Monorepo for Aesthetic.Computer aesthetic.computer
core docs dannom-feature-requests.md
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Dannom feature requests #

Captured from 6,478 public laer-klokken messages between June 1 and August 8, 2026. Evidence timestamps are UTC. Implementation was checked against system/public/aesthetic.computer/lib/nom.mjs on August 7, 2026.

ID Status Request Evidence Code / next decision
DAN-001 Implemented locally Show the current level. 2026-06-30 17:17 — @theamerican: “perhaps one could request a level counter in dannom…”; 2026-07-03 06:12 — @chigichigi: “I think a counter and a leaderboard in dannom would be gr8.” The always-visible Comic Relief HUD now reads L# beside the run score.
DAN-002 Implemented locally Add a persistent leaderboard / high scores. 2026-07-03 06:12 — @chigichigi: “a counter and a leaderboard”; followed by wanting everyone to see “how evil I am at that game.” World-record claims recur on June 30 and July 6. Correct munches reward combos; clears reward level and remaining beats. /api/nom-scores keeps one best run per handled user and edition; score, level, correct answers, and first-achieved time resolve order. The game-over board shows the top five. Client-authored scores are not yet server-verified replays.
DAN-003 Open Let players replay collected Danish words and inspect their meanings. 2026-07-09 17:49 — @q13R608tx: “when you clicked the words on the left you could hear them and if you hover over them you see their meanings.” Collected words are painted as inert left-side chips. Add click/tap pronunciation, hover/focus translation, and a touch-accessible equivalent.
DAN-004 Editorial decision Review disputed Danish category answers. 2026-07-06 19:16 — @theamerican questioned bjerg / mountain in Danish nature; 2026-07-09 17:23 — @q13R608tx asked whether rain is cozy; 2026-07-10 11:00–11:03 — @theamerican asked why rain and wind are not cozy while book is. NATUR.correct contains bjerg; HYGGE.correct contains bog; HYGGE.wrong contains regn and vind. Treat these as authored judgments: retain, revise, or make the categories intentionally debatable.
DAN-005 Resolved; test needed Prevent unavoidable death when a new level starts beside a monster. 2026-07-06 19:28 — @theamerican: “when you level up and the monster is right beside you so you can't avoid it.” spawnTroggles() now keeps monsters at least three Manhattan tiles from the player. Add a deterministic regression test for every spawn path.
DAN-006 Open content project Make a recorded Dannom lecture / AC-only radio program. 2026-07-09 20:27 — @prutti: “en Dannom lecture?”; 2026-07-09 21:01 — @HendeFraHoeve: “vi laver et dannom radioprogram der kun kan høres her på AC”; 2026-07-14 14:32 — @theamerican: “dannom i teori og praksis.” Produce as a separate AC audio piece; invite community statements about Dannom theory and practice. This can become a Klokkentales episode without changing the game.
DAN-007 Parked Add a cheat or secret transformation. 2026-06-30 17:19 — @theamerican: “perhaps some sort of cheat would be in the spirit.” A June 19 rumor claimed level 10 becomes a Wolfenstein-like shooter. Playful request, not a committed requirement. Preserve as secret-design material.
DAN-008 Needs validation Offer a relaxed or untimed mode. On 2026-07-09, players discussed whether the timer creates hurry and whether the point is to ignore both timer and level number. Inferred opportunity, not a direct request. Timer pressure may be part of the intended philosophy; validate before changing it.
DAN-009 Needs validation Teach sentences or grammar as well as vocabulary. 2026-07-14 19:39 — @q13R608tx: “dannom is only good for general vocabulary”; @theamerican: “you won't learn full sentenses.” Product feedback rather than a direct feature request. Explore as a distinct mode so the word-munching game stays legible.
DAN-010 Closed; no reproduction Track transient reports that Dannom disappeared. 2026-08-03 20:46 — “rip dannom”; 21:37 — “is dannom gone?”; 21:38 — “its still here.” Self-resolved in chat. Reopen only with a reproducible load failure or piece-log evidence.
DAN-011 Implemented locally Brand Nom HUDs with Comic Relief and show cute handled identities. Product direction, August 7. Browser HD text loads the foundry Comic Relief face. The score HUD and leaderboard paint handles character-by-character with their saved colors, with a generated color fallback. Word tiles retain Unicode-safe text.
DAN-012 Implemented locally; device verification pending Run the shared Nom engine in the oskiewar-generation Xbox stack. Product direction, August 7. xbox/tools/bundle-nom.mjs produces a QuickJS xbox/live/dannom.js from the real Nom, scoring, synth, and percussion sources. The adapter uses fixed-step pad edges, native drawing/audio, and packaged comicWrite; its command-frame probe and rendered 1280×720 frame pass locally. Deploy against the current oskiewar native BIOS remains to be verified on Xbox hardware.

Not promoted #

  • One life was endorsed as fitting the game, not requested as a change.
  • Removing or recategorizing stol / chair followed a playful conversation and was disclaimed by its subject; reconsider only if the request recurs.
  • “Music for Dannom” is a community artifact, not a game feature request.