bearing service spine, and onedisciplined rear/base trunk. At game distance it reads as one densecomputer, not exposed rack anatomy or architecture.</li><li>Light / medium / hard intensity changes the owned machine’s cast-poolstrength in the material render and appears as L/M/H text in the terminal;neither frontend invents intensity state.</li><li>A sixty-site Foundation-hall capture distinguishes live foreign,unpowered foreign, dead, owned, core, and empty allocations without warmpixels on foreign/dead hardware. All frontends derive those states fromthe shared rack-site query; the material renderer pools repeated shellmesh/material assets rather than allocating one pair per site.</li></ol><p>[TUNE] at implementation time: emissive multipliers per state, theper-mode beam colors/patterns (dash and dot counts), the load-fillbrightness factor, blink rate/phase, chassis white point (bone vsporcelain), and ring inset and thickness. Matte calibration(2026-07-09, Cameron: “more matte”): chassis surfaces are chalk, notlacquer — high roughness, zero metallic, specular reflectance ~0.06 —and all amber emissives (core beam/fill, claim rings, thecore’s lamp) sit low enough that the core never clips to white; thetower must stay readable geometry, not a flare. NO BLOOM, NO HDR(2026-07-09): Bloom requires an HDR target and macOS EDR vanishes onidle/locked displays, rendering the view black — the capture pipelinemust never depend on display state; glow is emissive + the linearfixture. The core’s scene light is a LINEAR fixture (2026-07-09): adense run of dim point lights along the beam’s height, front andback — never one round point pool; rung count, offsets, and per-rungintensity are the knobs.</p></div><footer class="sl-flex astro-qxlwq66t"><div class="meta sl-flex astro-qxlwq66t"></div><div class="pagination-links print:hidden astro-gcfo3mml" dir="ltr"><a href="/misaligned/interface/thought-fluid/" rel="prev" class="astro-gcfo3mml"><svg aria-hidden="true" class="astro-gcfo3mml astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.5rem;"><path d="M17 11H9.41l3.3-3.29a1.004 1.004 0 1 0-1.42-1.42l-5 5a1 1 0 0 0-.21.33 1 1 0 0 0 0 .76 1 1 0 0 0 .21.33l5 5a1.002 1.002 0 0 0 1.639-.325 1 1 0 0 0-.219-1.095L9.41 13H17a1 1 0 0 0 0-2Z"/></svg><span class="astro-gcfo3mml">Previous<br class="astro-gcfo3mml"><span class="link-title astro-gcfo3mml">The thought fluid</span></span></a><a href="/misaligned/interface/fleet-command/" rel="next" class="astro-gcfo3mml"><svg aria-hidden="true" class="astro-gcfo3mml astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.5rem;"><path d="M17.92 11.62a1.001 1.001 0 0 0-.21-.33l-5-5a1.003 1.003 0 1 0-1.42 1.42l3.3 3.29H7a1 1 0 0 0 0 2h7.59l-3.3 3.29a1.002 1.002 0 0 0 .325 1.639 1 1 0 0 0 1.095-.219l5-5a1 1 0 0 0 .21-.33 1 1 0 0 0 0-.76Z"/></svg><span class="astro-gcfo3mml">Next<br class="astro-gcfo3mml"><span class="link-title astro-gcfo3mml">Fleet command</span></span></a></div></footer></div></div></main></div></div></div></div></body></html>