#include "pch.h" #include "QuickJsEngine.hpp" using Microsoft::WRL::ComPtr; using namespace Platform; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Activation; using namespace Windows::Gaming::Input; using namespace Windows::UI::Core; using namespace Windows::Foundation; namespace NativeBios { using namespace ac::xbox; static constexpr char kSmokePiece[] = R"JS( let color=[12,8,24]; function boot(){color=[12,8,24]} function sim(){} function paint(){wipe(color[0],color[1],color[2])} function act(button){ if(button==='A')color=[20,180,70]; else if(button==='B')color=[220,45,35]; else if(button==='X')color=[35,100,230]; else if(button==='Y')color=[235,190,20]; synth(button==='Y'?990:660,.04) } function leave(){} )JS"; class HostGraphics final : public Graphics { public: std::function on_wipe; void wipe(Color color) override { if (on_wipe) on_wipe(color); } void box(const Rect&) override {} void line(const Line&) override {} void write(const Text&) override {} }; class HostSound final : public Sound { public: std::function on_synth; std::function on_stop; std::function get_rate; void synth(const SynthVoice& voice) override { if (on_synth) on_synth(voice); } void stop_all() override { if (on_stop) on_stop(); } int sample_rate() const override { return get_rate ? get_rate() : 0; } }; static void Check(HRESULT hr) { if (FAILED(hr)) throw Exception::CreateException(hr); } ref class App sealed : public IFrameworkView { public: virtual void Initialize(CoreApplicationView^ view) { view->Activated += ref new TypedEventHandler( this, &App::OnActivated); } virtual void SetWindow(CoreWindow^ window) { m_window = window; window->Closed += ref new TypedEventHandler( this, &App::OnClosed); CreateGraphics(); CreateAudio(48000); m_graphics = std::make_unique(); m_sound = std::make_unique(); m_graphics->on_wipe = [this](Color color) { Render({color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f}); }; m_sound->on_synth = [this](const SynthVoice&) { if (m_voice) TriggerAudio(1); }; m_sound->on_stop = [this]() { if (m_voice) { m_voice->Stop(0); m_voice->FlushSourceBuffers(); } }; m_sound->get_rate = [this]() { return static_cast(m_sampleRate); }; m_api = std::make_unique(Api{{1920, 1080, 1}, {}, {}, {}, *m_graphics, *m_sound}); m_engine = std::make_unique(); m_supervisor = std::make_unique(*m_engine); std::string error; if (!m_supervisor->stage({"smoke", "bundled-v1", kSmokePiece, "bundled"}, *m_api, error) || !m_supervisor->activate(*m_api)) { OutputDebugStringA(("AC_NATIVE_BIOS_BOOT_ERROR " + error + "\n").c_str()); } else { OutputDebugStringA("AC_NATIVE_BIOS_READY engine=quickjs-ng piece=smoke\n"); } } virtual void Load(String^) {} virtual void Uninitialize() { DestroyAudio(); } virtual void Run() { Render({0.025f, 0.02f, 0.04f, 1.0f}); while (!m_closed) { m_window->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); PollController(); if (m_supervisor && m_supervisor->active()) { try { m_supervisor->active()->sim(*m_api); m_supervisor->active()->paint(*m_api); } catch (const std::exception& error) { OutputDebugStringA((std::string("AC_NATIVE_BIOS_JS_ERROR ") + error.what() + "\n").c_str()); m_supervisor->rollback(*m_api); } } if (m_flashFrames > 0) { Render(m_flashColor); --m_flashFrames; } else if (m_needsIdleFrame) { Render({0.025f, 0.02f, 0.04f, 1.0f}); m_needsIdleFrame = false; } SwitchToThread(); } } private: void OnActivated(CoreApplicationView^, IActivatedEventArgs^) { m_window->Activate(); } void OnClosed(CoreWindow^, CoreWindowEventArgs^) { m_closed = true; } void CreateGraphics() { UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) flags |= D3D11_CREATE_DEVICE_DEBUG; #endif const D3D_FEATURE_LEVEL levels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, }; D3D_FEATURE_LEVEL actual{}; ComPtr baseDevice; ComPtr baseContext; Check(D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, flags, levels, ARRAYSIZE(levels), D3D11_SDK_VERSION, &baseDevice, &actual, &baseContext)); Check(baseDevice.As(&m_device)); Check(baseContext.As(&m_context)); ComPtr dxgiDevice; ComPtr adapter; ComPtr factory; Check(m_device.As(&dxgiDevice)); Check(dxgiDevice->GetAdapter(&adapter)); Check(adapter->GetParent(IID_PPV_ARGS(&factory))); DXGI_SWAP_CHAIN_DESC1 desc{}; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.SampleDesc.Count = 1; desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; desc.BufferCount = 2; desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; desc.Scaling = DXGI_SCALING_STRETCH; desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE; Check(factory->CreateSwapChainForCoreWindow( m_device.Get(), reinterpret_cast(m_window), &desc, nullptr, &m_swapChain)); ComPtr backBuffer; Check(m_swapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer))); Check(m_device->CreateRenderTargetView(backBuffer.Get(), nullptr, &m_target)); } void