Something went wrong. Try again.
Monorepo for Aesthetic.Computer aesthetic.computer
Something went wrong. Try again.
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263# FedAC Plymouth Boot Script# Shows pals.png centered on dark purple background with gentle pulse# Dark purple background (RGB: 26, 10, 36 — similar to AC aesthetic)Window.SetBackgroundTopColor(0.10, 0.04, 0.14);Window.SetBackgroundBottomColor(0.06, 0.02, 0.10);# Load pals imagepals_image = Image("pals.png");pals_sprite = Sprite(pals_image);# Center the pals imagescreen_width = Window.GetWidth();screen_height = Window.GetHeight();image_width = pals_image.GetWidth();image_height = pals_image.GetHeight();# Scale pals to ~30% of screen height (looks good on laptop screens)scale = (screen_height * 0.30) / image_height;scaled_image = pals_image.Scale(image_width * scale, image_height * scale);pals_sprite.SetImage(scaled_image);scaled_width = image_width * scale;scaled_height = image_height * scale;pals_sprite.SetX(screen_width / 2 - scaled_width / 2);pals_sprite.SetY(screen_height / 2 - scaled_height / 2 - 20);# Subtle opacity pulse animationprogress = 0;fun refresh_callback() { progress++; # Gentle sine pulse between 0.7 and 1.0 opacity # Using approximation: sin via triangle wave cycle = progress % 120; if (cycle < 60) opacity = 0.7 + (cycle / 60.0) * 0.3; else opacity = 1.0 - ((cycle - 60) / 60.0) * 0.3; pals_sprite.SetOpacity(opacity);}Plymouth.SetRefreshFunction(refresh_callback);# Password prompt (if disk encryption is enabled)fun display_password_callback(prompt, bullets) { # Show password entry below pals # Plymouth handles the actual input — we just position it prompt_sprite = Sprite(); prompt_sprite.SetPosition(screen_width / 2 - 100, screen_height / 2 + scaled_height / 2 + 40, 10);}Plymouth.SetDisplayPasswordFunction(display_password_callback);# Boot progress (optional — shows below pals)fun boot_progress_callback(duration, progress_val) { # Could add a progress bar here # For now, the pulse animation provides visual feedback}Plymouth.SetBootProgressFunction(boot_progress_callback);