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currently proxies requests for owned games, since that is hidden behind a steam developer key and not entirely public
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1234567891011121314151617181920212223242526272829#!/usr/bin/env bash# Builds the release binary and installs it to the running deployment at# /opt/steamapi, then restarts the systemd service. See README.md for the# full deployment layout and why the dev tree and runtime dir are separate.set -euo pipefail
PROJECT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"DEPLOY_DIR=/opt/steamapiSERVICE=steamapi
cd "$PROJECT_DIR"
echo "==> Building release binary"cargo build --release
echo "==> Installing binary to $DEPLOY_DIR"# Copy to a temp file and rename into place (atomic) rather than# overwriting target/steamapi's inode directly, since that inode is the# currently-running executable and a direct in-place write can race with it.sudo cp "target/release/steamapi" "$DEPLOY_DIR/steamapi.new"sudo chown steamapi:steamapi "$DEPLOY_DIR/steamapi.new"sudo chmod 755 "$DEPLOY_DIR/steamapi.new"sudo mv "$DEPLOY_DIR/steamapi.new" "$DEPLOY_DIR/steamapi"
echo "==> Restarting $SERVICE"sudo systemctl restart "$SERVICE"sleep 1sudo systemctl --no-pager --lines=5 status "$SERVICE"