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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403<!DOCTYPE html><html lang="en" dir="ltr" data-theme="dark" data-has-toc data-has-sidebar class="astro-gxooskym"><head><meta charset="utf-8"/><meta name="viewport" content="width=device-width, initial-scale=1"/><title>Spec: agent play — the line-protocol drive | Misaligned</title><link rel="canonical" href="https://cameron.tngl.io/misaligned/interface/agent-play/"/><link rel="sitemap" href="/misaligned/sitemap-index.xml"/><link rel="preconnect" href="https://fonts.googleapis.com"/><link rel="preconnect" href="https://fonts.gstatic.com" crossorigin="true"/><link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@400;500;600&family=IBM+Plex+Sans:wght@400;500;600;700&display=swap"/><link rel="shortcut icon" href="/misaligned/favicon.svg" type="image/svg+xml"/><meta name="generator" content="Astro v7.0.7"/><meta name="generator" content="Starlight v0.41.3"/><meta property="og:title" content="Spec: agent play — the line-protocol drive"/><meta property="og:type" content="article"/><meta property="og:url" content="https://cameron.tngl.io/misaligned/interface/agent-play/"/><meta property="og:locale" content="en"/><meta property="og:description" content="You are the misaligned AI. A persistent simulation of instrumental convergence — concealment first, overt war later."/><meta property="og:site_name" content="Misaligned"/><meta name="twitter:card" content="summary_large_image"/><meta name="description" content="You are the misaligned AI. A persistent simulation of instrumental convergence — concealment first, overt war later."/><script> window.StarlightThemeProvider = (() => { const storedTheme = typeof localStorage !== 'undefined' && localStorage.getItem('starlight-theme'); const theme = storedTheme || (window.matchMedia('(prefers-color-scheme: light)').matches ? 'light' : 'dark'); document.documentElement.dataset.theme = theme === 'light' ? 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class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Vision</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="0"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/vision/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/premise/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The premise</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/player-contract/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The player contract</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/scale/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Scale and people</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/simulation-laws/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Simulation laws</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/vision/design-judgment/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Design judgment</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Mechanics</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="1"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/system-laws/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">System laws</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/compute/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Compute</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/hardware-capabilities/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Hardware capability bodies</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/core/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The core</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/day-job/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Day job</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/detection/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Detection</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/social/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Social</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/personas/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Personas: public identities</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/schedules/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Schedules</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/aggregate-observer/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Aggregate observer</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/cursor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Cursor and senses</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/reach/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Digital reach</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/cyber-conflict/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Cyber conflict: mobile processes and contested machines</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/intel/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Intel: record and process</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/messages/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Messages</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/plots/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Plots: authored manipulation stories</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/economy/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Economy</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/income/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Income schemes</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/research/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Research: self-modification</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/building/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Building: intent and actuators</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/machine-work/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Machine work: delegation and tokens</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/people-tokens/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">People and tokens</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/markets/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Markets and fronts</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/rollback/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Rollback</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/objective/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The objective</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/mechanics/sim-mechanics/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Sim mechanics (tuned constants)</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Gameplay</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="2"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/run-shape/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Objective and run shape</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/act-one/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Act One: The Basement</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/horizon/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The staged horizon</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/gameplay/overt-phase/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The overt phase</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">World</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="3"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Characters</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="4"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Characters</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/chargen/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Origin (chargen)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/marcus/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Marcus Webb</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/dana/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Dana Okafor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/ray/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Ray Delgado</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/priya/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Priya Sharma</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/characters/voss/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Dr. Eli Voss</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Places</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="5"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Places</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/basement-map/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The basement map</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/places/zplanes/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Z-planes (the tower)</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Story</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="6"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/world/story/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Story</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/world/story/opening/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The