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🎥 Command line media player
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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see <http://www.gnu.org/licenses/>. */
#ifndef MPLAYER_KEYCODES_H#define MPLAYER_KEYCODES_H
// Keys in the range [0, MP_KEY_BASE) follow unicode.// Special keys come after this.#define MP_KEY_BASE (1<<21)
// printable, and valid unicode range (we don't care too much about whether// certain sub-ranges are reserved and disallowed, like surrogate pairs)#define MP_KEY_IS_UNICODE(key) ((key) >= 32 && (key) <= 0x10FFFF)
#define MP_KEY_ENTER 13#define MP_KEY_TAB 9
/* Control keys */#define MP_KEY_BACKSPACE (MP_KEY_BASE+0)#define MP_KEY_DELETE (MP_KEY_BASE+1)#define MP_KEY_INSERT (MP_KEY_BASE+2)#define MP_KEY_HOME (MP_KEY_BASE+3)#define MP_KEY_END (MP_KEY_BASE+4)#define MP_KEY_PAGE_UP (MP_KEY_BASE+5)#define MP_KEY_PAGE_DOWN (MP_KEY_BASE+6)#define MP_KEY_ESC (MP_KEY_BASE+7)#define MP_KEY_PRINT (MP_KEY_BASE+8)
/* Control keys short name */#define MP_KEY_BS MP_KEY_BACKSPACE#define MP_KEY_DEL MP_KEY_DELETE#define MP_KEY_INS MP_KEY_INSERT#define MP_KEY_PGUP MP_KEY_PAGE_UP#define MP_KEY_PGDOWN MP_KEY_PAGE_DOWN#define MP_KEY_PGDWN MP_KEY_PAGE_DOWN
/* Cursor movement */#define MP_KEY_CRSR (MP_KEY_BASE+0x10)#define MP_KEY_RIGHT (MP_KEY_CRSR+0)#define MP_KEY_LEFT (MP_KEY_CRSR+1)#define MP_KEY_DOWN (MP_KEY_CRSR+2)#define MP_KEY_UP (MP_KEY_CRSR+3)
/* Multimedia/internet keyboard/remote keys */#define MP_KEY_MM_BASE (MP_KEY_BASE+0x20)#define MP_KEY_POWER (MP_KEY_MM_BASE+0)#define MP_KEY_MENU (MP_KEY_MM_BASE+1)#define MP_KEY_PLAY (MP_KEY_MM_BASE+2)#define MP_KEY_PAUSE (MP_KEY_MM_BASE+3)#define MP_KEY_PLAYPAUSE (MP_KEY_MM_BASE+4)#define MP_KEY_STOP (MP_KEY_MM_BASE+5)#define MP_KEY_FORWARD (MP_KEY_MM_BASE+6)#define MP_KEY_REWIND (MP_KEY_MM_BASE+7)#define MP_KEY_NEXT (MP_KEY_MM_BASE+8)#define MP_KEY_PREV (MP_KEY_MM_BASE+9)#define MP_KEY_VOLUME_UP (MP_KEY_MM_BASE+10)#define MP_KEY_VOLUME_DOWN (MP_KEY_MM_BASE+11)#define MP_KEY_MUTE (MP_KEY_MM_BASE+12)#define MP_KEY_HOMEPAGE (MP_KEY_MM_BASE+13)#define MP_KEY_WWW (MP_KEY_MM_BASE+14)#define MP_KEY_MAIL (MP_KEY_MM_BASE+15)#define MP_KEY_FAVORITES (MP_KEY_MM_BASE+16)#define MP_KEY_SEARCH (MP_KEY_MM_BASE+17)#define MP_KEY_SLEEP (MP_KEY_MM_BASE+18)#define MP_KEY_CANCEL (MP_KEY_MM_BASE+19)#define MP_KEY_RECORD (MP_KEY_MM_BASE+20)#define MP_KEY_CHANNEL_UP (MP_KEY_MM_BASE+21)#define MP_KEY_CHANNEL_DOWN (MP_KEY_MM_BASE+22)#define MP_KEY_PLAYONLY (MP_KEY_MM_BASE+23)#define MP_KEY_PAUSEONLY (MP_KEY_MM_BASE+24)