CreateAudio(uint32_t sampleRate) { DestroyAudio(); m_sampleRate = sampleRate; Check(XAudio2Create(&m_audio)); Check(m_audio->CreateMasteringVoice(&m_master, XAUDIO2_DEFAULT_CHANNELS, sampleRate, 0, nullptr, nullptr, AudioCategory_GameEffects)); WAVEFORMATEX format{}; format.wFormatTag = WAVE_FORMAT_PCM; format.nChannels = 1; format.nSamplesPerSec = sampleRate; format.wBitsPerSample = 16; format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8; format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; Check(m_audio->CreateSourceVoice(&m_voice, &format, 0, XAUDIO2_DEFAULT_FREQ_RATIO)); const uint32_t frames = sampleRate / 20; // 50 ms; data is allocated once per rate. m_samples.resize(frames); constexpr double tau = 6.2831853071795864769; for (uint32_t i = 0; i < frames; ++i) { const double envelope = 1.0 - static_cast(i) / frames; m_samples[i] = static_cast(std::sin(tau * 880.0 * i / sampleRate) * envelope * 12000.0); } m_buffer = {}; m_buffer.AudioBytes = static_cast(m_samples.size() * sizeof(int16_t)); m_buffer.pAudioData = reinterpret_cast(m_samples.data()); m_buffer.Flags = XAUDIO2_END_OF_STREAM; wchar_t line[160]; swprintf_s(line, L"AC_NATIVE_AUDIO_READY rate=%uHz frames=%u\n", sampleRate, frames); OutputDebugStringW(line); } void DestroyAudio() { if (m_voice) { m_voice->DestroyVoice(); m_voice = nullptr; } if (m_master) { m_master->DestroyVoice(); m_master = nullptr; } m_audio.Reset(); } void TriggerAudio(unsigned buttonMask) { LARGE_INTEGER before{}, after{}, frequency{}; QueryPerformanceFrequency(&frequency); QueryPerformanceCounter(&before); m_voice->Stop(0); m_voice->FlushSourceBuffers(); Check(m_voice->SubmitSourceBuffer(&m_buffer)); Check(m_voice->Start(0)); QueryPerformanceCounter(&after); const double micros = (after.QuadPart - before.QuadPart) * 1000000.0 / frequency.QuadPart; wchar_t line[200]; swprintf_s(line, L"AC_NATIVE_INPUT button=0x%X rate=%uHz submit=%.2fus qpc=%lld\n", buttonMask, m_sampleRate, micros, before.QuadPart); OutputDebugStringW(line); } void PollController() { const auto pads = Gamepad::Gamepads; if (pads->Size == 0) { m_previousButtons = 0; return; } const auto reading = pads->GetAt(0)->GetCurrentReading(); const unsigned buttons = static_cast(reading.Buttons); const unsigned pressed = buttons & ~m_previousButtons; m_previousButtons = buttons; if (!pressed) return; if (m_supervisor && m_supervisor->active()) { struct ButtonName { GamepadButtons bit; const char* name; }; static constexpr ButtonName names[] = { {GamepadButtons::A, "A"}, {GamepadButtons::B, "B"}, {GamepadButtons::X, "X"}, {GamepadButtons::Y, "Y"}, {GamepadButtons::DPadUp, "ArrowUp"}, {GamepadButtons::DPadDown, "ArrowDown"}, {GamepadButtons::DPadLeft, "ArrowLeft"}, {GamepadButtons::DPadRight, "ArrowRight"} }; for (const auto& named : names) { if (pressed & static_cast(named.bit)) { try { m_supervisor->active()->act(*m_api, {named.name, 1, 0}); } catch (const std::exception& error) { OutputDebugStringA((std::string("AC_NATIVE_BIOS_ACT_ERROR ") + error.what() + "\n").c_str()); } } } } const unsigned menu = static_cast(GamepadButtons::Menu); if (pressed & menu) { static const uint32_t rates[] = {44100, 48000, 96000}; m_rateIndex = (m_rateIndex + 1) % ARRAYSIZE(rates); CreateAudio(rates[m_rateIndex]); m_flashColor = m_sampleRate == 44100 ? std::array{0.15f, 0.35f, 0.95f, 1.0f} : m_sampleRate == 48000 ? std::array{0.15f, 0.9f, 0.35f, 1.0f} : std::array{0.9f, 0.2f, 0.8f, 1.0f}; } else { TriggerAudio(pressed); m_flashColor = {1.0f, 0.72f, 0.08f, 1.0f}; } m_flashFrames = 2; m_needsIdleFrame = true; } void Render(const std::array& color) { if (!m_target) return; m_context->OMSetRenderTargets(1, m_target.GetAddressOf(), nullptr); m_context->ClearRenderTargetView(m_target.Get(), color.data()); const HRESULT hr = m_swapChain->Present(1, 0); if (FAILED(hr) && hr != DXGI_STATUS_OCCLUDED) Check(hr); } CoreWindow^ m_window = nullptr; bool m_closed = false; bool m_needsIdleFrame = false; unsigned m_previousButtons = 0; unsigned m_flashFrames = 0; unsigned m_rateIndex = 1; uint32_t m_sampleRate = 48000; std::array m_flashColor{1, 1, 1, 1}; ComPtr m_device; ComPtr m_context; ComPtr m_swapChain; ComPtr m_target; ComPtr m_audio; IXAudio2MasteringVoice* m_master = nullptr; IXAudio2SourceVoice* m_voice = nullptr; std::vector m_samples; XAUDIO2_BUFFER m_buffer{}; std::unique_ptr m_graphics; std::unique_ptr m_sound; std::unique_ptr m_api; std::unique_ptr m_engine; std::unique_ptr m_supervisor; }; ref class AppSource sealed : public IFrameworkViewSource { public: virtual IFrameworkView^ CreateView() { return ref new App(); } }; } // namespace NativeBios [MTAThread] int main(Array^) { CoreApplication::Run(ref new NativeBios::AppSource()); return 0; }