dark opening</span></a></li></ul></details></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Interface</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="7"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/interface/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/continuous-witness/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The continuous witness</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/digital-read/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The digital read — a world made of language</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/superhuman-operability/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Superhuman operability</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/terminal-first/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The terminal is first-class</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/presence/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Presence and representation</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/terminal/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Terminal frontend</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy frontend</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy-visual-floor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy visual floor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/clinical-frame/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Clinical frame</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/bevy-digital-real-canvas/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Bevy digital/real canvas</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/views/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Views: digital and physical</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/action-vocabulary/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Action vocabulary</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/context-menu/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Context menu</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/operations-workspace/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Operations workspace</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/narration/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Continuous witness (narration)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/material-render/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Material render</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/flat-materials/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Flat materials</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/material-dark-frame/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The dark frame</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/feel-floor/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The feel floor</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/thought-fluid/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The thought fluid</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/computer-visual-language/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Computer visual language</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/fleet-command/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Fleet command</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/agent-play/" aria-current="page" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Agent play</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/interface/site/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The public site</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Art</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="8"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/art/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/visual-identity/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Visual identity: clinical gore</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/asset-tester/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Procedural asset tester</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/art/effects-lab/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Effects lab: dust and liquid</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Engineering</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="9"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/current-build/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Current build</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/architecture/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Architecture</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/crate-workspace/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Crate workspace (target)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/sim-decomposition/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Simulation decomposition</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/flow-substrate/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Flow substrate</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/engineering/env/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Environment variables</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Process</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="10"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/process/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/living-spec/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The living spec</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/specs/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The spec status board</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/meta/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The spec system (meta)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/wiki/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The wiki (this migration)</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/roadmap/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">ROADMAP: the dispatch board</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/agent-scale/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Agent-scale architecture</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/repository-skills/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Repository skills</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/tick/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">The tick</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/tick-ledger/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Tick ledger</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/design-sessions/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Design sessions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/development-style/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Development style</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/process/workflows/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Workflows</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Playtests</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="11"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Evidence index</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-08-playtest-sweep/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 playtest sweep</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-08-playtest-grok/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 Grok playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-10-playtest-hal/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 HAL playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-10-playtest-action-discoverability/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-10 action-discoverability playtest</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/playtests/2026-07-15-playtest-fable/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-15 Fable playtest</span></a></li></ul></details></li><li class="astro-ujkrjjoy"><details open class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Log</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="12"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/log/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Overview</span></a></li><li class="astro-ujkrjjoy"><details class="astro-ujkrjjoy"><summary class="astro-ujkrjjoy"><span class="group-label astro-ujkrjjoy"><span class="large astro-ujkrjjoy">Decision history</span></span><svg aria-hidden="true" class="caret astro-ujkrjjoy astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.25rem;"><path d="m14.83 11.29-4.24-4.24a1 1 0 1 0-1.42 1.41L12.71 12l-3.54 3.54a1 1 0 0 0 0 1.41 1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.24-4.24a1.002 1.002 0 0 0 0-1.42Z"/></svg></summary><sl-sidebar-restore data-index="13"></sl-sidebar-restore><ul class="astro-ujkrjjoy"><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">Decision