#!/usr/bin/env node // render-dewabap.mjs — render the dewabap dew-drop morning to mp3. // // Score notation lives in pop/marimba/dewabap.np (the human-readable // form). This script holds the same music as scheduled per-voice // events. Inline because there's no .np parser in the marimba lane yet. // // Voices: // glockenspiel — the lead; each note one dewdrop, bell-pure // vibraphone_off — misty pad, motor off, very long sustains // kalimba — drips on phrase tails (off-beat sparkles) // bass (marimba) — one sparse low G per section, the ground // // Run: // node pop/marimba/bin/render-dewabap.mjs // node pop/marimba/bin/render-dewabap.mjs --out ~/dewabap.mp3 // // All timing in seconds. 78 BPM 4/4 → beat = 60/78 ≈ 0.769, bar ≈ 3.077. import { mixEventMarimba } from "../synths/marimba.mjs"; import { writeFileSync, mkdirSync, unlinkSync } from "node:fs"; import { dirname, resolve } from "node:path"; import { fileURLToPath } from "node:url"; import { homedir } from "node:os"; import { spawnSync } from "node:child_process"; const HERE = dirname(fileURLToPath(import.meta.url)); const SR = 48_000; const _argi = (k) => { const i = process.argv.indexOf(k); return i >= 0 ? process.argv[i + 1] : null; }; const BPM = Number(_argi("--bpm")) || 78; const BEAT = 60 / BPM; const BAR = 4 * BEAT; const TOTAL_BARS = 20; const totalSec = TOTAL_BARS * BAR + 4.0; // long tail for the final ring const ns = Math.ceil(totalSec * SR); // time helper — t(barIndexZeroBased, beatOffsetWithinBar) const t = (bar, beat = 0) => bar * BAR + beat * BEAT; // ── note table ──────────────────────────────────────────────────────── const N = { G2: 43, B2: 47, C3: 48, D3: 50, E3: 52, G3: 55, A3: 57, B3: 59, C4: 60, D4: 62, E4: 64, G4: 67, A4: 69, B4: 71, C5: 72, D5: 74, E5: 76, G5: 79, A5: 81, B5: 83, C6: 84, D6: 86, E6: 88, G6: 91, }; // ── output buffers — one mono bus per voice, panned at mixdown ──────── const leadBuf = new Float32Array(ns); // glockenspiel — the dewdrops const padBuf = new Float32Array(ns); // vibraphone_off — held mist const dripBuf = new Float32Array(ns); // kalimba — drips const bassBuf = new Float32Array(ns); // bass marimba — ground // ── voice routes ────────────────────────────────────────────────────── // glockenspiel: let it ring out, each note a long dewdrop. function lead(t0, midi, beats, gain = 0.85) { mixEventMarimba({ startSec: t0, midi, durSec: beats * BEAT, gain, preset: "glockenspiel", decayMul: 1.4 }, leadBuf, { sampleRate: SR }); } // vibraphone_off: motor off, very long sustain — the mist pad. function pad(t0, midi, beats, gain = 0.45) { mixEventMarimba({ startSec: t0, midi, durSec: beats * BEAT, gain, preset: "vibraphone_off", decayMul: 2.0 }, padBuf, { sampleRate: SR }); } // kalimba: tine sparkles on phrase tails — default ring. function drip(t0, midi, beats, gain = 0.5) { mixEventMarimba({ startSec: t0, midi, durSec: beats * BEAT, gain, preset: "kalimba", decayMul: 1.0 }, dripBuf, { sampleRate: SR }); } // bass marimba: a sparse