From 90ea09c25302290b3975e71fe688ed23e814256d Mon Sep 17 00:00:00 2001 From: "prompt.ac/@jeffrey" Date: Sat, 10 Oct 2026 15:11:19 -0700 Subject: [PATCH] corridor: the mortar runs the corridor's length --- kidlisp/examples/meshes/corridor.lisp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/kidlisp/examples/meshes/corridor.lisp b/kidlisp/examples/meshes/corridor.lisp index 230300bf87..9766a6c083 100644 --- a/kidlisp/examples/meshes/corridor.lisp +++ b/kidlisp/examples/meshes/corridor.lisp @@ -8,7 +8,7 @@ ; a brick is the face you see: the Xbox draws at most 8,192 triangles a frame ; and does not cull, so a wall of cubes would be dropped past that. (mesh brick (face 0 -13 30 0 -13 -30 0 13 -30 0 13 30 170 86 60)) -(mesh mortar (cube 1200 300 10 74 36 26)) +(mesh mortar (cube 10 300 4000 74 36 26)) ; the whole corridor's length, behind the bricks (mesh pillar (cube 70 300 70 120 90 70)) (mesh floor (cube 1400 4 4000 46 110 52)) (mesh ceiling (cube 1400 4 4000 150 150 160)) @@ -29,7 +29,7 @@ (def wx 0) (def by 0) (def stag 0) (def bz 0) (def cz 0) (repeat 2 side (now wx (- (* side 1200) 600)) - (place mortar wx 0 2000 1.5708) + (place mortar wx 0 2000) (repeat 11 row (now by (- (* row 28) 140)) (now stag (* (% row 2) 32)) -- 2.54.0