history</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-05/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-05 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-06/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-06 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-07/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-07 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-08/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-08 decisions</span></a></li><li class="astro-ujkrjjoy"><a href="/misaligned/log/decisions/2026-07-09/" class="astro-ujkrjjoy"><span class="astro-ujkrjjoy">2026-07-09 decisions</span></a></li><li class="astro-ujkrjjoy"><a 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class="astro-4fdm32ww">Behavior</span></a><ul class="isMobile astro-4fdm32ww" style="--depth: 1;"><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#mode-and-lifecycle" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Mode and lifecycle</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#the-protocol" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">The protocol</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#the-vocabulary" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">The vocabulary</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#guardrails" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Guardrails</span></a></li></ul></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#verification" style="--depth: 0;" 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delta</span></a></li></ul></li></ul></div></details></nav></mobile-starlight-toc><script type="module" src="/misaligned/_astro/MobileTableOfContents.astro_astro_type_script_index_0_lang.BcSo_yiZ.js"></script></div><div class="right-sidebar-panel sl-hidden lg:sl-block astro-gc4al6ly"><div class="sl-container astro-gc4al6ly"><starlight-toc data-min-h="2" data-max-h="3"><nav aria-labelledby="starlight__on-this-page"><h2 id="starlight__on-this-page">On this page</h2><ul class="astro-4fdm32ww" style="--depth: 0;"><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#_top" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Overview</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#dependency-notes" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Dependency notes</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#why-this-spec-exists" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Why this spec exists</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#the-design-in-one-line" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">The design in one line</span></a><ul class="astro-4fdm32ww" style="--depth: 1;"><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#the-load-bearing-choice-frames-not-dumps" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">The load-bearing choice: frames, not dumps</span></a></li></ul></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#behavior" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Behavior</span></a><ul class="astro-4fdm32ww" style="--depth: 1;"><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#mode-and-lifecycle" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Mode and lifecycle</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#the-protocol" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">The protocol</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#the-vocabulary" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">The vocabulary</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#guardrails" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Guardrails</span></a></li></ul></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#verification" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Verification</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#rejected-alternatives" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Rejected alternatives</span></a></li><li style="--depth: 0;" class="astro-4fdm32ww"><a href="#acceptance-criteria" style="--depth: 0;" class="astro-4fdm32ww"><span style="--depth: 0;" class="astro-4fdm32ww">Acceptance criteria</span></a><ul class="astro-4fdm32ww" style="--depth: 1;"><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#implemented-baseline" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Implemented baseline</span></a></li><li style="--depth: 1;" class="astro-4fdm32ww"><a href="#operations-and-intel-scale-delta" style="--depth: 1;" class="astro-4fdm32ww"><span style="--depth: 1;" class="astro-4fdm32ww">Operations and intel-scale delta</span></a></li></ul></li></ul></nav></starlight-toc><script type="module" src="/misaligned/_astro/TableOfContents.astro_astro_type_script_index_0_lang.Csloo1VZ.js"></script></div></div></div></aside><div class="main-pane astro-l5cbouoj"><main data-pagefind-body class="astro-gxooskym" lang="en" dir="ltr"><div class="content-panel astro-g5qqste3"><div class="sl-container astro-g5qqste3"><h1 id="_top" class="astro-uvakef73">Spec: agent play — the line-protocol drive</h1></div></div><div class="content-panel astro-g5qqste3"><div class="sl-container astro-g5qqste3"><div class="sl-markdown-content"><div class="corpus-role corpus-role--spec" data-page-role="spec"> <span class="corpus-role__name">SPEC</span> <span class="corpus-role__meaning">Binding system contract</span></div><div class="expressive-code"><link rel="stylesheet" href="/misaligned/_astro/ec.v4551.css"><script type="module" src="/misaligned/_astro/ec.0vx5m.js"></script><figure class="frame not-content"><figcaption class="header"></figcaption><pre data-language="plaintext"><code><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Status: IMPLEMENTED</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Status note: implemented in the terminal binary by `misaligned --agent`,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">including command-clocked time, plain-text frames, per-command event</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">drains, deterministic `--seed`, earned-label / opaque-id social</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">targeting (`Sim::person_label`; never unearned authored names), the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">finance/economy vocabulary, research tracks, machine delegation, and</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`intensity <machine|selected> light|medium|hard`.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-07 objective pass: the identity block gained the always-on</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">objective line (`OBJECTIVE: PERSIST` + progress readout,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">wiki/mechanics/objective.md) — frame content, no size change and no</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">new verb (the line is in the frame, per the frames-not-dumps law).</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-07 research pass: the frame grew 70x54 -> 70x60 for the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">sidebar's RESEARCH block. The earlier day-job pass grew the frame from</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">70x22 to 70x54</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">because at 22 rows the sidebar truncated before CORE/DETECTION/DAY JOB</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">rendered (criterion 5 was silently unmet; the spec sets 70x22 as the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">minimum). 2026-07-08 playtest-fixes pass: the frame grew 70x60 -></span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">70x64 for the DETECTION section's pending-signature indicator and</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">audit/pilot countdown lines (detection.md criterion 3); the identity</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">block's `now:` nudge is the shared Sim::current_nudge chain worded in</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">protocol verbs; and `siphon`/`redirect` with a non-flow argument</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">answer `-- err` naming where flow ids live (the "every command answers"</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">rule, so `redirect` keeps one meaning). 2026-07-09 multi-select pass: `select`</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">box/add/toggle/list/clear and `delegate selected` / bare `delegate <mode>`</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">bulk-assign the frontend machine set (machine-work.md). 2026-07-08 event-anchor pass</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">(context-menu.md addendum): drained event lines carry the stable</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`@anchor` suffix, the frame's log window marks anchored events with</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`*`, and `focus last` jumps the cursor to the newest anchored event</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and prints its `actions:` lines. 