diff --git a/README.md b/README.md index b29ad1b..9e74227 100644 --- a/README.md +++ b/README.md @@ -92,8 +92,8 @@ games the server assigns it, calling `factory` once per game for a fresh com. **Blocks forever**, reconnecting with a 5-second back-off. Max-concurrency is enforced server-side, so there's nothing to configure locally. -To get a token, register a COM through the management UI (the -`com_registration` table / `/coms` routes) and copy its API token. +The `com_token` is the API token from [Getting an API +token](#getting-an-api-token). `server` is an HTTP base (`"http://localhost"`, `"https://ws.stargamb.it"`); the WebSocket base is derived from it (`http`→`ws`, `https`→`wss`).