An experimental, status effects-as-entities system for Bevy.
README.md

Examples #

Example Description
poison A simple damage-over-time effect.
poison_falloff A damage-over-time effect where the damage falls off as more stacks are added.

Immediate Stats #

Examples in the immediate_stats subdirectory utilize the immediate_stats crate, which I also created. Some of these examples include a version that utilizes bevy_auto_plugin, which should behave exactly the same.

Example Description
decaying_speed, decaying_speed_auto_plugin Movement speed that decreases in strength throughout its duration.