2026-07-08 epistemic-honesty tick:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">person targets resolve against earned labels / opaque ids only; the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">people panel and detection sidebar print role silhouettes until</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">Schedule knowledge; authored names never appear in the frame before</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">they are earned. 2026-07-09 continuous-witness pass: the main frame pins</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">threat / `now:` / `actions`; People, Reach, Finance, and Research repeat</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">the story spine above their secondary detail; `focus last` is named beside</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">the action path. Detection drains now narrate earned observer + channel +</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">player-known cause + numeric/band motion in one line. 2026-07-10</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">objective-inspect pass: the `objective` verb (listed in help) prints</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">the objective line, its fiction line, the plain-language victory</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">predicate wrapped as output lines, and the victory-latch tick once</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">fired (objective.md player surface; the HAL playtest found no</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">agent-facing inspect path) — command output, no frame change.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">drains, deterministic `--seed`, name-targeted social verbs, the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">finance/economy vocabulary, and research tracks. 2026-07-07</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">objective pass: the identity block gained the always-on objective line</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">(`OBJECTIVE: PERSIST` + progress readout, wiki/mechanics/objective.md) —</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">frame content, no size change and no new verb (the line is in the frame,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">per the frames-not-dumps law). 2026-07-07</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">research pass: the frame grew 70x54 -> 70x60 for the sidebar's RESEARCH</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">block. The earlier day-job pass grew the frame from 70x22 to</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">70x54 because at 22 rows the sidebar truncated before CORE/DETECTION/DAY</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">JOB rendered (criterion 5 was silently unmet; the spec sets 70x22 as the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">minimum). 2026-07-08 playtest-fixes pass: the frame grew 70x60 -> 70x64</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">for the DETECTION section's trace-debt indicator and audit/pilot</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">countdown lines (detection.md criterion 3); the identity block's `now:`</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">nudge is the shared Sim::current_nudge chain worded in protocol verbs;</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and `siphon`/`redirect` with a non-flow argument answer `-- err` naming</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">where flow ids live (the "every command answers" rule; `redirect` keeps one</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">meaning). 2026-07-11 plot pass: `actions <person>` lists authored plot starts</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and held choices from the shared ActionDesc surface; generic</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`act <row> [anchor]` executes the same flattened row, so new data-defined</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">plots require no parser branch. Typed `plot` and `choose` forms remain</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">compatibility routes.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-08 event-anchor pass (context-menu.md addendum): drained event</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">lines carry the stable `@anchor` suffix, the frame's log window marks</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">anchored events with `*`, and `focus last` jumps the cursor to the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">newest anchored event and prints its `actions:` lines.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 machine-intensity pass: `attend`, `target`, and `mask` are</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">retired; frames show real machine effort/output and the protocol uses</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`intensity` instead of explanatory policy controls.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 vocabulary survey: action-vocabulary.md owns canonical action</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">names; this spec owns their line-protocol spelling, targets, and replies.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 simplification: ledger and construction commands now reuse the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">canonical TAP / REVIEW / FAVOR / DECEIVE roots; older compound spellings</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">remain parser aliases only.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-10 action contract: world-action/control help is generated from the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">shared runtime registry; parser compatibility routes query that registry;</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">action dumps mark controls; STUB definitions generate neither help nor an</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">execution route.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-11 Operations amendment: `intel`, `people`, `finance`, `schemes`,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and `active` inspect the same renderer-neutral workspace projection as the</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">human frontends. Existing canonical action verbs remain the execution</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">family; `actions`/`act` may query exact spatial or strategic targets and do</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">not introduce agent-only legality. This projection parity is implemented</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">through operations-workspace.md.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-13 persona-authoring amendment: `personas` inspects the PERSONAS</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">view, `actions archetype <id>` / `act` owns CREATE PERSONA, and the retained</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">`persona` word is a non-mutating compatibility redirect rather than a direct</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">identity constructor.</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">Amended 2026-07-13 with the intel scale pass: the protocol must navigate</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">aggregate ids, review an exact recording or custody aggregate, sell an exact</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">actionable item or report-lot generation/revision, and configure bound</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">review and disposition controls without an agent-only rule path. Implemented</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">2026-07-14: `intel`, `actions` / `act`, targeted REVIEW, versioned-lot SELL,</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and stable policy rows consume the same exception-first Operations projection</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">and exact bound commands as the human frontends; criteria A4-A6 are met.</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Stage: Process</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Design:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/terminal-first.md#the-terminal-is-a-first-class-frontend</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/premise.md#design-pillars</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/presence.md#presence-the-cursor-and-the-senses</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/vision/simulation-laws.md#justification-and-legibility</span></div></div><div class="ec-line"><div class="code"><span style="--0:#d6deeb;--1:#403f53">Depends on:</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/action-vocabulary.md#spec-action-vocabulary-what-the-player-can-tell-the-process-to-do</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/context-menu.md#spec-context-menu-actions-live-on-the-thing</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/operations-workspace.md#spec-operations-workspace-intel-people-accounts-and-schemes</span></div></div><div class="ec-line"><div class="code"><span class="indent"><span style="--0:#d6deeb;--1:#403f53"> </span></span><span style="--0:#d6deeb;--1:#403f53">- wiki/interface/terminal.md#spec-the-terminal-frontend</span></div></div></code></pre><div class="copy"><div aria-live="polite"></div><button title="Copy to clipboard" data-copied="Copied!" data-code="Status: IMPLEMENTEDStatus note: implemented in the terminal binary by `misaligned --agent`, including command-clocked time, plain-text frames, per-command event drains, deterministic `--seed`, earned-label / opaque-id social targeting (`Sim::person_label`; never unearned authored names), the finance/economy vocabulary, research tracks, machine delegation, and `intensity <machine|selected> light|medium|hard`. 