low G — short ring so it grounds without droning. function bass(t0, midi, beats, gain = 0.65) { mixEventMarimba({ startSec: t0, midi, durSec: beats * BEAT, gain, preset: "bass", decayMul: 0.55 }, bassBuf, { sampleRate: SR }); } // ── sections (matches dewabap.np) ───────────────────────────────────── const SECTIONS = [ { name: "drop", bar0: 0, bars: 4 }, { name: "shine", bar0: 4, bars: 6 }, { name: "wake", bar0: 10, bars: 6 }, { name: "bloom", bar0: 16, bars: 4 }, ]; // ── LEAD line (glockenspiel) — bar-by-bar from dewabap.np ───────────── // L(bar1based, beatOffset, midi, durBeats[, gain]) function L(bar, b, midi, d, g) { lead(t(bar - 1, b), midi, d, g ?? 0.85); } // § drop (1–4) — single droplets on beats 1 and 3, lots of space L(1, 0, N.B5, 2); L(1, 2, N.G5, 2); L(2, 0, N.D6, 2); L(2, 2, N.B5, 2); L(3, 0, N.B5, 2); L(3, 2, N.G5, 2); L(4, 0, N.D6, 2); L(4, 2, N.B5, 2); // § shine (5–10) — gentle ascending then drift L(5, 0, N.D6, 2); L(5, 2, N.E6, 2); L(6, 0, N.E6, 2); L(6, 2, N.G6, 2); L(7, 0, N.D6, 2); L(7, 2, N.B5, 2); L(8, 0, N.E6, 2); L(8, 2, N.D6, 2); L(9, 0, N.B5, 2); L(9, 2, N.A5, 2); L(10, 0, N.G5, 4, 0.8); // § wake (11–16) — melody floats around G5-A5-B5-D6 L(11, 0, N.G5, 1); L(11, 1, N.A5, 1); L(11, 2, N.B5, 2); L(12, 0, N.B5, 1); L(12, 1, N.D6, 1); L(12, 2, N.A5, 2); L(13, 0, N.G5, 2); L(13, 2, N.D6, 2); L(14, 0, N.A5, 1); L(14, 1, N.B5, 1); L(14, 2, N.D6, 2); L(15, 0, N.E6, 2); L(15, 2, N.D6, 2); L(16, 0, N.B5, 2); L(16, 2, N.G5, 2); // § bloom (17–20) — held G major chord across all voices, then a final // glockenspiel ping high on G6 L(17, 0, N.G5, 4, 0.8); L(18, 0, N.B5, 4, 0.8); L(19, 0, N.D6, 4, 0.8); L(20, 0, N.G6, 4, 0.95); // the final dewdrop pinging on high G // ── PAD (vibraphone_off) — held mist; G — Em — C — D chord pad ──────── // I-vi-IV-V, held 4 bars each. SPACE matters more than density — // the pad only enters at the start of "shine" and grows from there. function P(bar, b, midi, d, g) { pad(t(bar - 1, b), midi, d, g ?? 0.40); } // drop (1–4): a single, very quiet pad note — barely-there mist P(1, 0, N.G3, 16, 0.18); // G held across all four bars, ppp // shine (5–10): chord pad enters proper. G (5–6), Em (7–8), C (9), D (10) // G chord — G B D P(5, 0, N.G3, 8, 0.35); P(5, 0, N.B3, 8, 0.30); P(5, 0, N.D4, 8, 0.28); // Em chord — E G B P(7, 0, N.E3, 8, 0.35); P(7, 0, N.G3, 8, 0.30); P(7, 0, N.B3, 8, 0.28); // C chord — C E G P(9, 0, N.C4, 4, 0.40); P(9, 0, N.E4, 4, 0.35); P(9, 0, N.G4, 4, 0.32); // D chord — D F# A (use D, A — keep diatonic skeletal) P(10, 0, N.D4, 4, 0.40); P(10, 0, N.A4, 4, 0.35); // wake (11–16): G — Em — C — D with shorter holds (1 bar each, doubled) // G (11), Em (12), C (13), D (14), G (15), G (16) P(11, 0, N.G3, 4, 0.45); P(11, 0, N.B3, 4, 0.40); P(11, 0, N.D4, 4, 0.38); P(12, 0, N.E3, 4, 0.45); P(12, 0, N.G3, 4, 0.40); P(12, 0, N.B3, 4, 0.38); P(13, 0, N.C4, 4, 0.48); P(13, 0, N.E4, 4, 0.42); P(13, 0, N.G4, 4, 0.40); P(14, 0, N.D4, 4, 0.48); P(14, 0, N.A4, 4, 0.42); P(15, 