/* Function keys */#define MP_KEY_F (MP_KEY_BASE+0x40)
/* Keypad keys */#define MP_KEY_KEYPAD (MP_KEY_BASE+0x60)#define MP_KEY_KP0 (MP_KEY_KEYPAD+0)#define MP_KEY_KP1 (MP_KEY_KEYPAD+1)#define MP_KEY_KP2 (MP_KEY_KEYPAD+2)#define MP_KEY_KP3 (MP_KEY_KEYPAD+3)#define MP_KEY_KP4 (MP_KEY_KEYPAD+4)#define MP_KEY_KP5 (MP_KEY_KEYPAD+5)#define MP_KEY_KP6 (MP_KEY_KEYPAD+6)#define MP_KEY_KP7 (MP_KEY_KEYPAD+7)#define MP_KEY_KP8 (MP_KEY_KEYPAD+8)#define MP_KEY_KP9 (MP_KEY_KEYPAD+9)#define MP_KEY_KPDEC (MP_KEY_KEYPAD+10)#define MP_KEY_KPINS (MP_KEY_KEYPAD+11)#define MP_KEY_KPDEL (MP_KEY_KEYPAD+12)#define MP_KEY_KPENTER (MP_KEY_KEYPAD+13)
// Mouse events from VOs#define MP_MBTN_BASE ((MP_KEY_BASE+0xA0)|MP_NO_REPEAT_KEY|MP_KEY_EMIT_ON_UP)#define MP_MBTN_LEFT (MP_MBTN_BASE+0)#define MP_MBTN_MID (MP_MBTN_BASE+1)#define MP_MBTN_RIGHT (MP_MBTN_BASE+2)#define MP_WHEEL_UP (MP_MBTN_BASE+3)#define MP_WHEEL_DOWN (MP_MBTN_BASE+4)#define MP_WHEEL_LEFT (MP_MBTN_BASE+5)#define MP_WHEEL_RIGHT (MP_MBTN_BASE+6)#define MP_MBTN_BACK (MP_MBTN_BASE+7)#define MP_MBTN_FORWARD (MP_MBTN_BASE+8)#define MP_MBTN9 (MP_MBTN_BASE+9)#define MP_MBTN10 (MP_MBTN_BASE+10)#define MP_MBTN11 (MP_MBTN_BASE+11)#define MP_MBTN12 (MP_MBTN_BASE+12)#define MP_MBTN13 (MP_MBTN_BASE+13)#define MP_MBTN14 (MP_MBTN_BASE+14)#define MP_MBTN15 (MP_MBTN_BASE+15)#define MP_MBTN16 (MP_MBTN_BASE+16)#define MP_MBTN17 (MP_MBTN_BASE+17)#define MP_MBTN18 (MP_MBTN_BASE+18)#define MP_MBTN19 (MP_MBTN_BASE+19)#define MP_MBTN_END (MP_MBTN_BASE+20)
#define MP_KEY_IS_MOUSE_BTN_SINGLE(code) \ ((code) >= MP_MBTN_BASE && (code) < MP_MBTN_END)#define MP_KEY_IS_WHEEL(code) \ ((code) >= MP_WHEEL_UP && (code) <= MP_WHEEL_RIGHT)
#define MP_MBTN_DBL_BASE ((MP_KEY_BASE+0xC0)|MP_NO_REPEAT_KEY)#define MP_MBTN_LEFT_DBL (MP_MBTN_DBL_BASE+0)#define MP_MBTN_MID_DBL (MP_MBTN_DBL_BASE+1)#define MP_MBTN_RIGHT_DBL (MP_MBTN_DBL_BASE+2)#define MP_MBTN_DBL_END (MP_MBTN_DBL_BASE+20)
#define MP_KEY_IS_MOUSE_BTN_DBL(code) \ ((code) >= MP_MBTN_DBL_BASE && (code) < MP_MBTN_DBL_END)
#define MP_KEY_MOUSE_BTN_COUNT (MP_MBTN_END - MP_MBTN_BASE)