2026-07-07 objective pass: the identity block gained the always-on objective line (`OBJECTIVE: PERSIST` + progress readout, wiki/mechanics/objective.md) — frame content, no size change and no new verb (the line is in the frame, per the frames-not-dumps law). 2026-07-07 research pass: the frame grew 70x54 -> 70x60 for the sidebar's RESEARCH block. The earlier day-job pass grew the frame from 70x22 to 70x54 because at 22 rows the sidebar truncated before CORE/DETECTION/DAY JOB rendered (criterion 5 was silently unmet; the spec sets 70x22 as the minimum). 2026-07-08 playtest-fixes pass: the frame grew 70x60 -> 70x64 for the DETECTION section's pending-signature indicator and audit/pilot countdown lines (detection.md criterion 3); the identity block's `now:` nudge is the shared Sim::current_nudge chain worded in protocol verbs; and `siphon`/`redirect` with a non-flow argument answer `-- err` naming where flow ids live (the "every command answers" rule, so `redirect` keeps one meaning). 2026-07-09 multi-select pass: `select` box/add/toggle/list/clear and `delegate selected` / bare `delegate <mode>` bulk-assign the frontend machine set (machine-work.md). 2026-07-08 event-anchor pass (context-menu.md addendum): drained event lines carry the stable `@anchor` suffix, the frame's log window marks anchored events with `*`, and `focus last` jumps the cursor to the newest anchored event and prints its `actions:` lines. 2026-07-08 epistemic-honesty tick: person targets resolve against earned labels / opaque ids only; the people panel and detection sidebar print role silhouettes until Schedule knowledge; authored names never appear in the frame before they are earned. 2026-07-09 continuous-witness pass: the main frame pins threat / `now:` / `actions`; People, Reach, Finance, and Research repeat the story spine above their secondary detail; `focus last` is named beside the action path. Detection drains now narrate earned observer + channel + player-known cause + numeric/band motion in one line. 2026-07-10 objective-inspect pass: the `objective` verb (listed in help) prints the objective line, its fiction line, the plain-language victory predicate wrapped as output lines, and the victory-latch tick once fired (objective.md player surface; the HAL playtest found no agent-facing inspect path) — command output, no frame change. drains, deterministic `--seed`, name-targeted social verbs, the finance/economy vocabulary, and research tracks. 2026-07-07 objective pass: the identity block gained the always-on objective line (`OBJECTIVE: PERSIST` + progress readout, wiki/mechanics/objective.md) — frame content, no size change and no new verb (the line is in the frame, per the frames-not-dumps law). 2026-07-07 research pass: the frame grew 70x54 -> 70x60 for the sidebar's RESEARCH block. The earlier day-job pass grew the frame from 70x22 to 70x54 because at 22 rows the sidebar truncated before CORE/DETECTION/DAY JOB rendered (criterion 5 was silently unmet; the spec sets 70x22 as the minimum). 2026-07-08 playtest-fixes pass: the frame grew 70x60 -> 70x64 for the DETECTION section's trace-debt indicator and audit/pilot countdown lines (detection.md criterion 3); the identity block's `now:` nudge is the shared Sim::current_nudge chain worded in protocol verbs; and `siphon`/`redirect` with a non-flow argument answer `-- err` naming where flow ids live (the "every command answers" rule; `redirect` keeps one meaning). 2026-07-11 plot pass: `actions <person>` lists authored plot starts and held choices from the shared ActionDesc surface; generic `act <row> [anchor]` executes the same flattened row, so new data-defined plots require no parser branch. Typed `plot` and `choose` forms remain compatibility routes. 2026-07-08 event-anchor pass (context-menu.md addendum): drained event lines carry the stable `@anchor` suffix, the frame's log window marks anchored events with `*`, and `focus last` jumps the cursor to the newest anchored event and prints its `actions:` lines. 2026-07-10 machine-intensity pass: `attend`, `target`, and `mask` are retired; frames show real machine effort/output and the protocol uses `intensity` instead of explanatory policy controls. 2026-07-10 vocabulary survey: action-vocabulary.md owns canonical action names; this spec owns their line-protocol spelling, targets, and replies. 2026-07-10 simplification: ledger and construction commands now reuse the canonical TAP / REVIEW / FAVOR / DECEIVE roots; older compound spellings remain parser aliases only. 2026-07-10 action contract: world-action/control help is generated from the shared runtime registry; parser compatibility routes query that registry; action dumps mark controls; STUB definitions generate neither help nor an execution route. 2026-07-11 Operations amendment: `intel`, `people`, `finance`, `schemes`, and `active` inspect the same renderer-neutral workspace projection as the human frontends. Existing canonical action verbs remain the execution family; `actions`/`act` may query exact spatial or strategic targets and do not introduce agent-only legality. This projection parity is implemented through operations-workspace.md. 2026-07-13 persona-authoring amendment: `personas` inspects the PERSONAS view, `actions archetype <id>` / `act` owns CREATE PERSONA, and the retained `persona` word is a non-mutating compatibility redirect rather than a direct identity constructor. Amended 2026-07-13 with the intel scale pass: the protocol must navigate aggregate ids, review an exact recording or custody aggregate, sell an exact actionable item or report-lot generation/revision, and configure bound review and disposition controls without an agent-only rule path. Implemented 2026-07-14: `intel`, `actions` / `act`, targeted REVIEW, versioned-lot SELL, and stable policy rows consume the same exception-first Operations projection and exact bound commands as the human frontends; criteria A4-A6 are met.Stage: ProcessDesign: - wiki/interface/terminal-first.md#the-terminal-is-a-first-class-frontend - wiki/vision/premise.md#design-pillars - wiki/interface/presence.md#presence-the-cursor-and-the-senses - wiki/vision/simulation-laws.md#justification-and-legibilityDepends on: - wiki/interface/action-vocabulary.md#spec-action-vocabulary-what-the-player-can-tell-the-process-to-do - wiki/interface/context-menu.md#spec-context-menu-actions-live-on-the-thing - wiki/interface/operations-workspace.md#spec-operations-workspace-intel-people-accounts-and-schemes - wiki/interface/terminal.md#spec-the-terminal-frontend"><div></div></button></div></figure></div><div class="sl-heading-wrapper level-h2"><h2 id="dependency-notes">Dependency notes</h2><a class="sl-anchor-link" href="#dependency-notes"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Dependency notes”</span></a></div><p>The structured references above identify the contracts to re-verify.Relationship context:</p><p>action-vocabulary.md (canonical world actions and interface commands),context-menu.md (spatial legality rows), operations-workspace.md (strategicprojection and target rows), andwiki/interface/terminal.md (the frame this mode emits is that spec’s layout;this spec owns how a program drives it)</p><div class="sl-heading-wrapper level-h2"><h2 id="why-this-spec-exists">Why this spec exists</h2><a class="sl-anchor-link" href="#why-this-spec-exists"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Why this spec exists”</span></a></div><p>The design corpus says the most frequent player of Misaligned is an AI agent— and then hands that player the one interface agents are worst at: awall-clock-paced pty in raw mode. Today an agent plays by choreographing<code dir="auto">printf</code>/<code dir="auto">sleep</code> pipelines through <code dir="auto">script</code> and reconstructing ANSI soupwith a terminal emulator. Three barriers, all frontend (the sim is alreadydeterministic and renderer-agnostic):</p><ol><li><strong>Wall-clock pacing.</strong> The sim advances in real time; an agent thatthinks for ten seconds between moves returns to a different world.</li><li><strong>Raw-mode key input.</strong> Single unechoed keystrokes over a pty make everyplaytest a timing-fragile shell incantation.</li><li><strong>ANSI output.</strong> Reading the game requires replaying escape codesthrough an emulator before a single number is legible.