0, N.G3, 4, 0.50); P(15, 0, N.B3, 4, 0.42); P(15, 0, N.D4, 4, 0.40); P(16, 0, N.G3, 4, 0.50); P(16, 0, N.B3, 4, 0.42); P(16, 0, N.D4, 4, 0.40); // bloom (17–20): the held G-major across the whole section — opens wide P(17, 0, N.G3, 16, 0.55); P(17, 0, N.B3, 16, 0.48); P(17, 0, N.D4, 16, 0.45); P(17, 0, N.G4, 16, 0.42); // octave double for the bloom // ── DRIPS (kalimba) — phrase tails ──────────────────────────────────── function K(bar, b, midi, d, g) { drip(t(bar - 1, b), midi, d, g ?? 0.5); } // shine: a single drip on the tail of bars 6, 8, 10 K(6, 3.5, N.G6, 0.5, 0.40); K(8, 3.5, N.E6, 0.5, 0.42); K(10, 2, N.B5, 0.5, 0.38); K(10, 3, N.D6, 0.5, 0.36); // wake: drips ride the off-beats lightly, then a small tail on 14, 16 K(12, 3.5, N.D6, 0.5, 0.40); K(13, 2.5, N.E6, 0.5, 0.38); K(14, 3.5, N.E6, 0.5, 0.42); K(15, 2.5, N.G6, 0.5, 0.40); K(16, 3.5, N.D6, 0.5, 0.38); // bloom: a soft scatter of drips above the held chord — like dew running K(17, 2, N.B5, 0.5, 0.38); K(18, 1, N.D6, 0.5, 0.40); K(18, 3, N.E6, 0.5, 0.38); K(19, 1.5, N.G6, 0.5, 0.40); K(19, 3, N.D6, 0.5, 0.38); K(20, 1.5, N.E6, 0.5, 0.40); K(20, 3, N.B5, 0.5, 0.36); // final dew slipping off the leaf // ── BASS — very sparse low G on bar 1 of each section only ──────────── function B(bar, b, midi, d, g) { bass(t(bar - 1, b), midi, d, g ?? 0.55); } B(1, 0, N.G2, 4, 0.50); // drop — the ground arrives B(5, 0, N.G2, 4, 0.55); // shine B(11, 0, N.G2, 4, 0.60); // wake B(17, 0, N.G2, 8, 0.70); // bloom — held longer under the bloom chord // ═══════════════════════════════════════════════════════════════════ // STEREO MIXDOWN // ═══════════════════════════════════════════════════════════════════ const outL = new Float32Array(ns); const outR = new Float32Array(ns); function pan(p) { const a = (p + 1) * Math.PI / 4; return [Math.cos(a), Math.sin(a)]; } function place(buf, p, gain) { const [lg, rg] = pan(p); for (let i = 0; i < ns; i++) { const s = buf[i] * gain; outL[i] += s * lg; outR[i] += s * rg; } } // pad gets a tiny Haas-style widen — sum it slightly delayed into R // to spread the mist across the stereo field without phasing the leads. function placeWide(buf, gain, haasMs = 14) { const dly = Math.max(1, Math.floor((haasMs / 1000) * SR)); // left channel: pad slightly left const [lLg, lRg] = pan(-0.25); // right channel: pad slightly right, delayed const [rLg, rRg] = pan(+0.25); for (let i = 0; i < ns; i++) { const s = buf[i] * gain; outL[i] += s * lLg; outR[i] += s * lRg; if (i + dly < ns) { const s2 = buf[i] * gain * 0.85; outL[i + dly] += s2 * rLg; outR[i + dly] += s2 * rRg; } } } place(leadBuf, 0.00, 1.00); // glockenspiel — center placeWide(padBuf, 0.85, 14); // vibraphone_off — wide mist place(dripBuf, 0.35, 0.85); // kalimba — slightly right place(bassBuf, 0.00, 0.95); // bass marimba — center // scrub non-finite + peak-normalise to -1.3 dBFS let nan = 0; for (let i = 0; i < ns; i++) { if (!Number.isFinite(outL[i])) { outL[i] = 0; nan++; } if (!Number.isFinite(outR[i])) { outR[i] = 