/* game controller keys */#define MP_KEY_GAMEPAD (MP_KEY_BASE+0xF0)#define MP_KEY_GAMEPAD_ACTION_DOWN (MP_KEY_GAMEPAD+0)#define MP_KEY_GAMEPAD_ACTION_RIGHT (MP_KEY_GAMEPAD+1)#define MP_KEY_GAMEPAD_ACTION_LEFT (MP_KEY_GAMEPAD+2)#define MP_KEY_GAMEPAD_ACTION_UP (MP_KEY_GAMEPAD+3)#define MP_KEY_GAMEPAD_BACK (MP_KEY_GAMEPAD+4)#define MP_KEY_GAMEPAD_MENU (MP_KEY_GAMEPAD+5)#define MP_KEY_GAMEPAD_START (MP_KEY_GAMEPAD+6)#define MP_KEY_GAMEPAD_LEFT_SHOULDER (MP_KEY_GAMEPAD+7)#define MP_KEY_GAMEPAD_RIGHT_SHOULDER (MP_KEY_GAMEPAD+8)#define MP_KEY_GAMEPAD_LEFT_TRIGGER (MP_KEY_GAMEPAD+9)#define MP_KEY_GAMEPAD_RIGHT_TRIGGER (MP_KEY_GAMEPAD+10)#define MP_KEY_GAMEPAD_LEFT_STICK (MP_KEY_GAMEPAD+11)#define MP_KEY_GAMEPAD_RIGHT_STICK (MP_KEY_GAMEPAD+12)#define MP_KEY_GAMEPAD_DPAD_UP (MP_KEY_GAMEPAD+13)#define MP_KEY_GAMEPAD_DPAD_DOWN (MP_KEY_GAMEPAD+14)#define MP_KEY_GAMEPAD_DPAD_LEFT (MP_KEY_GAMEPAD+15)#define MP_KEY_GAMEPAD_DPAD_RIGHT (MP_KEY_GAMEPAD+16)#define MP_KEY_GAMEPAD_LEFT_STICK_UP (MP_KEY_GAMEPAD+17)#define MP_KEY_GAMEPAD_LEFT_STICK_DOWN (MP_KEY_GAMEPAD+18)#define MP_KEY_GAMEPAD_LEFT_STICK_LEFT (MP_KEY_GAMEPAD+19)#define MP_KEY_GAMEPAD_LEFT_STICK_RIGHT (MP_KEY_GAMEPAD+20)#define MP_KEY_GAMEPAD_RIGHT_STICK_UP (MP_KEY_GAMEPAD+21)#define MP_KEY_GAMEPAD_RIGHT_STICK_DOWN (MP_KEY_GAMEPAD+22)#define MP_KEY_GAMEPAD_RIGHT_STICK_LEFT (MP_KEY_GAMEPAD+23)#define MP_KEY_GAMEPAD_RIGHT_STICK_RIGHT (MP_KEY_GAMEPAD+24)
// Reserved area. Can be used for keys that have no explicit names assigned,// but should be mappable by the user anyway.#define MP_KEY_UNKNOWN_RESERVED_START (MP_KEY_BASE+0x10000)#define MP_KEY_UNKNOWN_RESERVED_LAST (MP_KEY_BASE+0x20000-1)
/* Special keys */#define MP_KEY_INTERN (MP_KEY_BASE+0x20000)#define MP_KEY_CLOSE_WIN (MP_KEY_INTERN+0)// Generated by input.c (VOs use mp_input_set_mouse_pos())#define MP_KEY_MOUSE_MOVE ((MP_KEY_INTERN+1)|MP_NO_REPEAT_KEY)#define MP_KEY_MOUSE_LEAVE ((MP_KEY_INTERN+2)|MP_NO_REPEAT_KEY)#define MP_KEY_MOUSE_ENTER ((MP_KEY_INTERN+3)|MP_NO_REPEAT_KEY)
#define MP_KEY_IS_MOUSE_CLICK(code) \ (MP_KEY_IS_MOUSE_BTN_SINGLE(code) || MP_KEY_IS_MOUSE_BTN_DBL(code))
#define MP_KEY_IS_MOUSE_MOVE(code) \ ((code) == MP_KEY_MOUSE_MOVE || (code) == MP_KEY_MOUSE_ENTER || \ (code) == MP_KEY_MOUSE_LEAVE)
// Whether to dispatch the key binding by current mouse position.#define MP_KEY_DEPENDS_ON_MOUSE_POS(code) \ (MP_KEY_IS_MOUSE_CLICK(code) || (code) == MP_KEY_MOUSE_MOVE)