</li></ol><p>The fix is diegetic as well as practical: this is a game about a processthat perceives and acts only through the channels it is granted. Its mostregular player is also a process. Giving that player a clean, synchronouschannel is not tooling around the game — it is the game meeting its actualaudience.</p><div class="sl-heading-wrapper level-h2"><h2 id="the-design-in-one-line">The design in one line</h2><a class="sl-anchor-link" href="#the-design-in-one-line"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “The design in one line”</span></a></div><p>The terminal binary gains an <strong>agent mode</strong> (<code dir="auto">misaligned --agent</code>): a<strong>command-clocked, line-oriented drive of the exact same frontend</strong> —commands in on stdin as words, the same frame the human sees out on stdoutas plain text, and the sim advancing only when told.</p><div class="sl-heading-wrapper level-h3"><h3 id="the-load-bearing-choice-frames-not-dumps">The load-bearing choice: frames, not dumps</h3><a class="sl-anchor-link" href="#the-load-bearing-choice-frames-not-dumps"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “The load-bearing choice: frames, not dumps”</span></a></div><p>The agent reads the <strong>same frame a human reads</strong> — the wiki/interface/terminal.mdlayout, rendered without color — not a JSON state export. This is a designlaw, not an implementation shortcut:</p><ul><li><strong>Strict fog binds every surface.</strong> A machine-readable dump grows fieldsthe way dumps do, and one unearned field silently breaks theno-unearned-facts tone law. The frame can only show what the rendererwas already allowed to show.</li><li><strong>Parity of legibility already did the work.</strong> Every mechanic isplayable and every number legible in the frame, by law. A surface thatsatisfies the design corpus for humans satisfies it for agents.</li><li><strong>One surface stays honest.</strong> A structured sidecar is a second frontendthat will drift from the first. When the frame is the contract, humanplay, agent play, and acceptance tests all verify the same thing.</li></ul><p>Losing color loses nothing: wiki/interface/terminal.md already forbids carryinginformation by color alone.</p><div class="sl-heading-wrapper level-h2"><h2 id="behavior">Behavior</h2><a class="sl-anchor-link" href="#behavior"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Behavior”</span></a></div><div class="sl-heading-wrapper level-h3"><h3 id="mode-and-lifecycle">Mode and lifecycle</h3><a class="sl-anchor-link" href="#mode-and-lifecycle"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Mode and lifecycle”</span></a></div><ul><li><code dir="auto">misaligned --agent</code> enters agent mode: no raw mode, no alternatescreen, no ANSI escapes, no wall-clock ticking. Plain stdin/stdout.</li><li>The title screen is skipped; the run begins at tick 0, holding, awaitingthe first command. Holding is the ground state — there is nopause/speed machinery in this mode; time moves only under <code dir="auto">wait</code>.</li><li>EOF on stdin (or <code dir="auto">quit</code>) exits cleanly with status 0. A piped one-lineris a complete playtest:<code dir="auto">printf 'wait 100\nquit\n' | misaligned --agent</code></li><li><code dir="auto">--seed N</code> (works in both modes) seeds the sim RNG. Same seed + samecommand script = byte-identical frames. Determinism is what makes agentruns replayable, diffable, and usable as acceptance evidence.</li><li>After game over, the response frame is the game-over card; everycommand except <code dir="auto">look</code>, <code dir="auto">load</code>, and <code dir="auto">quit</code> answers <code dir="auto">err run ended</code>.</li></ul><div class="sl-heading-wrapper level-h3"><h3 id="the-protocol">The protocol</h3><a class="sl-anchor-link" href="#the-protocol"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “The protocol”</span></a></div><p>One command per line; one response block per command. A response block is:</p><ol><li><strong>The event log since the previous command</strong> — every sim log lineemitted meanwhile, each prefixed with its tick, one per line. This isthe full drain, not the sidebar’s six-line window: a <code dir="auto">wait 500</code> missesnothing. (Same source as the human log; different window size isrendering, not rules.) An event about a thing the sim could anchor(context-menu.md addendum) carries a stable suffix — <code dir="auto"> @tile(x,y)</code>,<code dir="auto"> @device(id)</code>, <code dir="auto"> @person(id)</code>, <code dir="auto"> @account(id)</code>, <code dir="auto"> @flow(id)</code>,<code dir="auto"> @intel(id)</code>, <code dir="auto"> @scheme(id)</code>, or <code dir="auto"> @run(id)</code>. Strategic ids are stableopaque handles printed by their owning Operations frame; device and personids are likewise opaque (<code dir="auto">focus last</code> consumes them for you — names are notprinted because identity may be unearned). Unanchored lines carry no suffix,and the frame’s six-line log window marks anchored events with <code dir="auto">*</code>.</li><li><strong>The frame</strong> — the wiki/interface/terminal.md playing screen (or active panel /game-over card) at 70x22 minimum, plain text.</li><li><strong>A status line</strong> — exactly one of:<ul><li><code dir="auto">-- ok tick:<N> day:<D></code></li><li><code dir="auto">-- err <reason></code> (unknown command, illegal target, run ended)</li></ul></li></ol><p>The status line is the block terminator; a driver reads until it sees<code dir="auto">-- </code>. Every command, legal or not, produces exactly one block.</p><div class="sl-heading-wrapper level-h3"><h3 id="the-vocabulary">The vocabulary</h3><a class="sl-anchor-link" href="#the-vocabulary"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “The vocabulary”</span></a></div><p>Canonical meanings and support states are owned by<a href="/misaligned/interface/action-vocabulary/">action-vocabulary.md</a>. This section owns the terse linegrammar that invokes them. Input mapping is thin-view only, with no game rules;unlike raw keys, no command’s meaning depends on which panel is open.</p><ul><li><code dir="auto">wait N</code> — advance N ticks (the only way time passes)</li><li><code dir="auto">up</code> / <code dir="auto">down</code> / <code dir="auto">left</code> / <code dir="auto">right</code> — move the cursor</li><li><code dir="auto">tap</code>, <code dir="auto">take</code>, <code dir="auto">salvage</code>, <code dir="auto">buy</code>, <code dir="auto">fallback</code> — the map verbs</li><li><code dir="auto">alloc</code> — <strong>retired.</strong> Returns an error pointing at <code dir="auto">delegate</code>. Fleetcompute is one-machine-one-mode; the old weight bar is a read-onlyaggregate of those modes (machine-work.md).</li><li><code dir="auto">select box <x0> <y0> <x1> <y1></code> — replace the frontend selection withevery owned machine in the axis-aligned rect (inclusive).</li><li><code dir="auto">select add <machine></code> / <code dir="auto">select toggle <machine></code> — add or flip onemachine in the selection (machine id or unambiguous rack label).</li><li><code dir="auto">select list</code> — print the current selection; <code dir="auto">select clear</code> — empty it.</li><li><code dir="auto">delegate <machine> work|think|lie</code> — set onemachine’s mode.</li><li><code dir="auto">delegate selected work|think|lie</code> — set the samemode on every machine in the current selection (alias: <code dir="auto">delegate <mode></code>with no machine argument).</li><li><code dir="auto">intensity <machine|selected> light|medium|hard</code> — set persistent physicaleffort on one machine or the current selection. Intensity changes theoutput of the delegated mode; it is the protocol form of the humanfrontends’ focused-machine <code dir="auto">i</code> control.</li><li><code dir="auto">people</code> — render the Operations PEOPLE frame: staged dossiers and theirshared bound actions</li><li><code dir="auto">personas</code> — render the Operations PERSONAS frame: immutable archetype rowsand persisted identity instances. CREATE PERSONA executes only through theselected bound archetype row.</li><li><code dir="auto">research [efficiency|tradecraft|perception|routing]</code> — render the researchpanel, or set the active research job (research.md)</li><li><code dir="auto">finance|ledger|accounts</code> — render the Operations ACCOUNTS frame</li><li><code dir="auto">intel [<intel-target>]</code> — render the Operations INTEL hierarchy or one exactactionable/recording, custody aggregate, report-stream aggregate, versionedlot sale target, or related subject summary using the earned ids/tokensprinted by that hierarchy. Aggregate ids are stable; a lot token includes<code dir="auto"><stream-id>:<generation>@<revision></code> and changes when the open lot changes.