0; nan++; } } if (nan) console.warn(` ! scrubbed ${nan} non-finite samples`); let peak = 0; for (let i = 0; i < ns; i++) { const a = Math.abs(outL[i]); if (a > peak) peak = a; const b = Math.abs(outR[i]); if (b > peak) peak = b; } if (peak > 0) { const nrm = 0.86 / peak; for (let i = 0; i < ns; i++) { outL[i] *= nrm; outR[i] *= nrm; } } // trim trailing silence + tiny fade-in + LONG 2.5s fade-out (let the bloom breathe) let lastLoud = ns - 1; while (lastLoud > 0 && Math.abs(outL[lastLoud]) < 0.003 && Math.abs(outR[lastLoud]) < 0.003) lastLoud--; const trimN = Math.min(ns, lastLoud + Math.floor(0.8 * SR)); const fadeIn = Math.floor(0.008 * SR); const fadeOut = Math.floor(2.5 * SR); for (let i = 0; i < fadeIn && i < trimN; i++) { const g = i / fadeIn; outL[i] *= g; outR[i] *= g; } for (let i = 0; i < fadeOut && i < trimN; i++) { const idx = trimN - 1 - i, g = i / fadeOut; outL[idx] *= g; outR[idx] *= g; } console.log(`→ dewabap · ${TOTAL_BARS} bars · G major 4/4 @ ${BPM} BPM · ${(trimN / SR).toFixed(1)} s`); // ── write out ───────────────────────────────────────────────────────── function expandHome(p) { if (!p) return p; if (p === "~") return homedir(); if (p.startsWith("~/")) return resolve(homedir(), p.slice(2)); return p; } const outPath = expandHome(_argi("--out")) || resolve(HERE, "..", "out", "dewabap.mp3"); mkdirSync(dirname(outPath), { recursive: true }); const rawPath = `${outPath}.f32.raw`; const b = Buffer.alloc(trimN * 2 * 4); for (let i = 0; i < trimN; i++) { b.writeFloatLE(outL[i], i * 8); b.writeFloatLE(outR[i], i * 8 + 4); } writeFileSync(rawPath, b); // SOFTENED master chain — let the dewdrop dynamics breathe. No heavy // compression, no low-shelf lift, gentle air on top, brickwall safety. const MASTER = [ "highpass=f=30", "acompressor=threshold=-22dB:ratio=2.0:attack=22:release=220:makeup=1.6:knee=6", "treble=g=0.8:f=7000", "alimiter=limit=0.96:attack=4:release=80", ].join(","); const ff = spawnSync("ffmpeg", ["-hide_banner", "-y", "-loglevel", "error", "-f", "f32le", "-ar", String(SR), "-ac", "2", "-i", rawPath, "-af", MASTER, "-c:a", "libmp3lame", "-q:a", "2", outPath], { stdio: "inherit" }); try { unlinkSync(rawPath); } catch {} if (ff.status !== 0) { console.error("✗ ffmpeg failed"); process.exit(1); } console.log(`✓ ${outPath} (pop-mastered · ${(trimN / SR).toFixed(1)} s)`); // ── struct.json — section map for any future visualizer ─────────────── { const structTotalSec = trimN / SR; const struct = { _comment: "Section map for dewabap (the dew-drop morning). 4/4, 78 BPM → bar ≈ 3.077 s. G major. Derived from render-dewabap.mjs SECTIONS.", meter: 4, bpm: BPM, scale: "major", rootMidi: 67, totalSec: +structTotalSec.toFixed(6), prerollSec: 0, sections: SECTIONS.map((s) => ({ name: s.name, startSec: +t(s.bar0, 0).toFixed(6), endSec: +Math.min(structTotalSec, t(s.bar0 + s.bars, 0)).toFixed(6), })), }; writeFileSync(resolve(HERE, "..", "out", "dewabap.struct.json"), JSON.stringify(struct, null, 2) + "\n"); }