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Monorepo for Aesthetic.Computer aesthetic.computer
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Markdown
Dannom feature requests #
Captured from 6,478 public laer-klokken messages between June 1 and August 8,
2026. Evidence timestamps are UTC. Implementation was checked against
system/public/aesthetic.computer/lib/nom.mjs on August 7, 2026.
| ID | Status | Request | Evidence | Code / next decision |
|---|---|---|---|---|
| DAN-001 | Implemented locally | Show the current level. | 2026-06-30 17:17 — @theamerican: “perhaps one could request a level counter in dannom…”; 2026-07-03 06:12 — @chigichigi: “I think a counter and a leaderboard in dannom would be gr8.” |
The always-visible Comic Relief HUD now reads L# beside the run score. |
| DAN-002 | Implemented locally | Add a persistent leaderboard / high scores. | 2026-07-03 06:12 — @chigichigi: “a counter and a leaderboard”; followed by wanting everyone to see “how evil I am at that game.” World-record claims recur on June 30 and July 6. |
Correct munches reward combos; clears reward level and remaining beats. /api/nom-scores keeps one best run per handled user and edition; score, level, correct answers, and first-achieved time resolve order. The game-over board shows the top five. Client-authored scores are not yet server-verified replays. |
| DAN-003 | Open | Let players replay collected Danish words and inspect their meanings. | 2026-07-09 17:49 — @q13R608tx: “when you clicked the words on the left you could hear them and if you hover over them you see their meanings.” |
Collected words are painted as inert left-side chips. Add click/tap pronunciation, hover/focus translation, and a touch-accessible equivalent. |
| DAN-004 | Editorial decision | Review disputed Danish category answers. | 2026-07-06 19:16 — @theamerican questioned bjerg / mountain in Danish nature; 2026-07-09 17:23 — @q13R608tx asked whether rain is cozy; 2026-07-10 11:00–11:03 — @theamerican asked why rain and wind are not cozy while book is. |
NATUR.correct contains bjerg; HYGGE.correct contains bog; HYGGE.wrong contains regn and vind. Treat these as authored judgments: retain, revise, or make the categories intentionally debatable. |
| DAN-005 | Resolved; test needed | Prevent unavoidable death when a new level starts beside a monster. | 2026-07-06 19:28 — @theamerican: “when you level up and the monster is right beside you so you can't avoid it.” |
spawnTroggles() now keeps monsters at least three Manhattan tiles from the player. Add a deterministic regression test for every spawn path. |
| DAN-006 | Open content project | Make a recorded Dannom lecture / AC-only radio program. | 2026-07-09 20:27 — @prutti: “en Dannom lecture?”; 2026-07-09 21:01 — @HendeFraHoeve: “vi laver et dannom radioprogram der kun kan høres her på AC”; 2026-07-14 14:32 — @theamerican: “dannom i teori og praksis.” |
Produce as a separate AC audio piece; invite community statements about Dannom theory and practice. This can become a Klokkentales episode without changing the game. |
| DAN-007 | Parked | Add a cheat or secret transformation. | 2026-06-30 17:19 — @theamerican: “perhaps some sort of cheat would be in the spirit.” A June 19 rumor claimed level 10 becomes a Wolfenstein-like shooter. |
Playful request, not a committed requirement. Preserve as secret-design material. |
| DAN-008 | Needs validation | Offer a relaxed or untimed mode. | On 2026-07-09, players discussed whether the timer creates hurry and whether the point is to ignore both timer and level number. |
Inferred opportunity, not a direct request. Timer pressure may be part of the intended philosophy; validate before changing it. |
| DAN-009 | Needs validation | Teach sentences or grammar as well as vocabulary. | 2026-07-14 19:39 — @q13R608tx: “dannom is only good for general vocabulary”; @theamerican: “you won't learn full sentenses.” |
Product feedback rather than a direct feature request. Explore as a distinct mode so the word-munching game stays legible. |
| DAN-010 | Closed; no reproduction | Track transient reports that Dannom disappeared. | 2026-08-03 20:46 — “rip dannom”; 21:37 — “is dannom gone?”; 21:38 — “its still here.” |
Self-resolved in chat. Reopen only with a reproducible load failure or piece-log evidence. |
| DAN-011 | Implemented locally | Brand Nom HUDs with Comic Relief and show cute handled identities. | Product direction, August 7. | Browser HD text loads the foundry Comic Relief face. The score HUD and leaderboard paint handles character-by-character with their saved colors, with a generated color fallback. Word tiles retain Unicode-safe text. |
| DAN-012 | Implemented locally; device verification pending | Run the shared Nom engine in the oskiewar-generation Xbox stack. | Product direction, August 7. | xbox/tools/bundle-nom.mjs produces a QuickJS xbox/live/dannom.js from the real Nom, scoring, synth, and percussion sources. The adapter uses fixed-step pad edges, native drawing/audio, and packaged comicWrite; its command-frame probe and rendered 1280×720 frame pass locally. Deploy against the current oskiewar native BIOS remains to be verified on Xbox hardware. |
Not promoted #
- One life was endorsed as fitting the game, not requested as a change.
- Removing or recategorizing
stol/ chair followed a playful conversation and was disclaimed by its subject; reconsider only if the request recurs. - “Music for Dannom” is a community artifact, not a game feature request.