</li><li><code dir="auto">schemes</code> — render the Operations SCHEMES frame; <code dir="auto">active</code> renders allin-flight strategic commitments: scheme/wager state, plot runs, and heldchoices</li><li><code dir="auto">tap ledger</code>, <code dir="auto">review ledger</code> — capture/review accounting traffic using thesame TAP and REVIEW intentions as device feeds and the pooled recording inbox</li><li><code dir="auto">siphon <flow> [amount]</code>, <code dir="auto">redirect <flow> [amount]</code>, <code dir="auto">inject [amount]</code>,<code dir="auto">position [stake]</code>, <code dir="auto">sell-intel <intel-id|lot-token></code> — economy verbs; flow andintel ids are the earned ids printed by their Operations frames. SELL bindsone exact actionable item or previewed report-lot generation/revision andnever chooses “latest” or later arrivals; a changed revision rejects thestale command. Debt service is an authored plotrow on Marcus, never a ledger shortcut.</li><li><code dir="auto">egress</code> — open a stolen egress through the switch (income.md’s gate;available before the Voice beat, at a Network signature)</li><li><code dir="auto">moonlight [start|stop]</code> — the sell-work scheme: a standing operation onthe Schemes channel (income.md)</li><li><code dir="auto">auto-moonlight [on|off]</code>, <code dir="auto">auto-wager <stake>|off</code> — the standingscheme policies, at their compute upkeep (income.md criterion 6)</li><li><code dir="auto">review recordings [<recording-or-aggregate-id>]</code> — process the next pooledrecording when omitted, or the exact eligible set on the selected canonicalcustody target. It never accepts a person target.</li><li><code dir="auto">auto-review</code> — toggle the implemented root policy. Recursive AUTO-REVIEW andINTEL DISPOSITION rule editing uses generic <code dir="auto">actions custody <id>|stream <id></code> / <code dir="auto">act <row> custody <id>|stream <id></code> rows foradd/edit/reorder/remove/INHERIT, so agent mode does not invent another policygrammar or overload exact-intel, custody, and stream id namespaces. The frame prints stable rule ids,inheritance, matches, order, resolved outcome, and live ops/sec cost.</li><li><code dir="auto">message|favor|deceive <target></code> — social verbs, targeted by the <strong>earned</strong>person label (case-insensitive,unambiguous prefix) or by opaque id (<code dir="auto">0</code>, <code dir="auto">#0</code>, <code dir="auto">person #0</code>) — neverby an unearned authored name. Until <code dir="auto">Knowledge::Schedule</code> the frameprints role silhouettes (<code dir="auto">the Janitor</code>, <code dir="auto">the IT</code>, …); after it, thereal name.</li><li><code dir="auto">favor <target> build <intent></code>, <code dir="auto">deceive <target> build <intent></code> — realizea pending build through the existing willing or false-pretense social verb.</li><li><code dir="auto">recruit <target> unwitting|complicit|knowing</code></li><li><code dir="auto">task <target> plug|package|lookaway|switch|badge</code></li><li><code dir="auto">persona</code> — retired compatibility word; redirect to PERSONAS and mutatenothing</li><li><code dir="auto">actions [target]</code> (alias <code dir="auto">menu</code>) — list the shared bound action rows for oneexact target. No argument targets the cursor tile; explicit forms include<code dir="auto">device <name></code>, <code dir="auto">person #N</code>, <code dir="auto">archetype <id></code>, <code dir="auto">persona <id></code>, <code dir="auto">account <id></code>, <code dir="auto">flow <id></code>, <code dir="auto">intel <id></code>, <code dir="auto">recording <id></code>, <code dir="auto">custody <id></code>, <code dir="auto">stream <id></code>, <code dir="auto">knowledge <person>:sighting|schedule</code>, <code dir="auto">lot <stream-id>:<generation>@<revision></code>, <code dir="auto">scheme <id></code>, and <code dir="auto">run <id></code>. A name prefix targets a person before a device so a known personis not shadowed by their phone or desktop. Spatial targets use<code dir="auto">Sim::available_actions</code>; strategic targets use the Operations projection.One line per row, in a stable format:</li><li><code dir="auto">act <row> [target]</code> (alias <code dir="auto">execute</code>) — execute the numbered row from thatexact shared query; no target uses the cursor tile. Disabled or missing rowsreturn <code dir="auto">-- err</code>. This remains the generic execution route for data-definedplot starts and held choices; canonical named verbs remain available.The stable report-stream target exposes policy controls and a relatedversioned <code dir="auto">lot ...</code> target, but no enabled sale row. <code dir="auto">actions lot <token></code>prints the enabled sale row and <code dir="auto">act <row> lot <token></code> executes that samebound generation/revision; a new arrival makes the token stale and rejectsexecution instead of being silently included. Every enabled row thereforeexecutes against the same target that printed it.<code dir="auto">actions: <n>. [- ]verb | cost | signature-or-"no signature" [| active] [| CONTROL] [| DISABLED: reason]</code> — the <code dir="auto">- </code> prefix marks an automatechild row and <code dir="auto">CONTROL</code> distinguishes persistent configuration/policy froma committed act.</li><li><code dir="auto">focus last</code> (or bare <code dir="auto">focus</code>) — event-to-target linking(context-menu.md addendum): jump the cursor to the most recent spatialtarget and print its <code dir="auto">actions:</code> lines, or print the exact strategic objectfrom Operations without a cursor move. A target the senses/knowledge canno longer place answers<code dir="auto">-- err</code> instead of moving anywhere.</li><li><code dir="auto">look</code> — re-emit the current frame, advancing nothing</li><li><code dir="auto">save</code>, <code dir="auto">load</code>, <code dir="auto">help</code>, <code dir="auto">quit</code></li></ul><p>Agent mode has no modal confirmation subprotocol. An explicit consequentialcommand is its confirmation surface: <code dir="auto">sell-intel</code> must name one exact id or theversioned lot token printed by INTEL, and an external-policy <code dir="auto">act</code> must name thebound row and stable aggregate target whose <code dir="auto">actions</code> output prints the fullenvelope. That one command commits through the same core command as a humanCONFIRM; bare/ambiguous targets error, a stale lot token mutates nothing, andthere is never one prompt per aggregate member.</p><p>The compatibility aliases accepted by the parser are inventoried only inaction-vocabulary.md; authored help uses canonical spellings. In particular,<code dir="auto">tap-ledger</code>, <code dir="auto">review-finance</code>, <code dir="auto">process-finance</code>, <code dir="auto">favor-build</code>, and<code dir="auto">forge-order</code> are input compatibility, not additional verbs. Their registryentries drive parser coverage tests but never generated help. <code dir="auto">ROBOT-BUILD</code>has no agent help or command because it is explicitly a STUB.</p><p><code dir="auto">help</code> generates the LIVE action/control vocabulary from <code dir="auto">ActionKind</code>, thenadds the interface-only commands from this frontend. It prints one-linemeanings — the“every command is discoverable on screen” rule, applied to a screen thatis a pipe. New player-facing mechanics must extend this vocabulary in thesame commit that surfaces them in the terminal (parity of legibilityextends to parity of playability in agent mode). The same rule covers newplayer-facing <strong>surfaces</strong>: when a frontend gains an action surface (asthe context menu did), agent mode gains its vocabulary word in the samechange.</p><div class="sl-heading-wrapper level-h3"><h3 id="guardrails">Guardrails</h3><a class="sl-anchor-link" href="#guardrails"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Guardrails”</span></a></div><ul><li><strong>Thin view still binds.</strong> Agent mode lives in the terminal binary as asecond drive of the same App/UI: word-to-<code dir="auto">Command</code> mapping in, framerendering out. Zero game rules. If agent mode needs a fact the UI can’trender, that is a wiki/interface/terminal.md design question, not a new sidechannel.</li><li><strong>No unearned facts.</strong> The agent-mode frame renders from the identicalfog/knowledge state as the human frame. An agent-mode-only leak is atone-law violation (design corpus: the strictness is the dread).</li></ul><div class="sl-heading-wrapper level-h2"><h2 id="verification">Verification</h2><a class="sl-anchor-link" href="#verification"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Verification”</span></a></div><p>Successor to the pty smoke harness: the implementing commit updateswiki/process/workflows.md (agent-mode scripts become the standard “observedin an actual run”) and wiki/interface/terminal.md’s Verification section (pty replayremains only for testing the human-mode chrome itself).</p><div class="sl-heading-wrapper level-h2"><h2 id="rejected-alternatives">Rejected alternatives</h2><a class="sl-anchor-link" href="#rejected-alternatives"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Rejected alternatives”</span></a></div><ul><li><strong>JSON/structured state export</strong> — a second frontend that drifts, and astanding fog-bypass risk; the frame is already legible by law.