#define MP_KEY_IS_MOUSE(code) \ (MP_KEY_IS_MOUSE_CLICK(code) || MP_KEY_IS_MOUSE_MOVE(code))
// No input source should generate this.#define MP_KEY_UNMAPPED (MP_KEY_INTERN+4)#define MP_KEY_ANY_UNICODE (MP_KEY_INTERN+5)// For mp_input_put_key(): release all keys that are down.#define MP_INPUT_RELEASE_ALL (MP_KEY_INTERN+6)
// Emit a command even on key-up (normally key-up is ignored). This means by// default they binding will be triggered on key-up instead of key-down.// This is a fixed part of the keycode, not a modifier than can change.#define MP_KEY_EMIT_ON_UP (1u<<22)
// Use this when the key shouldn't be auto-repeated (like mouse buttons)// Also means both key-down key-up events produce emit bound commands.// This is a fixed part of the keycode, not a modifier than can change.#define MP_NO_REPEAT_KEY (1u<<23)
/* Modifiers added to individual keys */#define MP_KEY_MODIFIER_SHIFT (1u<<24)#define MP_KEY_MODIFIER_CTRL (1u<<25)#define MP_KEY_MODIFIER_ALT (1u<<26)#define MP_KEY_MODIFIER_META (1u<<27)
// Flag for key events. Multiple down events are idempotent. Release keys by// sending the key code with KEY_STATE_UP set, or by sending// MP_INPUT_RELEASE_ALL as key code.#define MP_KEY_STATE_DOWN (1u<<28)
// Flag for key events. Releases a key previously held down with// MP_KEY_STATE_DOWN. Do not send redundant UP events and do not forget to// release keys at all with UP. If input is unreliable, use MP_INPUT_RELEASE_ALL// or don't use MP_KEY_STATE_DOWN in the first place.#define MP_KEY_STATE_UP (1u<<29)
#define MP_KEY_MODIFIER_MASK (MP_KEY_MODIFIER_SHIFT | MP_KEY_MODIFIER_CTRL | \ MP_KEY_MODIFIER_ALT | MP_KEY_MODIFIER_META | \ MP_KEY_STATE_DOWN | MP_KEY_STATE_UP)
// Makes adjustments like turning "shift+z" into "Z"int mp_normalize_keycode(int keycode);
// Get input key from its name.int mp_input_get_key_from_name(const char *name);
// Return given key (plus modifiers) as talloc'ed name.char *mp_input_get_key_name(int key);
// Combination of multiple keys to string.char *mp_input_get_key_combo_name(const int *keys, int max);
// String containing combination of multiple string to keys.int mp_input_get_keys_from_string(char *str, int max_num_keys, int *out_num_keys, int *keys);
struct mp_log;void mp_print_key_list(struct mp_log *out);
#endif /* MPLAYER_KEYCODES_H */