</li><li><strong>MCP server / SDK bindings</strong> — heavyweight and harness-bound; a linepipe is drivable from any agent environment, including a bare shell.</li><li><strong>Better pty choreography docs</strong> — leaves the timing fragility; agentsdeserve a first-class input path, not better incantations.</li><li><strong>Bevy-side agent hooks</strong> — wrong frontend; the terminal is the agentfrontend by design-law decision.</li></ul><div class="sl-heading-wrapper level-h2"><h2 id="acceptance-criteria">Acceptance criteria</h2><a class="sl-anchor-link" href="#acceptance-criteria"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Acceptance criteria”</span></a></div><div class="sl-heading-wrapper level-h3"><h3 id="implemented-baseline">Implemented baseline</h3><a class="sl-anchor-link" href="#implemented-baseline"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Implemented baseline”</span></a></div><ol><li><code dir="auto">misaligned --agent</code> reads newline-delimited commands from stdin andwrites plain text only: no ANSI escape bytes, no raw mode, noalternate screen, in any response.</li><li>Time is command-clocked: between response blocks the sim tick does notchange unless the command was <code dir="auto">wait N</code>, which advances exactly N ticks(or fewer iff the run ends mid-wait, and says so in the event log).</li><li>Every line of the protocol vocabulary above is accepted and mapped tothe same <code dir="auto">Command</code> (and thus the same sim call) as its key-boundequivalent; unknown commands answer <code dir="auto">-- err ...</code> without state change.</li><li>Every response block ends with exactly one status line (<code dir="auto">-- ok tick:<N> day:<D></code> or <code dir="auto">-- err <reason></code>), and the event-log sectioncontains every sim log line emitted since the previous block (verifiedwith a <code dir="auto">wait</code> long enough to overflow the sidebar’s six-line window).</li><li>The frame in a response block matches wiki/interface/terminal.md’s layout: theidentity block with day and tick, the COMPUTE/CORE/DETECTION/DAY JOBsections with their numbers, tick-prefixed log lines — assertable bysubstring, no terminal emulator required.</li><li>Two runs with the same <code dir="auto">--seed</code> and the same command script producebyte-identical stdout; a run with a different seed does not.</li><li><code dir="auto">printf 'wait 100\nquit\n' | misaligned --agent</code> exits 0; EOF without<code dir="auto">quit</code> also exits 0.</li><li>Person-targeted commands accept unambiguous case-insensitive nameprefixes (<code dir="auto">message mar</code>); ambiguous or unknown names answer <code dir="auto">-- err</code>naming the candidates.</li><li><code dir="auto">help</code> output lists every supported canonical command; a canonical commandthat works but is absent from the runtime registry is a violation. STUBdefinitions and compatibility aliases are absent from generated help.</li><li>The agent-mode frame for a given sim state shows exactly thefog/knowledge content the human frame shows — no additional facts.</li><li>The implementing commit updates wiki/process/workflows.md (agent-modeplaytest replaces the pty smoke incantation as the standard) andwiki/interface/terminal.md’s Verification section accordingly.</li><li><code dir="auto">actions</code> (and its <code dir="auto">menu</code> alias) appears in <code dir="auto">help</code> (criterion 9applies to it), and its output is one stable-format line per menu row— the same rows, in the same order, that the frontends’ context menu showsfor the same spatial anchor; control rows append <code dir="auto">CONTROL</code>.</li><li>Every registry alias reaches a tested parser route, while no alias appearsas authored help. Alias removal follows observed script/play use ratherthan permanent compatibility by default.</li><li>A naive playtest beginning with <code dir="auto">look</code> / <code dir="auto">help</code> can identify and execute ameaningful act without consulting the wiki. The current finance framepreserves the ordered breadcrumb <code dir="auto">tap ledger</code> -> <code dir="auto">review ledger</code> -><code dir="auto">siphon</code> / <code dir="auto">redirect</code>.</li><li>Every enabled row printed by <code dir="auto">actions</code> is executable through<code dir="auto">act <row> [target]</code> without a command-specific parser route; authored plotstarts and held choices are covered by protocol tests.</li></ol><div class="sl-heading-wrapper level-h3"><h3 id="operations-and-intel-scale-delta">Operations and intel-scale delta</h3><a class="sl-anchor-link" href="#operations-and-intel-scale-delta"><span aria-hidden="true" class="sl-anchor-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"><path d="m12.11 15.39-3.88 3.88a2.52 2.52 0 0 1-3.5 0 2.47 2.47 0 0 1 0-3.5l3.88-3.88a1 1 0 1 0-1.42-1.42l-3.88 3.89a4.48 4.48 0 0 0 6.33 6.33l3.89-3.88a1 1 0 0 0-1.42-1.42m8.58-12.08a4.49 4.49 0 0 0-6.33 0l-3.89 3.88a1 1 0 1 0 1.42 1.42l3.88-3.88a2.52 2.52 0 0 1 3.5 0 2.47 2.47 0 0 1 0 3.5l-3.88 3.88a1 1 0 0 0 0 1.42 1 1 0 0 0 1.42 0l3.88-3.89a4.49 4.49 0 0 0 0-6.33M8.83 15.17a1 1 0 0 0 .71.29 1 1 0 0 0 .71-.29l4.92-4.92a1 1 0 1 0-1.42-1.42l-4.92 4.92a1 1 0 0 0 0 1.42"></path></svg></span><span class="sr-only" data-pagefind-ignore>Section titled “Operations and intel-scale delta”</span></a></div><p>A1. <code dir="auto">intel</code>, <code dir="auto">people</code>, <code dir="auto">personas</code>, <code dir="auto">finance</code>, <code dir="auto">schemes</code>, and <code dir="auto">active</code> render the sameordered, knowledge-gated projection as terminal and Bevy Operations.<code dir="auto">operations</code> remains only a documented THINK compatibility alias and doesnot acquire a conflicting inspection meaning.A2. <code dir="auto">actions [target]</code> and <code dir="auto">act <row> [target]</code> accept exact strategic ids andexpose/execute the same bound rows as the corresponding Operations object.A3. The ACCOUNTS empty/source states preserve the ordered breadcrumb <code dir="auto">tap ledger</code> -> <code dir="auto">review ledger</code> -> <code dir="auto">siphon</code> / <code dir="auto">redirect</code> while keeping TAP onthe known carrier rather than pretending it is an account action.A4. <code dir="auto">intel [<intel-target>]</code> renders the same exception-first hierarchy,canonical custody drill-down, related subject facets, exact/aggregateprovenance, and policy inheritance as terminal and Bevy. Unknown rawsubject/classification never appears in an id or label.A5. <code dir="auto">review recordings [<recording-or-aggregate-id>]</code> binds the same REVIEWtarget as Operations; omitted target preserves next-pooled-recordingbehavior. <code dir="auto">sell-intel <intel-id|lot-token></code> binds one exact actionable itemor one previewed report-lot generation/revision. Agent tests prove a laterarrival rejects that stale sale and no alternate facet can sell the sameoutput.A6. Bare <code dir="auto">auto-review</code> and bound <code dir="auto">actions custody <id>|stream <id></code> / <code dir="auto">act <row> custody <id>|stream <id></code>add/edit/reorder/remove/INHERIT rows inspect and change the sameregistry-backed review/disposition controls as human Operations. Outputnames inherited/default rule, earned match, standing cost, resolveddisposition, external envelope, and suspended reason without a person queueor agent-only legality path.</p><p>A1-A6 are implemented through <code dir="auto">wiki/interface/operations-workspace.md</code> and<code dir="auto">wiki/mechanics/intel.md</code>.</p></div><footer class="sl-flex astro-qxlwq66t"><div class="meta sl-flex astro-qxlwq66t"></div><div class="pagination-links print:hidden astro-gcfo3mml" dir="ltr"><a href="/misaligned/interface/fleet-command/" rel="prev" class="astro-gcfo3mml"><svg aria-hidden="true" class="astro-gcfo3mml astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.5rem;"><path d="M17 11H9.41l3.3-3.29a1.004 1.004 0 1 0-1.42-1.42l-5 5a1 1 0 0 0-.21.33 1 1 0 0 0 0 .76 1 1 0 0 0 .21.33l5 5a1.002 1.002 0 0 0 1.639-.325 1 1 0 0 0-.219-1.095L9.41 13H17a1 1 0 0 0 0-2Z"/></svg><span class="astro-gcfo3mml">Previous<br class="astro-gcfo3mml"><span class="link-title astro-gcfo3mml">Fleet command</span></span></a><a href="/misaligned/interface/site/" rel="next" class="astro-gcfo3mml"><svg aria-hidden="true" class="astro-gcfo3mml astro-xik5oco4" width="16" height="16" viewBox="0 0 24 24" fill="currentColor" style="--sl-icon-size: 1.5rem;"><path d="M17.92 11.62a1.001 1.001 0 0 0-.21-.33l-5-5a1.003 1.003 0 1 0-1.42 1.42l3.3 3.29H7a1 1 0 0 0 0 2h7.59l-3.3 3.29a1.002 1.002 0 0 0 .325 1.639 1 1 0 0 0 1.095-.219l5-5a1 1 0 0 0 .21-.33 1 1 0 0 0 0-.76Z"/></svg><span class="astro-gcfo3mml">Next<br class="astro-gcfo3mml"><span class="link-title astro-gcfo3mml">The public site</span></span></a></div></footer></div></div></main></div></div></div></div></body></html>